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OUT-DATED, DON'T USE THIS


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#1 zabmaru

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Posted 04 September 2011 - 03:01 AM

This is my build. Keep in mind I have no idea what I'm doing and this is just a placeholder till I advance at 40. I'm level 30 currently. Okay, I know what I'm doing now. This build is still for up to 40, however. If you're stupid and don't want to read, just have this. If you aren't sure if you should use this build, be sure to read the comments!

Tundra puts it nicely:
Spoiler



This build requires a bit of a foreword here.

I want you to imagine your adorable Mist summon. See how cute and wonderful it is? Bam, you have 5 of them now and they're all upgraded. They are your precious spectral piranha children and you are going to abuse them terribly.

Also about skills, you're generally going to only 3/5 useful skills as a Summoner. There is so much to get that you don't have a ton of SP to throw around.

Shaman Skills:

Summon Mist: Level 5. If you read the title, you should know why this is level 5.

Summon Mastery: Level 2. Obvious.

Regain: Level 1. This is your call, really. I think it's wonderfully useful and convenient. Sometimes it's a lot easier to just kill off your summons while you're waiting for your party or something instead of trying to babysit them. The mana restoration is also nice if you have all 5 mists out and run out of MP.

Dragon Tooth: Level 3. Oh my jesus, dear reader. This skill. This skill is by far one of the most useful skills you'll be able to get. Imagine Multishot. Now give it a chance to poison whatever you shoot. Now make it's cooldown and casting animation perfect so that you can spam it. That's Dragon Tooth. The great thing about it is that you can basically spam it all you like, although you probably shouldn't. It's good for combos, great for damage early on, decent groggy, and is an excellent choice for filler as you're waiting for skills to cool down.

Spell Trap: Level 3. It's good and important, but it's not worth maxing. Summoners just have too little SP to go around.

Stronger Spell: Level 3. I'd probably only get level 1 in this skill, the damage increase is pretty negligible.

Ground Piston: Level 1. Ground Piston/Air Splash isn't really part of my usual combo, I just have it as a pre-req.

Air Splash: Level 3. Pre-req. Also, it's kind of fun to use air splash on mobs your party members have launched. Hey, wanna hit this mob, Fighter? How about I launch it so high that you can't hit it? Mad? I'm sorry. Be mad.

Spike Wave: Level 3. Love this skill. Get used to this skill, cause you'll be using it for a while. If you need to, sleep with this skill. The basic idea here is to set this skill up on a large mob and watch them die. However, there are a few tips I can give you. In F6, you can use this skill as a kind of trap or barrier. Is there a huge mob heading towards the stone and nobody to stop them? Lay down Spike Wave on the stone so not only can the mobs not hit it, they die. Also, Spike Wave's hitbox is a little odd. You don't need to "hit" the mobs with the line of spikes for it to work. If there's a mob on the stone, you can position yourself below it, safely cast spike wave, and Spike Wave will hit everything perfectly fine. It's worth saying that you're probably better off using Air Smash, but still. This skill is REALLY good.



Summoner Skills:


Dire Mist: Level 1. Well, obviously. WRONG, THIS SKILL SUCKS. Mists are better off being in their basic form! Dire Mists occasionally use a tackle attack that not only reduces their overall groggy capabilities, but knocks down enemies and screws over the other mists and potentially you! I know it's tempting to get Dire Mists, but trust me. You're better off without them.

Gather! Level 1. Okay, think of your summons this way. You are babysitting a large group of idiot ghost children. If they see something they can hit, they will go after it. If you're trying to get somewhere with 5 summons in tow, you will need this. Try to gather your summons in a safe place where they can't run off and try to bite everything they see.

Adv Summon Mastery: Level 2. MORE MISTS

Air Smash: Level 1 MAX IT. I just like having a second more in midair sometimes. The damage isn't good, but it's not bad either. The damage is actually REALLY good! It hits one more time with each additional skill level, making it incredible useful. Its cooldown is pretty low, and incidentally, you can continuously use Air Smash, then Dragon Tooth. I take back what I said about Spike Wave earlier, this skill is MUCH more convenient, safer, and easier to use as a main damaging skill.

Nation Fury: MAX IT. This will increase your damage substantially.

Inferno: Level 3. You'll be using this a lot. Use it in place of Spike Wave when you've got mobs trapped in Spell Trap. Or not, at level 4, it can take care of a whole mob by itself. It'll stun most enemies well enough for you to not even NEED Spell Trap. This skill is also invaluable for bossing, as it can get a boss to Groggy quickly and hit their weak point for massive damage. Cheat on Spike Wave and Air Smash in some kind of complicated harem with this skill.

