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More Compound Options for Enchants


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#1 Nadesh

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Posted 17 May 2011 - 06:26 AM

We got the ability to compound enchants in the last patch, and i think is a great thing to have. Still, some additional things could be done:

1. Be able to compound 2 enchants of the same grade, type and duration to get 1 of the same grade and type but different duration. For example, if someone have 2 Long Range Down III, to be able to compound them to get 1 Long Range Double Down III, and also the other way around.

2. Be able to compound enchants of one group to get other enchants of the same group and grade. In this cases, to make the compound the player would need to spend one enchant of a specific group and basic xeons of the enchant grade. With this, a player could Compound, for example, a Long Range Double Down III enchant to get a Short Range Double Down III enchant, since are enchants that belong to the same group.
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#2 Crftwise

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Posted 17 May 2011 - 06:42 PM

We got the ability to compound enchants in the last patch, and i think is a great thing to have. Still, some additional things could be done:

1. Be able to compound 2 enchants of the same grade, type and duration to get 1 of the same grade and type but different duration. For example, if someone have 2 Long Range Down III, to be able to compound them to get 1 Long Range Double Down III, and also the other way around.

2. Be able to compound enchants of one group to get other enchants of the same group and grade. In this cases, to make the compound the player would need to spend one enchant of a specific group and basic xeons of the enchant grade. With this, a player could Compound, for example, a Long Range Double Down III enchant to get a Short Range Double Down III enchant, since are enchants that belong to the same group.



Hell they should add a tone of compoundable stuff......

1. Mob drops to last longer then 3 mins and stronger...
2. bring back red xeon compounding.

Should even have a thing where you can compound two of the same gears for a free +. If it fails it just don't work...


Brew potions? Why not. They can use mob drops as the base. And where the hell are the Armor dyes?
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