Are Gums Broken?
#76
Posted 24 May 2011 - 11:32 AM
Base + (Base * VIP) + (Base * Gum) capped at 90%.
Anyways Heim what are the drop rate of the two cards at the end?
#77
Posted 24 May 2011 - 11:40 AM
This does confirm that Gum and VIP do work together properly, there isn't a diminishing return on using them together. The only catch is 90% is a cap on how far something can be modified up to.
Well depends on how you look at working together I guess. What is before is not what is now... ooo well. Also "there isn't a diminishing return on using them together. The only catch is 90% is a cap on how far something can be modified up to.", this sound like some ads. that has small fine prints.
Unlimited data!*
*up to 900mb per month
#78
Posted 24 May 2011 - 12:14 PM
Yes, big deal the cap is 90% instead of 100%.Well depends on how you look at working together I guess. What is before is not what is now... ooo well. Also "there isn't a diminishing return on using them together. The only catch is 90% is a cap on how far something can be modified up to.", this sound like some ads. that has small fine prints.
Unlimited data!*
*up to 900mb per month
For everything that doesn't hit the cap, this method produces higher drop rates than the "multiple rolls" theory would!
Ex, 20% prem server (so 30%) with multiple roll HE gum would be 1-.7^3= 66.7%
Under this system, it's 70%.
25% would be just about 90% now, vs premium + multiple roll HE gum would have been only 75%.
So uhhh, this is better than how we thought it was - except for the cap. Which may well have been there all along, but which we didn't see, because of the premium bonus.
#79
Posted 24 May 2011 - 01:08 PM
#80
Posted 24 May 2011 - 01:35 PM
Yes, big deal the cap is 90% instead of 100%.
For everything that doesn't hit the cap, this method produces higher drop rates than the "multiple rolls" theory would!
Ex, 20% prem server (so 30%) with multiple roll HE gum would be 1-.7^3= 66.7%
Under this system, it's 70%.
25% would be just about 90% now, vs premium + multiple roll HE gum would have been only 75%.
So uhhh, this is better than how we thought it was - except for the cap. Which may well have been there all along, but which we didn't see, because of the premium bonus.
Yes, it is much better than the multi roll theory. So iff(if and only if) the server was using a multi roll system before, then we got a nerf and a buff at the same time with this new system that's not counting that the old system stacks with VIP(or subs) rate. (whatever you want to call it)
#81
Posted 24 May 2011 - 02:05 PM
#82
Posted 24 May 2011 - 03:23 PM
And I'm laughing a little about "Little iRO".
#83
Posted 31 May 2011 - 10:07 PM
Not once have I gotten an Oridecon, let alone anything else.
Without Gum, I get it every time, plus other crap.
Something's wrong here.
#84
Posted 01 June 2011 - 12:10 AM
Gum and VIP seem to be fine when I'm hunting regular monsters. With MVPs (and even Mini-Bosses, it seems) Gum doesn't seem to be working with VIP correctly.
I've been doing Gum on and off for MVPs, and I consistently get better drops without Gum.
Out of ten Bapho kills with Gum, I got 1/10 Oridecon. The rate should be at 90% for each of these. Why does it appear to be a 10% drop intead?
Out of ten Bapho kills without Gum, I got 8/10 Oridecon.
Most databases have the drop rate of Oridecon at around 40%. I got Elunium 100% of the time, which is about a 50% drop according to databases.
#85
Posted 01 June 2011 - 02:31 PM
#86
Posted 01 June 2011 - 04:42 PM
#87
Posted 01 June 2011 - 08:04 PM
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