hi,
i got both Maestro and Wanderer.. full support build whit agi 1, no SR, and hope soon when reach lv 150/50 whit a reset toss also AV and Melody strike..
so atm i'm testing like all skill for pick the better set for the future, and i would like test this INFINITE HUMMING.. if the description is correct, work in woe, and can be the only skill that give un-interruptable casting, and in a defede set this is kinda great also, because is a stockable whit 2 other chorus skill
Skill Name: Dazzler ( wanderer/gypsy/dancer)
Usefulness as of writing: atm 0 ( for don't bother to get this skill,
10 for must have)
Current Effect:Inflict a
stun status to all enemies with a probrability rate that is affected by the skill's level. There is a low chance of inflicting stun on party members. It also says a quote, which is pulled from the game's resource file, no matter if it fails or works. Level Stun Chance SP Cost 1 30% 12 2 35% 14 3 40% 16 4 45% 18 5 50% 20
Improvements/Changes Needed: the skill can be nice ( at last for the funny screams...) but atm in woe, and also on normal field at hight lv stun like no one... i think now, need to chenge the stun status.. at vit 100 you got immunity, or like it so... and in woe now almost all people got a VIT base arround 100+ so is kinda an usless skill... Maestro got Umbarrine octave that work really well, why wanderer don't have a status similar to freeze? maybe one that drain your sp to 0, or give Bleeding, anyting that make this skill usefull
Skill Name: Warcry from BeyondUsefulness as of writing: testing
Current Effect:When sung by the caster and at least one other Maestro/Wanderer, reduces the Max HP and increases the
STR and
CRIT of nearby enemies. Each additional Maestro or Wanderer in the party helps further reduce Max HP of affected targets. An instrument/whip is required to cast this skill.
Information Level AoE Max HP Reduction Duration (sec) 1 11x11 4% 20 2 11x11 8% 30 3 13x13 12% 40 4 13x13 16% 50 5 15x15 20% 60
Notes - Success Chance: (15 + 5 * Skill Level) %.
- Success chance is also enhanced by the number of Maestro/Wanderer in the party, 5% increase up to a maximum of 65%.
- Duration: (10 + 10 * Skill Level) seconds.
- Max HP reduction: (Skill Level x 4) %.
- If there are more than 2 Maestro/Wanderer in the party, Max HP will decrease further by another 4% per additional performer in the party, up to a maximum of 40%.
- STR and CRIT increase: (Skill Level x Number of Maestro/Wanderer party members).
- Only affects enemies.
- Can be used to remove and be removed by other performer Group B Songs.
Improvements/Changes Needed: would be nice pick the description in the Skill simulator and not on irowiki... let this skill work only on ally.. and make like improve atk and decrease Matk, no hp reduction, improve % whit the more maestro/wanderer you got in party, so can work really good make a combo like Maestro cast windmill + warcry for help breakers or put it in a melee group for be a really powerfull supporter and let him play more ways
Additional Notes/Tips: on this site:
http://irowiki.org/~...skill4/min.html i got a bit different description.. so i start to pick this skill ( also for test Infinite Humming) like no reduction of HP and work like " raise attack and decreade Matk of ally people in radius, ally and foe...
Skill Name: Sinking MelodyUsefulness as of writing: testing
Current Effect: When sung by the caster and at least one other Maestro/Wanderer, drains SP and reduces the
INT of nearby enemies. Each additional Maestro/Wanderer in the party reduces the
INT and drains the SP of enemies further. An instrument/whip is required to cast this skill.
Information Level AoE Base INT Reduction SP drain/sec 1 11x11 2 2% 2 11x11 4 4% 3 13x13 6 6% 4 13x13 8 8% 5 15x15 10 10%
Notes - Success chance: (15 + 5 * Skill Level) %.
- If there are more than 2 Maestro/Wanderer in the party, success chance will increase by 5% per additional performer(After the initial 2) in the party, up to a maximum of 65%.
- Duration: (10 + 10 * Skill Level) seconds.
- SP drain: (Skill Level x 2)% SP per second.
- If there are more than 2 Maestro/Wanderer in party, enemies will lose additional 2% SP per additional performer(After the initial 2) in party, up to a maximum of 20%.
- INT reduction: (Skill Level x Number of Maestro/Wanderer in party).
- Only affects enemies.
- Can be used to remove and be removed by other performer Group B Songs.
Improvements/Changes Needed: would be nice pick the description in the Skill simulator and not on irowiki... let this skill work only on ally.. and make like improve matk and decrease atk, no sp reduction, improve % whit the more maestro/wanderer you got in party, so can work really good make a combo like Wanderer cast Moonlight + Sinking for help Casters to make really massive damage.... see RG whit like istant cast pass whit taogunka and kill all people of the precast is kinda annoying... 1 rg can wipe like 25-20 people... is a bit unfair... we got already suicide mecha... and Sura that make no cast one shot or 40k more dmg... whit a 120 vit build...+ reduction card i still barely survive the first atk, and sure die on the second..
Additional Notes/Tips: on this site:
http://irowiki.org/~...skill4/min.html i got a bit different description.. so i start to pick this skill ( also for test Infinite Humming) like no reduction of SP and work like " raise Magical attack and decreade atk of ally people in radius, ally and foe...