Craftable Damage Booster Potion
#1
Posted 02 June 2011 - 01:29 PM
#2
Posted 02 June 2011 - 02:58 PM
#3
Posted 02 June 2011 - 09:02 PM
I might be wrong.
But I am all for it, it would help out those who don't buy from IM or have their own buffer.
#4
Posted 04 June 2011 - 04:45 PM
#5
Posted 11 June 2011 - 02:12 PM
this would probably make clerics close to useless when it comes to buffs, almost every potion ingame is better then cleric buffs fyi, besides the a-speed pot.
You did not indicate to whom you were addressing the "fyi" so I don't know if it was to me or not, but if it was to me, yes, I already knew that in-game potions are for the most part better than cleric buffs. I would still use a cleric for bonfire/healing, and I imagine a lot of other people would too. Right now, I just buy the IM damage boosters, but I think that adding them to in-game crafting would be a nice addition. This suggestion was not meant to diss clerics. I have often found myself wishing I could craft damage booster potions for my bourgs & scouts, and it is a casual "suggestion," nothing more, nothing less.
#6
Posted 07 November 2011 - 02:22 PM
this would probably make clerics close to useless when it comes to buffs, almost every potion ingame is better then cleric buffs fyi, besides the a-speed pot.
if the cleric has decent int, dodge is better, if it has good int dash is better aswell
#7
Posted 07 November 2011 - 03:51 PM
if the cleric has decent int, dodge is better, if it has good int dash is better aswell
Apart from Battle Charm and Valkyrie Charm, (Attack Speed and Additional Damage)
I think that all buff pots are superior than the Cleric buffs minus the duration even if the cleric had 947 Int.
#8
Posted 07 November 2011 - 07:51 PM
Apart from Battle Charm and Valkyrie Charm, (Attack Speed and Additional Damage)
I think that all buff pots are superior than the Cleric buffs minus the duration even if the cleric had 947 Int.
I got 874 int on my cleric, I get higher dodge with cleric then pots
#9
Posted 08 November 2011 - 02:31 PM
I got 874 int on my cleric, I get higher dodge with cleric then pots
I find when I buff up it tends to be the reverse.
Probably it's because our stats who were are testing them on vary.
Evasive Charm is 20% +X amount
Dodge buff pot is 25%.
I'm guessing that the character I'm using to test this on has a more noticeable increase of the extra 5% as to the X amount from the int gained from the cleric.
#10
Posted 08 November 2011 - 03:16 PM
I find when I buff up it tends to be the reverse.
Probably it's because our stats who were are testing them on vary.
Evasive Charm is 20% +X amount
Dodge buff pot is 25%.
I'm guessing that the character I'm using to test this on has a more noticeable increase of the extra 5% as to the X amount from the int gained from the cleric.
yea, probably, the 5% will do more on a character with higher dodge and the extra dodge instead of 5% on lower
#11
Posted 10 November 2011 - 05:30 AM
I always found it useful during wars (between clans not union war), using attck. speed when there's no cleric,
but then i run around without addional @.@
#12
Posted 18 November 2011 - 09:36 AM
0 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users