Support Consumables - Archive - WarpPortal Community Forums

Jump to content


Photo

Support Consumables


  • Please log in to reply
1 reply to this topic

#1 Nadesh

Nadesh

    Too Legit To Quit

  • Members
  • 4987 posts
  • Playing:Requiem

Posted 07 June 2011 - 07:15 AM

Most of this was suggested before but lets try once again:

The idea is to add consumable items that can be used over other players or even modify the ones we have to have the double function of cast over yourself or over another.

-AEDs: it would be nice have AEDs that can be used to resurrect other players, or again, modify the ones we have in a way that if one select a dead character, it can res it. I know that maybe some people wouldnt like this idea since Radiants have a skill to resurrect others, but lets be honest, most times Radiants dont have the time to resurrect others in a raid, for example.

-HP Pots: if one select another character, can throw the hp pot to heal them. Again, Radiants may not like this, but those hp pots wouldnt heal as much as a Radiant's heal, and also have a long CD. If this kind of pots were a specific ones that only can be used over other characters, and the CD still is short, then they could make them to have a longger CD than the normal hp pots.

-MP Pots: again, mp pots that can be used over others, here shouldnt be any big trouble, except maybe for Radiants using the Mana Shield in pvp, but again, those pots dont recover so big amount of mp.

-Mobs Drops: well, mostly like the others, one could select the other player and buff it or recover hp or mp, depending on the bonus given by that item.

-Bombs: this would be a new kind of item that is used to attack at distance. It could be a solution for the melees that when cant get close to the target.

The bombs could work in many ways. But I think that the best idea, even if a little more complex, would be to have different kinds of bombs, one of each type of dmg, the dmg would change depending on the grade of the bomb (ordinary, supernus, etc). Still dont know if the dmg should be fixed or affected by stats (and reduced by resistances and defense, ofc), since if it was affected, that would make people to use only one kind of bomb (the one of their type of dmg), while if wasnt affected (by the ones that rise the dmg, the defense and resistances always should affect them), the players could pick the kind of bomb that suit best for the situation. About the CD, it would depend on if is affected by stats or not: if is affected, then the CD should be longger than if it wasnt (since if are only affected by defense and resistances, then the dmg would be lower).
  • 0

#2 MakoXD

MakoXD

    They pay me to post.

  • Members
  • 7028 posts
  • Playing:Nothing
  • Server:TERA

Posted 07 June 2011 - 07:27 AM

Most of this was suggested before but lets try once again:

The idea is to add consumable items that can be used over other players or even modify the ones we have to have the double function of cast over yourself or over another.

-AEDs: it would be nice have AEDs that can be used to resurrect other players, or again, modify the ones we have in a way that if one select a dead character, it can res it. I know that maybe some people wouldnt like this idea since Radiants have a skill to resurrect others, but lets be honest, most times Radiants dont have the time to resurrect others in a raid, for example.

-HP Pots: if one select another character, can throw the hp pot to heal them. Again, Radiants may not like this, but those hp pots wouldnt heal as much as a Radiant's heal, and also have a long CD. If this kind of pots were a specific ones that only can be used over other characters, and the CD still is short, then they could make them to have a longger CD than the normal hp pots.

-MP Pots: again, mp pots that can be used over others, here shouldnt be any big trouble, except maybe for Radiants using the Mana Shield in pvp, but again, those pots dont recover so big amount of mp.

-Mobs Drops: well, mostly like the others, one could select the other player and buff it or recover hp or mp, depending on the bonus given by that item.

this could be good
+0,75
  • 0




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users