Area Spell: Level 3. It's okay. You need it as a prereq for Spell Prison. Extra def is nice!

Spell Prison: Level 5. This skill is invaluable. As long as you have it out (at 5/5, its cooldown will match with its duration so you can cast it again as soon as it runs out) anything in its range will end up with a huge movespeed reduction. The movespeed reduction on mobs could be the difference between being able to cast something in time or not. I've also found that it's very useful for Air Smash! Stay on the ground long enough for mobs to get in a nice bunch and be affected by the debuff, then jump in the air and use Air Smash, hitting the whole group neatly.

Edited by zabmaru, 15 May 2012 - 04:14 PM.

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#2 Reviren

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Posted 04 September 2011 - 03:44 AM

This is my build. Keep in mind I have no idea what I'm doing and this is just a placeholder till I advance at 40. I'm level 30 currently.

This build requires a bit of a foreword here.

I want you to imagine your adorable Mist summon. See how cute and wonderful it is? Bam, you have 5 of them now and they're all upgraded. They are your precious spectral piranha children and you are going to abuse them terribly.

Shaman Skills:

Summon Mist: Level 5. If you read the title, you should know why this is level 5.

Summon Mastery: Level 2. Obvious.

Regain: Level 1. This is your call, really. I think it's wonderfully useful and convenient. Sometimes it's a lot easier to just kill off your summons while you're waiting for your party or something instead of trying to babysit them. The mana restoration is also nice if you have all 5 mists out and run out of MP.

Dragon Tooth: Level 3, going to be level 5. Oh my jesus, dear reader. This skill. This skill is by far one of the most useful skills you'll be able to get. Imagine Multishot. Now give it a chance to poison whatever you shoot. Now make it's cooldown and casting animation perfect so that you can spam it. That's Dragon Tooth. It is your main damaging skill aside from Inferno and your electric traps (read: your only damaging skill) a what you will be using to pick off half dead mobs. Why didn't I have this at 5 in the first place holy crap

Spell Trap: Level 5. You should know why this is so good. Know that this won't work on bosses.

Stronger Spell: Level 3. I'd probably only get level 1 in this skill, the damage increase is pretty negligible.

Ground Piston: Level 1. Ground Piston/Air Splash isn't really part of my usual combo, I just have it as a pre-req.

Air Splash: Level 3. Pre-req. Also, it's kind of fun to use air splash on mobs your party members have launched. Hey, wanna hit this mob, Fighter? How about I launch it so high that you can't hit it? Mad? I'm sorry.

Spike Wave: Level 5. Love this skill. Get used to this skill, cause you'll be using it for a while. This skill is your bread and butter. Your oxygen. You NEED this skill. Everything you do will pretty much be to set up this skill. If you need to, sleep with this skill. The basic idea here is to set this skill up on a large mob and watch them die. However, there are a few tips I can give you. In F6, you can use this skill as a kind of trap or barrier. Is there a huge mob heading towards the stone and nobody to stop them? Lay down Spike Wave on the stone so not only can the mobs not hit it, they die. Also, Spike Wave's hitbox is a little odd. You don't need to "hit" the mobs with the line of spikes for it to work. If there's a mob on the stone, you can position yourself below it, safely cast spike wave, and Spike Wave will hit everything perfectly fine. God, I love this skill so much.



Summoner Skills:


Dire Mist: Level 1. Well, obviously.

Gather! Level 1. Okay, think of your summons this way. You are babysitting a large group of idiot ghost children. If they see something they can hit, they will go after it. If you're trying to get somewhere with 5 summons in tow, you will need this. Try to gather your summons in a safe place where they can't run off and try to bite everything they see.

Adv Summon Mastery: Level 2. MORE MISTS

Air Smash: Level 1. I just like having a second more in midair sometimes. The damage isn't good, but it's not bad either.

Inferno: Level 4, will be 5. OHBOY. This skill. You'll be using this a lot. Use it in place of Spike Wave when you've got mobs trapped in Spell Trap. Or not, at level 4, it can take care of a whole mob by itself. It'll stun most enemies well enough for you to not even NEED Spell Trap. This skill is also invaluable for bossing, as it can get a boss to Groggy quickly and hit their weak point for massive damage. Cheat on Spike Wave with this skill.



