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Discussion about the 34 new Cards


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#1 DieNasty

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Posted 26 September 2011 - 06:52 AM

According to doddlercon, these new cards have been added for testing on kRO Sakray July 22nd, 2009. This is a little over two years ago and only a handful of these cards have been implemented. Any idea when we will be expecting to get the rest of them?

Dark Pinguicula ATK + 10. When killing a monster, adds a chance to have a poisonous herb drop. Polution
Duneyrr ATK + 10. When dealing physical damage, there's a chance that for 4 seconds your perfect dodge will increase by 10. of Illusion
Phylla Dex + 1, Agi + 1. When dealing physical damage, there's a chance that for 4 seconds you will recieve CRIT + 20. of Sharp
Rhyncho Heal Skill Recovery + 3%. Increases SP cost of skills by 5%. of Healing
Rata MATK + 10. When dealing magic damage, there's a chance that for 4 seconds your fixed cast time will be reduced by 50%. of Fast
Ancient Tree Increases magic damage on Undead type monsters by 10%. Undead
Aunoe Critical Attack Damage + 20%. of Fatal
Beholder Master Ranged Attack Damage + 3%. If compounded on a bow, at +10 refine or higher crants ASPD + 1, at +14 refine or higher grants an additional ASPD + 1. Straight Shooting
Bradium Golem Increases magic damage on Brute type monsters by 10%. Carnivore
Centipede Larva INT + 1, MATK + 3. Magical
Cobalt Mineral Increases magic damage on Formless type monsters by 10%. Intangible
Draco Egg Increases magic damage on Dragon type monsters by 10%. Draco
Fanat ATK + 10. If compounded on a two hand sword, at +10 refine or higher grants ASPD +1, at +14 refine or higher grants an additional ASPD + 1. Sweeping
Hillslion ATK + 25 Violent
Hell Apocalypse Increases magic damage on Demon type monsters by 10%. Demonic
Naga Increases magic damage on Fish type monsters by 10%. Marine
Nepenthes Increases magic damage on Plant type monsters by 10%. Botany
Pinguicula Increases magic damage on Insect type monsters by 10%. Entomic
Tendrillion CRIT + 5. If the weapon is refined to +12 or higher, ATK + 35. If the weapon is refined to +14 or higher, CRIT + 10. Prime Offence
Zakudam Increases magic damage on DemiHuman type monsters by 10%. Mortal
Banshee Master INT + 1, MATK + 10. Surplus
Entweihen Crothen MATK + 100. of Axis
Hardrock Mammoth DEF + 5. If the armor is refined to +12 or higher, DEF + 20, MaxHP + 10%. If the armor is refined to +14 or higher, MaxHP + 3%. Prime Defence
Nidhoggur Shadow INT + 5. When equipped by a High Wizard or Warlock Jobs, Fixed cast of all skills -50%. Spell Master
Naght Seiger Increases damage of all ghost element magic attacks by 30%. Psychic
Aqua Elemental Decreases damage from Water Element Monsters by 20%.Increases damage dealing to Water element monsters by 5%. of Underneith
Centipede Decreases damage from Poison Element Monsters by 20%. Increases damage dealing to Poison element monsters by 5%. of Envenom
Cornus Decreases damage from Holy Element Monsters by 20%. Increases damage dealing to Holy element monsters by 5%. of Damned
Dark Shadow Decreases damage from Shadow Element Monsters by 20%. Increases damage dealing to Shadow element monsters by 5%. of Hallowed
Draco Decreases damage from Fire Element Monsters by 20%.Increases damage dealing to Fire element monsters by 5%. of Saharic
Luciola Vespa Decreases damage from Wind Element Monsters by 20%. Increases damage dealing to Wind element monsters by 5%. of Windy
Tatacho Decreases damage from Earth Element Monsters by 20%. Increases damage dealing to Earth element monsters by 5%. of Basis
Heavy Metaling STR + 2. If equipped by a merchant job, increases cart revolution damage by 50%, but increases its SP cost by 12. Heavy


Edited by DieNasty, 26 September 2011 - 07:08 AM.

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#2 Resplendent

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Posted 26 September 2011 - 07:36 AM

I'd bet on them coming with 14.1
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#3 Snewt

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Posted 26 September 2011 - 07:37 AM

Any way you can edit your post so it says what items the cards go in? =/ Kinda hard to make judgments when I don't know what these cards go into.

