I was checking for the thread concerning this earlier but it would seem either iRO wiki crashed (again) or perhaps my computer is just being wonky?
Regardless there have been a few translated interviews which confirmed the return of the branching job-system, however the jobs are said to be reworked in a way that doesn't make the 2-1 set as linear or the 2-2 set as all over the place. So instead of Knight, Ranger, Wizard, Thief and Priest comprising of a set, and Fighter, Hunter, Elementalist, Assassin and Monk consisting another. The game will push for each job to treated as a standalone force with emphasis on the class (Swordie, Rogue, Mage, Archer, Acolyte) , not the job. Does it really make a difference? Probably not.
Also, 3rd jobs were announced to be available during the full opening of the game. I'm hoping that 3rd jobs in RO2 will have another branching form based on the Trans-job from RO1. So, for example an Assassin would become an Assassin Cross or a Guillotine Cross, one specializing in using specific weapons, the other in debilitating opposition. So with 8 professions and 10 3rd jobs we will end up with 80 combinations or with 20 3rd jobs we'll see 160 combinations. On that note, with branching 3rd jobs would it not be neat to see Monk either become a Star Gladiator or Sura? (with less emphasis on map based play for the former)
I don't mind different versions being involved as like a Lee Myung-Jin has the creative reigns and GungHo's influence is minimal
I also hope it's a P2P game based on subscriptions in lieu of a cash-shop (hence the anti-GungHo-ism)
Edited by Feral, 26 July 2010 - 04:11 PM.