How fast will rangers lvl after fire trap is nerfed?
#1
Posted 22 July 2011 - 04:45 AM
#2
Posted 22 July 2011 - 05:07 AM
#3
Posted 22 July 2011 - 08:02 AM
#4
Posted 22 July 2011 - 10:13 AM
#5
Posted 22 July 2011 - 11:01 AM
You'd definitely be able to deal more damage to the monsters in Scaraba Hole though. That alone will speed up a Ranger's leveling speed if they use Fire Traps. Where did you hear about the thing about hunterfly cards not working with Fire Traps anymore?The fire trap is becoming a fire elemental attack I think. I also read something that you wouldn't be able to recover hp from traps with a quad hfc mg.
#6
Posted 22 July 2011 - 11:38 AM
So I think the new way will be mob while not in Camo, Turn on Camo to stop enemies from attacking, then Arrow Storm after 10 seconds so you have the full ATK bonus.
#7
Posted 26 July 2011 - 09:25 PM
You'd definitely be able to deal more damage to the monsters in Scaraba Hole though. That alone will speed up a Ranger's leveling speed if they use Fire Traps. Where did you hear about the thing about hunterfly cards not working with Fire Traps anymore?
This pretty much. The Fire trap will remain physical damage, so HF card will still work with it. Also, Biolabs grinding will become viable if they change Fire Trap's element because you can now hurt Kathryne Keyrons and Laurell Winders.
#8
Posted 26 July 2011 - 10:32 PM
You'll acutally be leveling via Camo/Arrow Storm now. Since Camo gets its bonus fixed and is infinte as long as you have SP, you'll constantly stay with the +300 ATK bonus. Clogon did testing and at lvl 103 with Arrow Storm 1, he was pulling 10-12k damage. This was without the White Wing set I believe. So factor in Arrow Storm 10, White Wing set which boosts Arrow Storm's power by 100%, and 33% base Ranged Damage, and Elven Bow/Arrow which 50% more Ranged Damage and you'll be leveling like a beast now.
So I think the new way will be mob while not in Camo, Turn on Camo to stop enemies from attacking, then Arrow Storm after 10 seconds so you have the full ATK bonus.
Might be a bit iffy if someone walks up on your mob while you are charging Camo's buff though.
#9
Posted 27 July 2011 - 06:31 AM
http://forums.irowik...ead.php?t=66555
Cluster bomb:
New:
FLOOR[(3 + b.lvl/50)*(int + dex/5*s.lvl)*Trap research level] + (2+s.lvl)*Atk
Old:
Floor[(3+b.lvl/50)*(100+dex)*s.lvl] + 5*int + Trap Research bonus + (2+s.lvl)*Atk
At 100 int, the new CB formula loses out on 700 damage compared to old. You need at least 128 int before they equalize and new CB does more damage.
Fire and Ice trap:
New:
FLOOR[{(3 + b.lvl/50)*(int + dex/5*s.lvl)/2 + 40}*Trap research lvl] + Atk
Old:
Floor[(3 + b.lvl/50)*(100+dex)*s.lvl] + 5*int + Trap Research bonus + Atk
At 100 int, the new Fire/Ice trap formula loses out on 3500 damage compared to old. You need at least 112 int before they equalize and the new formula does more damage on Fire/Earth 3/4 monsters.
The nerfs aren't that bad except for early game as you need to lvl up and get at least 100 int to do similar damage than we do now. Also in the case of firing we will require Maze Trap to level well with it. It's only 1 trap + 200z more per mob so it's not so bad and ~0.5s for the Maze Trap to activate.
Chaser's are totally screwed though. =/
Edit:
totally forgot that its maintenance will need to continue testing some other time.
#10
Posted 27 July 2011 - 09:14 AM
Also, Claymore is so much better than Cluster for slow moving MvPs like Hatii or Orc Hero. I never learned Cluster beyond 3 (prereq) just because you can't place it under your legs and you are limited to 3 at a time.
Finally, if you want flee, Perfect Dodge equipment setup ftw. +9-10 Valk Mant and Hodremlin shield and around 70-80 luck or so and you should be set.
0 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users