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WOE 1.0 Guild Dungeon Revamp


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#1 iCandy

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Posted 18 April 2011 - 06:03 PM

It seems that the woe 1.0 GD are obsolete and as of the moment, its just used to roll seals for god items (which i have never attended even once!) and hunting Maya P. in valk castles.
I wish for the old GD days to be back again where worthy guilds who owns castles would have a better place to lvl.

Here are my suggestions:
1. make the monsters ranged to lvl 120-150. Seriously, almost all of the guilds that owns castles are in their 3rd jobs and monsters lvling 75-90 makes the monsters there pretty much for display purposes.

-OR-

2. permanent turn-in event inside the GD. we can make all the monsters give no exp and just do turn-ins with good amount of exp right? (thinking of something equal EXP to AL3 dragons turn-in event)

i think this is doable.

what do you think?

Edited by iCandy, 18 April 2011 - 08:53 PM.

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#2 ExDarkrb

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Posted 18 April 2011 - 07:25 PM

Totally GM please implement this!
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#3 Freedom

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Posted 18 April 2011 - 07:49 PM

Yes they really need to update this. The monsters are a joke the exp is a joke.
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#4 Charisma

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Posted 18 April 2011 - 08:49 PM

Def agree. Would love to see some kind of update to the GDs to make them awesome places to level (which could also lead to spontaneous GD wars if they prove to be good enough).
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#5 iCandy

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Posted 18 April 2011 - 09:22 PM

ikr! GDs needs to be updated pronto! lol
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#6 GuardianTK

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Posted 18 April 2011 - 11:12 PM

A kill-quest inside a guild dungeon for castle holders...This would most certainly provoke competition to arise. I like.
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#7 iCandy

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Posted 19 April 2011 - 03:50 PM

healthy competition that is :blink:
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#8 iCandy

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Posted 25 April 2011 - 03:22 PM

bump for this! please make it happen! :)
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#9 Fibrizzo

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Posted 25 April 2011 - 03:27 PM

I love the second idea.

Turn in (decent exp please) on a GvG map... I'm so excited for this awesome idea. It's perfect to prevent leechers/alts.
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#10 Hacks

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Posted 25 April 2011 - 04:23 PM

sounds like a plan
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#11 Kitten

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Posted 25 April 2011 - 04:28 PM

Yes please.
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#12 iCandy

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Posted 25 April 2011 - 06:21 PM

we should make a poll for this, no?
if you have more ideas, please post it here.
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#13 Heimdallr

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Posted 25 April 2011 - 06:33 PM

There are plans for updating the seal quests.
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#14 iCandy

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Posted 25 April 2011 - 06:42 PM

There are plans for updating the seal quests.

yup we understand that, but what were pointing out are the monsters in that area that they are so low level that it has been abandoned as a good leveling spot for guilds.
if we can have it revamped, with a decent exp gains, then it might be a good candidate for top leveling spots, hence more exciting woe since all of us want to have a good lvling place.

Edited by iCandy, 25 April 2011 - 06:43 PM.

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#15 Kadnya

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Posted 25 April 2011 - 06:46 PM

There are plans for updating the seal quests.


That doesn't relate with making the guild dungeons fun ^^;.
Make the guild dungeons fun please.
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#16 Heimdallr

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Posted 25 April 2011 - 06:46 PM

Read between the lines, we are working on the seal quests. : )
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#17 iCandy

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Posted 25 April 2011 - 06:48 PM

Read between the lines, we are working on the seal quests.

I guess we'll take your word for it then... :)
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#18 WanderingCat

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Posted 25 April 2011 - 07:04 PM

Read between the lines, we are working on the seal quests. : )


=_=;

Read the, we working the quests. o_o;;

between lines, are on seal. :);;;

I'm lost Lol
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#19 jax5

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Posted 25 April 2011 - 07:08 PM

Maybe that means the seal quests will involve the guild dungeons. We need a conspiracy theorist to help out here with more plausible and creative speculation.
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#20 Fibrizzo

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Posted 26 April 2011 - 12:34 AM

Read between the lines, we are working on the seal quests. : )

Stop trolling please. This is my job here <.<
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#21 Sera

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Posted 26 April 2011 - 12:43 AM

I read between the lines of latitude containing the seals and all I found was cancer.
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#22 Trini

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Posted 26 April 2011 - 09:46 AM

There are plans for updating the seal quests.



yup we understand that, but what were pointing out are the monsters in that area that they are so low level that it has been abandoned as a good leveling spot for guilds.
if we can have it revamped, with a decent exp gains, then it might be a good candidate for top leveling spots, hence more exciting woe since all of us want to have a good lvling place.



That doesn't relate with making the guild dungeons fun ^^;.
Make the guild dungeons fun please.



Read between the lines, we are working on the seal quests. : )



Put some writing between the lines please. I am on the forums to read.
Make the Guild Dungeons FUN PLEASE.


This thread should have provided enough encouragement and proof for HQ and yourselves to take a serious initiative toward achieving this objsctive of making Guild Dungeons worth more.

Edited by Trini, 26 April 2011 - 09:48 AM.

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#23 Lambor

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Posted 26 April 2011 - 10:47 AM

Cause this is what we need. Easier ways to level.

I like the idea of bringing more traffic to the GD, but it needs to be for PVP based purposes. I know that people in my guild occasionally see people in GD and we always kill them to try to start up a war, but it never gets going.

GDs were awesome because of the battles. People are bored because they 150d too fast. Making leveling even easier wouldn't make much sense.

Monsters in GD dropping WoE supplies (bombs, plant bottles, WSS, blue herbs, etc)....now THAT'S something. =) Or at least...the ingredients to make WoE supplies. I'm all about making the WoE scene more fun. Giving smaller guilds cheap ways to supply their guilds while also letting the larger guilds battle it out is ideal.

It's a guild dungeon...and you need to have a castle to get into it. And you have to use WoE supplies to get a castle. I don't understand why Treasure Boxes, Ori, Elu, and Dead Branches are still loot. Give me WoE supplies! Or ingredients!
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#24 Kadnya

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Posted 26 April 2011 - 11:05 AM

GDs were awesome because of the battles. People are bored because they 150d too fast. Making leveling even easier wouldn't make much sense.


I think actually are bored because leveling is boring. Monsters dropping woe supplies sounds nice for some woe guilds, but it doesn't make sense for everyone else. Why would they want to go to guild dungeons? to farm something for a minigame they don't play in a place where it is harder to farm because they have no chance to farm items solo? I can totally see guild dungeons flooded with people...

Exp, in the other hand, is desired by everyone, and if not, killing your enemies so they don't get exp is desired too. Make it so you can not flywing or gwing inside, neither use insurance or tokens, and give awesome exp. Maybe, make guild dungeons work like kinda battlegrounds rooms, where people enter in rounds, and have certain time in which they can level in awesome mobs, lose exp if they die, and get battlegrounds or KVM points if their team won. People who own the castle can enter freely, while people who don't belong to a guild with a castle have to pay to an npc which maybe the castle owner can take the zeny from later.

It sounds fun to me, and if you want, you could even add your desired supplies as an exchange for the points rewarded at the end of matches.
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#25 Fibrizzo

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Posted 26 April 2011 - 11:54 AM

^And winning the exp that the enemy loses at death :)
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