Repeatable Quests And How Make Parties More Desired And The Open World More Alive
The idea would be to cut the xp given by mobs, by a lot, mobs would give 5-10% of what they give now, or less, but in exchange, each single mob of the map (including dungeons and nightmares), would have a repeatable quest (daily) that ask to kill them. And would be that quest what gives the rest of the xp (the other 90-95%).
This way if a mob normally gives 10k xp, it would give 1k xp (just an example). And the daily quest that ask to kill them, would ask for 40 mobs (in Numaren, for example) and the base xp given by such a quest would be 360k xp (40 mobs x 9k each), plus the 40k given for kill those mobs.
The bigger the difference, between the xp given by mobs vs the one given by the quest, the better. The xp given by mobs should always be very low, to promote to do quest instead of grind.
The NPCs that give this quests would be spread over the map, like the NPCs that give quests are in Numaren (i said Numaren because is the best example of this).
The reason to do all this would be to keep the players moving from area to area, inside the dungeons but also roaming the open world. This idea could have some other good things, like kill the grind for the grind, giving a reason to kill, but also to give reasons to make party, since the bigger the party the faster the kills would be done, and people would have an incentive to always search for more people. And also, another positive effect, I believe, is that it would cut down the people botting, since the amount of xp given by mobs would be too low, and I doubt that there is a bot so complex that can pick quests that are spread all over the map and then do it and report them, but i could be mistaken.
The only problem that could remain there, would be that some classes could still be discriminated, but I dont really see a reason for not invite them, if such a system was implemented. In the worst case, it would be a matter of be in a guild with people that need to do the same quests.
Again, just an idea I think it could work for this game. The xp amounts of mobs vs the quests could have some changes but the spirit of low xp from mobs, big xp from the daily quests, should remain to make such system work.
This idea would also promote to have a subscription, have a pet active all the time and also buy xp scrolls more often. Also, if Gravity want to promote more to buy premium, for example, they could add this daily quests for the mobs inside the Premium Dungeon (I think that it have 4 kinds of mobs there).
Also, add repeatable quests that ask to get x amount of contribution or flags (in the case of battlegrounds with flags) inside of a specific battleground, could promote to go to those battlegrounds, such as Field of Contentior and Ion Mine, that arnt that active this days. The quests that must be completed inside the battlegrounds should ask to achieve certain amount of contribution or amount of flags captured instead of kills, since not all the classes are made to kill in the battlegrounds, because are support classes like Radiants (for example).
Pros
-Would be more party friendly: with this idea plus the one to add the new Party Search function to the UI at the right side of the screen, people would have an easier time search for party and would want to do it, instead of as it is now. Now people play alone because the current system promote to play alone to get more xp, but in the other side, a system like this, in which the xp is obtained by reporting the daily quests, people would always want to add more people to their parties.
-Since the quests would be spread all over the map, and would ask to kill all the mobs in that map, it would make the open world more populated.
-People would have things to do in the game, each day, and wouldnt feel so much the weight of the grind, since they would have more reasons to kill those mobs.
-It probably would reduce the amount of bots in the game, which also is a good thing. If Gravity also want to kill the bots that farm gold, the mobs could stop to drop lant and the lant would be given by this daily quests too.
-If the daily quests cover also the battlegrounds, then people would have more reasons to go to all the battlegrounds.
Cons
-The AOE classes still would have an advantage and maybe the discrimination toward the single target classes still would exists, but without doubt wouldnt be as bad as it is now, since there isnt a real reason to dont invite them.
-Wouldnt be possible to power level anymore, but the high lvls still could help with the lower lvls daily quests and they wouldnt suffer penalties since the core of the xp would be given when report the repeatable quest. This also could be a pro, since the higher lvl players would be more often at the lower lvl maps.
An addition:
WarpPortal and Mall
Sealed Items
The first suggestion was made before in the ticket "Item Mall: Thoughts" but I want to add a few more things:
"-Sealed: there should be more sealed items in the mall or sealed versions of the items. Even better, all the item mall should be sealed, that way the players would be able to trade them directly. This probably would reduce the amount of scams by a lot"
Mall Points and Subscriptions
The other part of the idea would be to create some system that let the players to gift warpportal points directly to another warpportal account only knowing the Nick (forum Nick).
An alternative to that could be to have 3 new mall items.
The first would be, for example, a coupon for 1000 mall points and obviously would cost 1000 mall points. The points that are obtained by this coupons wouldnt be affected by any bonus of extra points that may be running at the warpportal site.
The second and third items would be to get Basic and Premium subscriptions.
Edited by Nadesh, 11 June 2011 - 08:13 AM.