I'm too tired to make this look pretty or write out combos. Just know that you're using your Mists as body shields and you basically just want to set up Spike Wave/Inferno.



I just tried out summoning 4 Mists... Worked fabulously. They were holding the boss for me while I used Inferno LOL
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#3 zabmaru

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Posted 04 September 2011 - 03:47 AM

I just tried out summoning 4 Mists... Worked fabulously. They were holding the boss for me while I used Inferno LOL


I love that so much.
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#4 Icaruss

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Posted 20 September 2011 - 12:02 AM

Excellent build, I rolled a summoner then quit it within the first 30 minutes the first time. Then I saw your post and made a new one with this build, the only thing I did differently was take off spikes to put points elsewhere LIKE INFERNOOOOOOO. The pre-req's for spike are too much imo, seems I can get even more out of inferno for less. Otherwise sweet build you've inspired me! The mists do the perfect job of canon fodder while teeth and Inferno tear up the remnants -_-
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#5 zabmaru

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Posted 23 September 2011 - 08:15 PM

Excellent build, I rolled a summoner then quit it within the first 30 minutes the first time. Then I saw your post and made a new one with this build, the only thing I did differently was take off spikes to put points elsewhere LIKE INFERNOOOOOOO. The pre-req's for spike are too much imo, seems I can get even more out of inferno for less. Otherwise sweet build you've inspired me! The mists do the perfect job of canon fodder while teeth and Inferno tear up the remnants :rolleyes:


yay, I helped someone!

You'll basically be able to do the same thing with Golgon later on.
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#6 SaintMitchell

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Posted 02 October 2011 - 01:10 PM

I just kind of wanted to pop in and drop my two cents on this topic. I will remain positive so as not to encourage negativity.

The mist build is garbage. The damage they do is so minimal compared to having 2 dykes up and holding a boss its laughable. I made two seperate summoners. got them both to 30 and tried the mist build vs. the dyke build. In no case were the mists every remotely comparable.

The only reason Im dropping this info is so that new players do not make the mistake of building the mist route. Its just not worth the free reset scroll. In the end it doesnt matter as you will use neither come further summons!

Just my clarity :rolleyes:

J
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#7 Tundra

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Posted 02 October 2011 - 03:11 PM

To the above post, I think you didn't take errything into account.

Mists are 2 for 1 Dyke. They have a bit more attacking power after the Dire Mist upgrade, so more attacks will occur with 5 Mists compared to 2 Dykes. HOWEVER, when a Dyke uses their "special", they can deal quite a bit of damage more than Mist. The only issue with this is, Dyke only does it every so often, and knocking down the enemies is actually bad half the time if you're planning on doing certain combos. Really, Mists serve as shields that NEVER get in your way as they keep monsters out of your way. Dykes are slightly stronger, but they DO get in your way from time to time. They also can't hold aggro at bosses all that well since there's less attacking between them all.

IE:
5 mists = 5 attacks, possibly one after the other, which generates a constate rate of aggro-attraction. Mr./Ms. Boss digs five-somes, so of course (s)he'll ignore that loser flinging pretty magicballs at him/her and will just have his/her way with the 5 Mists. It's a good way to be forever alone, which is great in this case (bosses are totally ugly, mang).

2 dykes = 2 attacks, one after the other (if you're lucky), which generates HALF the aggro-attraction that Mists would... Meaning Mr/Ms Boss-i-poo realizes there's a hot-ass Summoner behind those two ugly summons. So of course the boss will try to hit on you(HARD), take you out to dinner, have his/her way with you, and will be gone the next morning. That's a good way to have your heart broken, among other broken things.

Of course, they lose their charm as soon as you get the other summons.

Edited by Tundra, 02 October 2011 - 07:06 PM.

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#8 zabmaru

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Posted 02 October 2011 - 03:39 PM

some pretty smart stuff


I thought people would be able to grasp that without me spelling it out for them, but obviously not. Is it okay if I quote you on the first post as an explanation for using mists?

I also suppose I should add that this is just a quirky build I found fun with my play style (Letting Mists tank for me while I do all the real work) as opposed to "DYKE U DO ALL TEH DAMAGE AN ILL STAND ON THIS PLATFORM HURRRRR"
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#9 Tundra

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Posted 02 October 2011 - 07:12 PM

Sure you can quote it. You should also point out that using mists in PvP is a very bad idea. I'm sure idiots will come in and go OMG NOT GUD 4 PEE VEE PEE SOOOOO BAD OMG U DUM!!! Without realizing that full-Mists(early on) is for PvE, not PvP.
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#10 Kazu731

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Posted 04 October 2011 - 03:32 AM

Not to mention that Mist spam is so completely OP for boss groggying.
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#11 Reviren

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Posted 04 October 2011 - 08:33 AM

Not to mention that Mist spam is so completely OP for boss groggying.


