Does Auto Zoom bother you?
#1
Posted 25 May 2011 - 08:02 PM
In Union war, everyone is experienced enough with the side narrow path when you make a turn, your clicks are probably messed up and your character move back and forth due to the auto zoom of the distance from you view to your character. In general, this happens everywhere of course, the blocks, tree roots in prison, whatever objects that fluctuate the distance from your view to your character will make your screen zoom back and forth like crazy, sometimes it makes me feel dizzy ... #_@
Let me show you what I'm talking about with pictures.
First, I'm approaching this corner with the standard zoom distance.
Second, for some reason, I encounter this boat and it make me zoom close to my character.
Third, I walk passed this boat and the zoom resumed. I'm about to approach a corner.
Fourth, I approached this corner and start spinning my screen and for some reason the auto zoom kicks in again...
Fifth, I passed this corner successfully and the I get back my standard view distance.
Connect the pictures on your own, I don't know how to upload a video, so you see when you run around in ROSE online it's like playing roller coaster. When you look at shops in junon, those pillars, when you play UW the narrow path with bridges, when you farm in sikuku ruins, every where it's like that, it makes me sick sometimes. Sometimes the zoom can mess up your clicks in UW and you get caught up by enemy.
So what can we do about this annoying auto zoom feature?
#2
Posted 25 May 2011 - 09:20 PM
#3
Posted 25 May 2011 - 09:28 PM
But yes, it would be nice if the camera didn't zoom in front of objects.
#4
Posted 25 May 2011 - 10:58 PM
Well I guess nevermind, keep it as it is.
#5
Posted 26 May 2011 - 05:05 AM
It constantly messed me up in Underground Prison.
#6
Posted 26 May 2011 - 05:24 AM
What is the alternative to having the camera move in front of an object?
In the example above he's moving under a boat or behind a wall or something like that.
Without this feature of the graphics engine you would just see the closest object and your toon would disappear entirely.
Would that be any easier to play with?
Only other way to fix it would be to have foreground objects become invisible if you move behind them and I can tell you that will get reeeeeeaaaaaaly weird in rose.
I've messed with it a bit to see what would happen.
You get to see the insides of all the scenery objects like the way you can look inside your toon if you get just the right camera angle in just the right place.
#7
Posted 30 May 2011 - 11:35 PM
Funny story: As I was reading the first post I was wondering why it was in P&S and not in Community Chat.so I think I have the ability of a prophet, foreseeing things and I was right, the last sentence "so what can we do about this annoying auto zoom feature?" I changed it on purpose, it was originally written as "So let's disable this auto zoom features." But you still have to migrate my thread to Proposal and Suggestion, which I don't want to. I just wanted to make a discussion and survey...since besides disabling auto zoom I think there might be better solution, I'm asking for other players to give in opinions first before I make this to a final Proposals and Suggestion. But hey, at least it didn't get migrate to player screenshot section!
Well I guess nevermind, keep it as it is.
On topic: I can't stress how many times I have died because of the auto zoom. I don't know how they would fix this with walls but with boats they should just have it keep over the boat.
Another Issue: Why is it that you can target the scenic trees and pillars. The most you can ever do it run into them, which serves no purpose. (since this is in P&S) I proposed they make it so you can only target the floor and other targetable things, such as people, and shops. (I've died countless times because of this too)
#8
Posted 31 May 2011 - 09:17 AM
The graphics engine simply ignores those things and actually targets the distant ground behind the tree, rock or whatever.
It's just an illusion
80's nostalgia much?
Edited by PurpleYouko, 31 May 2011 - 09:17 AM.
#9
Posted 31 May 2011 - 11:45 AM
#10
Posted 05 June 2011 - 06:31 AM
Maybe I'm just "reguler to suffer it"?
#11
Posted 28 June 2011 - 03:23 PM
My first video ever recorded !
#12
Posted 28 June 2011 - 03:50 PM
Also, I like the video!
#13
Posted 28 June 2011 - 04:46 PM
Right, AlisiaMT stated what I meant very clearly:
Another Issue: Why is it that you can target the scenic trees and pillars. The most you can ever do it run into them, which serves no purpose. (since this is in P&S) I proposed they make it so you can only target the floor and other targetable things, such as people, and shops. (I've died countless times because of this too)
Edited by Zayin, 28 June 2011 - 04:48 PM.
#14
Posted 28 June 2011 - 04:54 PM
Edited by Genesis, 28 June 2011 - 04:55 PM.
#15
Posted 28 June 2011 - 05:23 PM
Edited by Zayin, 28 June 2011 - 05:23 PM.
#16
Posted 28 June 2011 - 08:02 PM
one more thing if you got auto zoom in front of the object. if you try to get away from the object it'll click in front of the object and go towards the object instead of going away to it . .
Edited by paLDube, 28 June 2011 - 08:11 PM.
#17
Posted 29 June 2011 - 10:18 PM
The "auto zoom" is dependent on whether or not environmental objects have been set to have collision (which applies to both the player and it's attached camera). For all new map content we have put more attention to reducing the camera collision problems (Updating Desert City of Muris and it's many building canopies was an extreme case of object optimization). Unfortunately it would take a significant amount of time go through every existing map object and optimize their collision properties.
Okay, thanks, this explains why I notice it so much more on Orlo than I have anywhere else in the last 5.5 years. Sorry to hear it would be so inconvenient to make the changes. It does annoy me, but I feel that it's a pretty minor thing and I'm willing to live with it.
#18
Posted 24 October 2011 - 06:31 AM
The "auto zoom" is dependent on whether or not environmental objects have been set to have collision (which applies to both the player and it's attached camera). For all new map content we have put more attention to reducing the camera collision problems (Updating Desert City of Muris and it's many building canopies was an extreme case of object optimization). Unfortunately it would take a significant amount of time go through every existing map object and optimize their collision properties.
Then can you set to "no collision" the tents in Junon Polis (like the ones below which you've put some NPC's in the war district...)?
And same thing for streetlights and for the pillars of the archs which have a blue bubble light (which are both also in the Akram Arena)?
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