Mages:
2 Stuns.
Staff stun - Duration 2seconds.Success rate-95%
Soul shock - Duration 1second.Success rate 95%
Skill animation Sped up.
Anti magic shell - 50% Ap down. Duration:10 seconds.Success rate-95%
Rock armor- 20% defense up Duration:15 seconds.(Will stack with w/e buff u have and will not cancel out the current buff once done)
Hurricane (Mute aoe)-35% attack speed down. Duration:10seconds.Success rate-95%
(There is still more to add/change/take away. If you have any ideas please post!)
Clerics:
Voltage jolt - Duration 2seconds.Success rate 95%
Keen eye (Decloak) - Description: Use this skill to see the non visible.
Burning desire - Success rate 95% Durations 10seconds.
Wand throb- 40% Dodge down,Magic defense down 60%,800 melle attack power.
Raiders:
Mirror phantasm-(This skill will now give you the additional dodge and will not remove your dodge buff once used.)
Triple slash-Removed
Mystic knife- 95% Duration: 1second
Sucker punch-95% duration: 1second
Phoenix slash/Venom knife/Poison knife-Will all do the same damage.(Damage done by burn) Success 95%
Defense down debuff (Forgot the name)-20% defense down to the opponent used on. Duration 15seconds Success 95%
Stealth/Cloak-Will now make the enemy lose its target.(Edited)Now raiders in cloak will have 100% Crit succession.Duration:6seconds.
Dual wield expertise-25% attack power gain.
Tangled legs-40% movement speed cut from the opponent used on (Works like blind).
Scouts:
Point blank (i forgot the name)-Duration:1second success rate:95%
Stun arrow - Duration:1second success rate 95%
Piercing arrow: -20% defense down. Duration:10seconds Success rate: 95%
Raining arrows: 12m AoE -40% movement speed down. Success rate 95% Duration: 5seconds
Storm arrows:16m AoE -25% accuracy. Success rate 95% Duration: 5seconds
Camouflage:You are able to attack in this mode. Duration: 10seconds.
Stealth (w.e its called) - You will now lose the enemy target.
Burning arrow: Success rate: 95% Duration:8seconds
Poison arrow:Removed
Bourgeois:
Shrapnel burst: Success rate:95% Duration: 1second stun
Poison Shell:Poison your enemy. Success rate:95% Duration:15seconds
Launcher smash: Success rate:95% Duration: 1second stun
Concussion grenade: Success rate:95% Duration:1second-Cool down: increase of 3seconds.
Weakening grenade: -20% defense down Duration:5seconds Success rate:95% (Works like a grenade)
Launcher rampage:20% up attack power -20% defense (Attack power buff will not be removed after skill is used,Defense debuff will stack with other defense debuffs).
Terror knight:Will now pickup all your following loots!
Artisan:
Open Sesame:Open all Dirtys,Crates, etc. in one shot!
Sleep:Removed
Arti stun grenade:Removed
Terror knight:Will now pickup all your following loots!
Crafting meter:You will now get a accurate percent,instead of "Fair" "Good" "Very good"
Zulie smack: Duration: 1second stun Success rate:95%
Champion:
Slugger: Duration:1second stun Success rate:95%
Weapon launcher: Duration: 1 second stun. Success rate:95%
Leap attack-15% Movement speed cut
Defense training:Removed
Soul wreck:Defense down 30% Duration:5seconds Success rate:95%
Berserk:25% attack power increase,-20% defense decrease (will stack with current attack power buff,defense will stack with any other defense debuff)
Power overflow:40% attack power buff.Moved to champ skill tree.
Achilles Heel strike (Aoe)-15% attack decrease.
Spin attack (Aoe)-20% attack speed decrease.
Seismic impact (Aoe) 10% Dodge decrease.
Space attack:40% movement speed decrease.
Knight:
Defense training moved to this tree
The heart of the knight:30% attack power buff
Piercing Arrow:-20% defense down decrease.1 second stun.Success rate:95%(This also applies to other weapons just different name)
Turtle defense:30% movement speed decrease,20% defense increase.Duration 10seconds.(buff,kinda like reflect)
Shield stun: Duration: 1second stun.Success rate 95%
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Now the following skills,is just what came to the top of my head at the time if you have any suggestions and dislikes about it please post here.These skills are based on a "non luck" basis and actually using timing to better yourself.With our current pvp system a lot of it is lucked base because a lot of the skills are %'s so beating or losing to somebody is based on "Who got the most stuns,who skills actually worked" With the "pvp system" i listed above its based on timing and helping the cons and balancing out the pro's of the class.With every plus theres a negative.Alot of these skills do not exist and are made up just for reference.Certain classes i do not use currently,so if you could please help me with the names and what skills i was wrong or correct about! Hope you liked it!
Edited by twitch, 29 May 2011 - 01:17 PM.