Some of them are obvious, but others I'm going :o about.

Edited by Snewt, 26 September 2011 - 07:38 AM.

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#4 CeruleanGamer

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Posted 26 September 2011 - 07:40 AM

Aunoe looks pretty awesome for not having the SP drain penalty like The Paper.

Nidhoggur Shadow perma Secrament effect looks beast. Worthy of being an MvP card indeed

LOL at the +14 refine cards. A good way for the game to suck more cash out of players. :o
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#5 DieNasty

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Posted 26 September 2011 - 08:04 AM

Any way you can edit your post so it says what items the cards go in? =/ Kinda hard to make judgments when I don't know what these cards go into.

Some of them are obvious, but others I'm going :o about.


Sorry for not being as clearly as I should. I made the thread the gain information instead of the other way around. That is why I didn't organize it in prefixes. Additional information can be found via http://ro.doddlercon...tle=Card_Update
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#6 GuardianTK

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Posted 26 September 2011 - 09:01 AM

Rata card...Do want.
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#7 Asuki

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Posted 26 September 2011 - 09:15 AM

start saving on them oca then, cuz there only 4 of them per nydd run lol
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#8 Pres

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Posted 26 September 2011 - 09:38 AM

Aunoe looks pretty awesome for not having the SP drain penalty like The Paper.

Nidhoggur Shadow perma Secrament effect looks beast. Worthy of being an MvP card indeed

LOL at the +14 refine cards. A good way for the game to suck more cash out of players. :o


Beholder master .__.!!!
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#9 rivermans

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Posted 26 September 2011 - 10:22 AM

According to doddlercon, these new cards have been added for testing on kRO Sakray July 22nd, 2009. This is a little over two years ago and only a handful of these cards have been implemented. Any idea when we will be expecting to get the rest of them?


A few of the cards in that list are already in.
the ones I have seen so far are:

Centipede Larva INT + 1, MATK + 3. Magical
Aqua Elemental Decreases damage from Water Element Monsters by 20%.Increases damage dealing to Water element monsters by 5%. of Underneith
Luciola Vespa Decreases damage from Wind Element Monsters by 20%. Increases damage dealing to Wind element monsters by 5%. of Windy
Centipede Decreases damage from Poison Element Monsters by 20%. Increases damage dealing to Poison element monsters by 5%. of Envenom
Tatacho Decreases damage from Earth Element Monsters by 20%. Increases damage dealing to Earth element monsters by 5%. of Basis
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#10 zr0rieu

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Posted 26 September 2011 - 10:29 AM

Unless iRO deviates completely from how it was done on kRO, most of the cards in the list will come with 14.1 Bifrost patch.
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#11 GuardianTK

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Posted 26 September 2011 - 11:48 AM

start saving on them oca then, cuz there only 4 of them per nydd run lol

>_> If anything, I hope they do come out of OCA's. Do we even get Ep13 cards from OCA's?
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#12 Mefistofeles

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Posted 26 September 2011 - 01:57 PM

oh yeah, i hate this cards soooooooo much, why warlock have a matk bonus and sorcerer doenst with the nyd card?

Why the mageclass had to kill this new amazing strongh monsters in really hard maps to acces(zakudam only respawn in the nyd casttle dungeons) when any other class can kill or buy the boted hydras for a better bonus?

Hydra 20% damage against demi humans(NO MAGIC ALLOWED) then zakudam only 10% more magical damage against demi-humans
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#13 zr0rieu

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Posted 26 September 2011 - 02:07 PM

can't tell if you are trolling or not but Hydra affects weapon ATK only whereas zakudam affects both STAT and weapon matk
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#14 Mefistofeles

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Posted 26 September 2011 - 02:27 PM

can't tell if you are trolling or not but Hydra affects weapon ATK only whereas zakudam affects both STAT and weapon matk

how you know? source it pls, im glad to see something good pro mageclass

i feel like gelboru anons XD always asking the source

Edited by Mefistofeles, 26 September 2011 - 02:29 PM.

