Essentially, a combo is a series of skills that damage or otherwise affect your opponent while limiting or preventing the opponent from escaping or counterattacking.
As you may be aware, there are many combinations of skills in Dragon Saga that can be chained together to create devastating attacks or even infinite combos from which there is no escape -- and that can lead to game balance issues.
Consider this your opportunity to weigh in on this issue and provide your feedback to the publisher and developer. To that end, here are some questions to guide this discussion:
- How would you feel about a balance that eliminates infinite combos (for all classes)? Please explain why.
- Which combos do you feel are overpowered? Underpowered? Please explain why.
- What are your suggestions for improving game balance with respect to combos and infinite combos?
WP and GG also have an additional request: That we come up with a list of all known infinite combos in the game. It would be greatly appreciated if you could please list those you know that are not included in the following list (I will update this list periodically).
A few guidelines:
- If you are not sure if a combo can be considered infinite, list it and together as a community we will try to reach a consensus.
- If an infinite combo relies on skills that may fail (skills that have a % chance of working correctly), list the combo anyways and note that the combo has a chance of failure due to skill mechanics (failure due to a "Miss" does not count). I will include this information with each combo.
- If an infinite combo relies on a skill being a certain level (for example, for cooldown purposes), please note it with your combo and I will include that information.
- If a skill is an optional part of a combo, please put an asterisk (*) in front of the skill name in the combo so we can keep track of which skills are necessary and which simply enhance the combo. So for instance, the skill Quagmire as an optional skill would be listed as "*Quagmire."
- For clarity's sake, please try to refer to skills according to the name they are given in-game in the skill tree. This will make it easier to know exactly which skill you are referring to.
(I've kicked things off a bit by adding a few invoker infinite combos.)
List of Infinite Combos in Dragon Saga
Class: Warrior-->Gladiator-->Myrmidon-->Overlord
Known Infinite Combos:
- Sword Dance + Stumblebum + Sword Dance + Gust Slash... [Hammer Crush is an optional skill after every attack in this combo. Also, Gust Slash must be level 5 for the lower cooldown.]
- Hammer Crush + Sword Dance + Hammer Crush... [Hammer Crush must be level 10 for this to be a reliable lock.]
Class: Warrior-->Knight-->Paladin-->Dragoon
Known Infinite Combos:
Spin-It Bear + Storm Blade + Mega Storm Blade + Spin-It Bear...[There seems to be sufficient evidence that this is not an infinite combo, although there is still debate.]Sword Dance + Pressure + Storm Blade + Mega Storm Blade + Spin-It Bear + Aerial Smackdown + Storm Blade + *Hammer Crush + *Cross Cut + *Broom Jab + Sword Dance...[There seems to be sufficient evidence that this is not an infinite combo, although there is still debate.]- Sword Dance + Cross Cut + Broom Jab + Sword Dance... [Hammer Crush is an optional skill after every attack in this combo.]
- Hammer Crush + Sword Dance + Hammer Crush... [Hammer Crush must be level 10 for this to be a reliable lock.]
Class: Magician-->Wizard-->Warlock-->Sorcerer
Known Infinite Combos:
Class: Magician-->Monk-->Priest-->Invoker
Known Infinite Combos:
- *Quagmire + Witch's Curse + Barbarian + *Quagmire... [Chance of failure. Note Witch's Curse must be low-level for low cooldown to accomplish infinite.]
- *Quagmire + Barbarian + Witch's Curse + *Quagmire... [Chance of failure. Note Witch's Curse must be low-level for low cooldown to accomplish infinite.]
- Lightning Magnet + *Spark Rock + *Barbarian + Wraith of Heaven + Lightning Magnet... [Note Lightning Magnet and Wraith of Heaven must be high-level for duration/cooldown.]
Class: Archer-->Hunter-->Pathfinder-->Sentinel
Known Infinite Combos:
- (Launch) + AAS + (Launch)... [(Launch) refers to the use of any launching skill, as this class can relaunch infinitely if the launch is timed correctly.]
Class: Archer-->Marksman-->Specialist-->Destroyer
Known Infinite Combos:
Class: Thief-->Bandit-->Rogue-->Savage
Known Infinite Combos:
- Rocket Punch + Rolling Stinger + Final Decision + Rocket Punch...
- Head Spin + Upper Screwdriver + Aerial Frenzy + Head Spin...
Class: Thief-->Infiltrator-->Assassin-->Ninja
Known Infinite Combos:
Class: Shaman-->Summoner-->Elementalist-->Spirit Lord
Known Infinite Combos:
Class: Twin Fighter-->Gemini-->Mirage-->Jumeaux
Known Infinite Combos:
Edited by Rimmy, 17 October 2011 - 12:33 PM.