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Paladin/Dragoon Issues


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#26 Bryant90

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Posted 27 December 2011 - 10:09 PM

I agree that Mega Storm Blade should be a passive buff, and that Spin It should have maybe its hit box be its body and not as high as it is.

I don't use Parry nor do I plan too, so I don't care if they keep it. Maybe make it and Shield Mastery only be like 5/5 Max instead of 10/10.

Another Parry suggestion, maybe make it an active skill instead of buff. Like if someone goes to attack you or use a skill on you, you need to time it, and if you do it correctly you get to stagger them for like a split second.

Just take out Barricade, or maybe it just buff Def and that's it.

#27 zzzzzzzzz

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Posted 31 December 2011 - 08:43 AM

View PostBryant90, on 27 December 2011 - 10:09 PM, said:

I agree that Mega Storm Blade should be a passive buff, and that Spin It should have maybe its hit box be its body and not as high as it is.

I don't use Parry nor do I plan too, so I don't care if they keep it. Maybe make it and Shield Mastery only be like 5/5 Max instead of 10/10.

Another Parry suggestion, maybe make it an active skill instead of buff. Like if someone goes to attack you or use a skill on you, you need to time it, and if you do it correctly you get to stagger them for like a split second.

Just take out Barricade, or maybe it just buff Def and that's it.
I agree with you .Also paladins should only be given 2 air combos give bear to myrmidons.

Edited by zzzzzzzzz, 31 December 2011 - 08:43 AM.


#28 Bryant90

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Posted 02 January 2012 - 11:36 AM

View Postzzzzzzzzz, on 31 December 2011 - 08:43 AM, said:

I agree with you .Also paladins should only be given 2 air combos give bear to myrmidons.
I'd like to keep my Bear LoL. But you can lower it's Damage and Hitbox.

#29 MicoJive

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Posted 19 January 2012 - 11:39 AM

I think an ok start would be to do like they did with the warmage and remove the ability to cancel every animation they have.

#30 Bryant90

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Posted 20 January 2012 - 08:56 AM

View PostMicoJive, on 19 January 2012 - 11:39 AM, said:

I think an ok start would be to do like they did with the warmage and remove the ability to cancel every animation they have.
I can deal with that.

#31 AkatsukiKawa

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Posted 22 January 2012 - 10:34 AM

Just an idea of nerfing shield mastery. Keep the rate, but make it so it only block the damage just like WMs mirror image (so, pally still can get flinched, stopped, etc).

I think what make shield mastery OP is not because it can block damage, but because the pally wont be flinched/stopped when he blocks the attack, therefore he can run from any attack easily.

#32 tainguyen

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Posted 22 January 2012 - 11:04 AM

View PostAkatsukiKawa, on 22 January 2012 - 10:34 AM, said:

Just an idea of nerfing shield mastery. Keep the rate, but make it so it only block the damage just like WMs mirror image (so, pally still can get flinched, stopped, etc).

I think what make shield mastery OP is not because it can block damage, but because the pally wont be flinched/stopped when he blocks the attack, therefore he can run from any attack easily.

Good idea, but them getting a HUGE reduction of damg in pvp is unfair and it would still be hard to kill them if they use impervion.

I don't have a pally, and I refuse to make one so my opinion towards them is only one sided.

But question: barricade. I know its a toggle skill, but does it have a set duration? Or can they stay in barricade till cooldown is over? I don't do BS enough to know, nor have I pvped a pally that used it for that long.

I personally think barricade should have a set duration of 5-8 secs.

#33 PamaypaY

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Posted 22 January 2012 - 03:31 PM

View Posttainguyen, on 22 January 2012 - 11:04 AM, said:

Good idea, but them getting a HUGE reduction of damg in pvp is unfair and it would still be hard to kill them if they use impervion.

I don't have a pally, and I refuse to make one so my opinion towards them is only one sided.

But question: barricade. I know its a toggle skill, but does it have a set duration? Or can they stay in barricade till cooldown is over? I don't do BS enough to know, nor have I pvped a pally that used it for that long.

I personally think barricade should have a set duration of 5-8 secs.

there's no set duration for barricade, but the slow heal only lasts like 30 secs. but there is a cooldown of 30 secs starting from the time you toggle out of it.

#34 MicoJive

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Posted 22 January 2012 - 09:13 PM

ive been pvping low lvl quite a bit. lvl 40 hunter vs pallys. They have a counter to literally everything you can do to them. there cooldowns are crazy short and they out dmg every class other then myrm (arguable). If i didnt already have other characters high level i think continuing to play a game that has SUCH a broken class would be very hard to do.

#35 tainguyen

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Posted 25 January 2012 - 03:58 PM

View PostMicoJive, on 22 January 2012 - 09:13 PM, said:

ive been pvping low lvl quite a bit. lvl 40 hunter vs pallys. They have a counter to literally everything you can do to them. there cooldowns are crazy short and they out dmg every class other then myrm (arguable). If i didnt already have other characters high level i think continuing to play a game that has SUCH a broken class would be very hard to do.

Every class can counter other classes. Pallies has just been op since the creation of the game. Guess we gotta learn to live with it to some extent. Developers are just giving them more skills.

Edited by tainguyen, 26 January 2012 - 11:05 AM.


#36 Nhat

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Posted 27 January 2012 - 04:58 PM

View Posttainguyen, on 25 January 2012 - 03:58 PM, said:

Every class can counter other classes. Pallies has just been op since the creation of the game. Guess we gotta learn to live with it to some extent. Developers are just giving them more skills.
If by "Pallies has just been op since the creation of the game" you mean the THQ era also, then I would have to disagree because in THQ the classes were pretty balanced and no class was as broken as pallies are nowadays.

#37 tainguyen

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Posted 01 February 2012 - 05:06 PM

View PostNhat, on 27 January 2012 - 04:58 PM, said:

If by "Pallies has just been op since the creation of the game" you mean the THQ era also, then I would have to disagree because in THQ the classes were pretty balanced and no class was as broken as pallies are nowadays.

Let me remind you, REVENGE with impervion, also with player base being highe back then, ive had my share of locks and killing myself. Compared to now and back then, it wasn't bad, but they were still pretty bad.

Edited by tainguyen, 01 February 2012 - 05:07 PM.


#38 StormHaven

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Posted 01 February 2012 - 05:54 PM

Pre RoP:
Low Damage
Could KD lock
Bad at PvE
Relied on Imperv and Revenge as a main sources of dmg
High def/hp

Post RoP:
High Dmg
KD Lock
Excellent at PvE
Nerfed imperv and Revenge
Gained block rate
Gained 3 Piece CD sets
High hp/def

#39 GrapefruitGod

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Posted 01 February 2012 - 06:23 PM

Don't forget their skill damages were raised quite a bit. And with the loss of tr in pvp (well ew and bsq) they gained more skills to lock you in place anyway, lol...
Lions, tigers, and BEARS oh my

#40 Ethernal

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Posted 03 March 2012 - 11:58 AM

do something already with the pallies, i know the devs are a bunch of that broken class, BUT IT'S ENOUGH

WE DON'T WANT DRAGOON SAGA ANYMORE~