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Are Gums Broken?


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#76 brokenguy

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Posted 24 May 2011 - 11:32 AM

Seem like the predicted drop rate is corrected.

Base + (Base * VIP) + (Base * Gum) capped at 90%.


Anyways Heim what are the drop rate of the two cards at the end?
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#77 brokenguy

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Posted 24 May 2011 - 11:40 AM

This does confirm that Gum and VIP do work together properly, there isn't a diminishing return on using them together. The only catch is 90% is a cap on how far something can be modified up to.


Well depends on how you look at working together I guess. What is before is not what is now... ooo well. Also "there isn't a diminishing return on using them together. The only catch is 90% is a cap on how far something can be modified up to.", this sound like some ads. that has small fine prints.

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#78 DrAzzy

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Posted 24 May 2011 - 12:14 PM

Well depends on how you look at working together I guess. What is before is not what is now... ooo well. Also "there isn't a diminishing return on using them together. The only catch is 90% is a cap on how far something can be modified up to.", this sound like some ads. that has small fine prints.

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Yes, big deal the cap is 90% instead of 100%.


For everything that doesn't hit the cap, this method produces higher drop rates than the "multiple rolls" theory would!

Ex, 20% prem server (so 30%) with multiple roll HE gum would be 1-.7^3= 66.7%

Under this system, it's 70%.

25% would be just about 90% now, vs premium + multiple roll HE gum would have been only 75%.

So uhhh, this is better than how we thought it was - except for the cap. Which may well have been there all along, but which we didn't see, because of the premium bonus.
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#79 Nilami

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Posted 24 May 2011 - 01:08 PM

I've been following this thread and the work being done - I do have to say thank you to everyone who has put time into this. It is really useful information for those of us who may not be completely mathematically inclined. So again, thank you.
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#80 brokenguy

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Posted 24 May 2011 - 01:35 PM

Yes, big deal the cap is 90% instead of 100%.


For everything that doesn't hit the cap, this method produces higher drop rates than the "multiple rolls" theory would!

Ex, 20% prem server (so 30%) with multiple roll HE gum would be 1-.7^3= 66.7%

Under this system, it's 70%.

25% would be just about 90% now, vs premium + multiple roll HE gum would have been only 75%.

So uhhh, this is better than how we thought it was - except for the cap. Which may well have been there all along, but which we didn't see, because of the premium bonus.


Yes, it is much better than the multi roll theory. So iff(if and only if) the server was using a multi roll system before, then we got a nerf and a buff at the same time with this new system that's not counting that the old system stacks with VIP(or subs) rate. (whatever you want to call it)
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#81 Heimdallr

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Posted 24 May 2011 - 02:05 PM

Here is a short video of how this test was run on our Little Internal server.


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#82 AtlasThunderbeef

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Posted 24 May 2011 - 03:23 PM

It was a successful test, that is good news.


And I'm laughing a little about "Little iRO".
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#83 Ralis

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Posted 31 May 2011 - 10:07 PM

I have now killed Baphomet a good 20 times with HE Gum.

Not once have I gotten an Oridecon, let alone anything else.

Without Gum, I get it every time, plus other crap.

Something's wrong here.
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#84 Ralis

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Posted 01 June 2011 - 12:10 AM

^ To go on this a little more:

Gum and VIP seem to be fine when I'm hunting regular monsters. With MVPs (and even Mini-Bosses, it seems) Gum doesn't seem to be working with VIP correctly.

I've been doing Gum on and off for MVPs, and I consistently get better drops without Gum.

Out of ten Bapho kills with Gum, I got 1/10 Oridecon. The rate should be at 90% for each of these. Why does it appear to be a 10% drop intead?

Out of ten Bapho kills without Gum, I got 8/10 Oridecon.

Most databases have the drop rate of Oridecon at around 40%. I got Elunium 100% of the time, which is about a 50% drop according to databases.
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#85 brokenguy

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Posted 01 June 2011 - 02:31 PM

So far, I am gumming mistress and it seems to be correct but it's really a small sample. It is really hard to tell since it's a limited spawn and the data for it is small. I am just waiting on the test on the card drop to be 100% sure that it is increasing card drop, so I can start popping it for mvp hunting.
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#86 Heimdallr

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Posted 01 June 2011 - 04:42 PM

I have to spend a number of hours setting up that card rate scenario. This week being shorter than normal definitely cut into the testing time for this.
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#87 Ralis

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Posted 01 June 2011 - 08:04 PM

Could you also do a test on boss-type monsters, please? Everything else seems fine, but MVPs have just been ahgahgaitga.
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