A few skill changes - Archive - WarpPortal Community Forums

Jump to content


Photo

A few skill changes


  • Please log in to reply
1 reply to this topic

#1 Nadesh

Nadesh

    Too Legit To Quit

  • Members
  • 4987 posts
  • Playing:Requiem

Posted 26 March 2011 - 10:14 AM

Since the forum was open again, people gave a few suggestions about some of the classes. Here are some of them:

Dominators:

Strengthening Summoned Monster Magic Attack, Strengthening Summoned Monster Physical Attack and Summoned Monster Lesser Heal could affect more than one monster when are casted. But in all cases it should also affect allied pets (summoned monsters and captured monsters).

From: http://forums.warppo...-new-pet-buffs/

Elementalist:

Talking about make Holy Bliss and Bliss of Fairy a party effect instead of single target one:

Well, should be like WoG and BoH, those are party buff but also have a nice duration. The duration solve the problem of need to kick the buffs if you dont need them, since the casters wont be buffing all the time. I dont see anything wrong with make all the party buffs and single target buffs (not self buffs) be 14 targets and last a nice amount of time, well, at least the 2nd job ones.


I was thinking about that as well. Best solution is that all "party" buffs should make it possible to single target ppl outside too. Unlikely they will ever do that but it would be best way imo.


Yes, that would be nice. Maybe they could change the skills from party buffs to just buffs around the target. After all, in a raid, dungeon or pvp you are alredy in a party, the only difference would be in svs and in the open world. Or maybe that the party buffs acts like party buffs if the target is another players in the party but work like the heal totem use to work when someone cast the skill over theirselves, but again, probably wont happen.


From: http://forums.warppo...154-elem-buffs/

Druid:

I think that Giantizing (DoomGuard hp buff) should have a dna to increase the amount of hp a druid have in that form. For a tank, it have very low hp, and their armor dont help much (unless one have a Season 1 armor or a new lvl 79 con armor). An alternative could be move Holy Bliss back to the 1st job and leave it as a lvl 40 skill: could stay as it is with its dna and all.

Also, i notice that there is a lack of dna for the contract's exclusive skills.

From: http://forums.warppo...031-druid-nerf/

Edited by Nadesh, 26 March 2011 - 10:40 AM.

  • 0

#2 Crftwise

Crftwise

    Too Legit To Quit

  • Members
  • 1864 posts
  • LocationDC
  • Playing:Requiem

Posted 28 March 2011 - 04:45 AM

+1.... Having both a Elm/Druid alts I support both ideas. Its a painful chore buffing people in a 45 person raid on a elm.
  • 0




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users