Yeah, and even more when they're not upgraded, since they don't knock down and have a higher attack rate, since they don't use charge attack.
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#12 Jumpluffspore

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Posted 18 October 2011 - 01:24 PM

I just kind of wanted to pop in and drop my two cents on this topic. I will remain positive so as not to encourage negativity.

The mist build is garbage. The damage they do is so minimal compared to having 2 dykes up and holding a boss its laughable. I made two seperate summoners. got them both to 30 and tried the mist build vs. the dyke build. In no case were the mists every remotely comparable.

The only reason Im dropping this info is so that new players do not make the mistake of building the mist route. Its just not worth the free reset scroll. In the end it doesnt matter as you will use neither come further summons!

Just my clarity <_<

J

Some pretty negative words. Furthermore, I believe he stated that this was a build for fun. You know that rare adjective that people like in a game?
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#13 Endbringer

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Posted 18 October 2011 - 04:35 PM

I just kind of wanted to pop in and drop my two cents on this topic. I will remain positive so as not to encourage negativity.

The mist build is garbage. The damage they do is so minimal compared to having 2 dykes up and holding a boss its laughable. I made two seperate summoners. got them both to 30 and tried the mist build vs. the dyke build. In no case were the mists every remotely comparable.

The only reason Im dropping this info is so that new players do not make the mistake of building the mist route. Its just not worth the free reset scroll. In the end it doesnt matter as you will use neither come further summons!

Just my clarity <_<

J


I'm of the opinion mists are the only summon worth using in pve and dykes are by far the worst. So everything you say is pretty silly.
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#14 zabmaru

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Posted 18 October 2011 - 05:47 PM

I'm going to update this when I ditch Golgon and get with a magical 9 mist build.
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#15 Reviren

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Posted 19 October 2011 - 05:51 AM

I'm going to update this when I ditch Golgon and get with a magical 9 mist build.


Is that even possible with their cool down and the duration of the summons? O.o
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#16 zabmaru

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Posted 19 October 2011 - 12:24 PM

Is that even possible with their cool down and the duration of the summons? O.o


-shrug- :D
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#17 Bryant90

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Posted 19 October 2011 - 05:55 PM

you can do it dude, I believes in you! XD
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#18 Reviren

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Posted 20 October 2011 - 08:05 AM

-shrug- :P


YOU CAN DO IT, FELLOW SUMMONER. CHAIN THEM TO YOUR SOUL, AND FOREVER YOU SHALL BE BOUND. *Imagines Permanent-9-mist formation. ASDMLKAOMGSOAWESOME <3
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#19 zabmaru

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Posted 20 October 2011 - 01:13 PM

I can't really remember, but I could summon seven or eight mists at a time. Probably seven. GOOD GOD IT'S AWESOME
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#20 Leryth

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Posted 08 November 2011 - 10:46 PM

Note; I agree with this build. Kinda made it that way myself cept i use 2 mists and a dyke. They aggro the enemies and I do the work of killing. I found that with just mists, groups didnt aggro too well, as the dykes group ice breath is too good to pass up. Still lvl 23 and having fun with it, so who knows how it'll turn out later, but til lvl 40 at least i plan to keep a few mists around (un upgraded) just for the single monster lock. I find 2 works good enough for keeping boss busy, might try with 3 once i get a few more lvls.
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#21 Leryth

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Posted 16 November 2011 - 01:35 PM

Update; lvl 50 now and switched off to a golgon build with stuns and damage, still spamming that poisons. Tried for awhile with 2 dykes and 3 mists til 49, and it was still very nice for bosses and combo'ing. The new build doesnt let me effortlessly combo (read afk) but it hits harder overall.
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#22 Luckywhiterabbit

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Posted 19 December 2011 - 12:50 AM

I've reset my summoner 3 times and I have to say that 3 mists out at once is definately the easiest build for early leveling imo. However there is still the problem of the cooldown for summoning mists, that's why I choose to have Dyke at lv 1 in case I ever need to summon 2 spirits quickly one after the other.
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#23 zabmaru

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Posted 04 February 2012 - 08:57 AM

Updated!
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