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#15 Wizard

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Posted 26 September 2011 - 02:45 PM

how you know? source it pls, im glad to see something good pro mageclass

i feel like gelboru anons XD always asking the source


All %matk affects both stat and weapon matk... that has been proved since Warlocks came live... if you need proof, you can try and test it on servers... is really easy =)
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#16 BoingBoing

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Posted 26 September 2011 - 02:53 PM

Mostly useless cards, the couple good ones mostly people will never be able to get.
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#17 Mwrip

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Posted 26 September 2011 - 03:30 PM

I see they're continuing the pattern of making casters require drops that every server will have a whole 3 of and cost enough zeny to need a GM-moderated trade to not suck. Those MVP cards look great, while 10% won't bring nuke damage anywhere close to melee damage, much less far enough ahead to be worth a party slot. Even worse, the 10% cards are all New World stuff that no one actually fights with Renewal xp rules, so they're going to be abnormally expensive too (although actually, now that just about everyone abandoned those classes, lack of demand may counter that).

can't tell if you are trolling or not but Hydra affects weapon ATK only whereas zakudam affects both STAT and weapon matk


You're forgetting that WATK is boosted by strength at 0.5% per point of strength, while WMATK is boosted by... ummm, nothing. This means as a meleer you have almost as much WATK as casters get TOTAL MATK (and actually more than total with a Pile Bunker, but that's a special case). While 1% global MATK is *slightly* stronger than 1% weapon-only ATK, it's not even remotely close to a 2:1 ratio, and that physical card is in fact much stronger than caster one.

http://ro.doddlercon...Changes#Attacks

So no, he's not trolling. Hydra IS the stronger card by far, as well as the far easier to obtain one.

Edited by Mwrip, 26 September 2011 - 03:30 PM.

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#18 Mefistofeles

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Posted 26 September 2011 - 03:33 PM

I see they're continuing the pattern of making casters require drops that every server will have a whole 3 of and cost enough zeny to need a GM-moderated trade to not suck. Those MVP cards look great, while 10% won't bring nuke damage anywhere close to melee damage, much less far enough ahead to be worth a party slot. Even worse, the 10% cards are all New World stuff that no one actually fights with Renewal xp rules, so they're going to be abnormally expensive too (although actually, now that just about everyone abandoned those classes, lack of demand may counter that).



You're forgetting that WATK is boosted by strength at 0.5% per point of strength, while WMATK is boosted by... ummm, nothing. This means as a meleer you have almost as much WATK as casters get TOTAL MATK (and actually more than total with a Pile Bunker, but that's a special case). While 1% global MATK is *slightly* stronger than 1% weapon-only ATK, it's not even remotely close to a 2:1 ratio, and that physical card is in fact much stronger than caster one.

http://ro.doddlercon...Changes#Attacks

So no, he's not trolling. Hydra IS the stronger card by far, as well as the far easier to obtain one.

this should go to feedback!!! awesome mathematical!!!! XD
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#19 CeruleanGamer

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Posted 26 September 2011 - 04:39 PM

oh yeah, i hate this cards soooooooo much, why warlock have a matk bonus and sorcerer doenst with the nyd.


Because Sorcerers can already get instant cast times since some of their spells are almost pure variable. It's only fair to make this Warlock exclusive because even with cast time gear and 120 Dex and Strings/secrament, they still cant instant cast.
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#20 Mefistofeles

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Posted 26 September 2011 - 04:44 PM

Because Sorcerers can already get instant cast times since some of their spells are almost pure variable. It's only fair to make this Warlock exclusive because even with cast time gear and 120 Dex and Strings/secrament, they still cant instant cast.

no 1 of sorcerers skills are only variable.... in fact i think that gms should get ride of energie coat fixed cast time and foresight >_>, but yes... all sorcerers skills have fixed cast times
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#21 Cubical

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Posted 26 September 2011 - 04:54 PM

Posted Image

wat are you talking about they are in

Edited by Cubical, 26 September 2011 - 04:56 PM.

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#22 HayrohsLegacy

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Posted 26 September 2011 - 07:54 PM

Wow, some good cards there to hunt in the future +1 /gawi
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#23 Inubashiri

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Posted 26 September 2011 - 09:24 PM

As far as I know its with 14.1, will try to get confirmation on that though.
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#24 CeruleanGamer

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Posted 26 September 2011 - 09:28 PM

Naght Seiger Increases damage of all ghost element magic attacks by 30%. Psychic

^ WTF is this.... They could at least raise it to 100% more ghost damage. Ghost damage sucks anyway. :o
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#25 Zinja

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Posted 26 September 2011 - 09:41 PM

Seriously its a faking mvp card -.-"
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