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Level 85 Item System Preview


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#1 Nadesh

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Posted 03 October 2011 - 06:18 AM

This system is close to be very good (without take in account the drop rate and compound chance). It only would need to add a few things to make it perfect:

1st: we should be able to pick the kind of resistances we want. Seeing this sets, they could give the posibility of pick the resistances in pairs: for example, elec/water, fire/wind, curse/light (ofc the combination could be different but the 3 big ones should be separated).

They could do it with the Posted Image [Exekyon Controlled Element Xeon]: adding 3 xeons, each with 2 resistances, or adding 6 (one with each resistance) and letting bigger costumization, but then probably most people wouldnt pick some of the resistances.

2nd: since each armor piece have crit/skill crit, cad/scad, and 2 resistances, the player could be able to pick wich of both want. This selection could define the bonus of the set, but that could be complex. And also would define which stat rise (in the case that those stats are able to be rised in that specific set, ofc) when the player reinforce that item.

In the case that the stat selection define the set bonus, then the only way to make it work would be that each armor piece should have the same setup to give the bonus. And the set name instead of said Str, Con, etc, would have a code between []. Such a code could be defined by the 1st letter of each stat name, for example, the set [SSSE] would be Strenght, Skill Crit, SCAD and Elec. In that case, they should find an alternative letter for Wind or Water.

3rd: the selected stats could be marked (in each item) with a small circle, and the stats that can be rised with the reinforce could be marked with a small star.


Such system wouldnt add much more difficulty to find the components, since would exchange the Exekyon Controlled Element Xeon for 3-6 Exekyon Controlled [Element] Xeon (if the drop rate isnt bad, then it shouldnt be a problem). What gets a little more complexity is to make the item, but the end result would worth it.

This idea could use some refining to make it more simple, and ofc all suggestions for that, and even alternative ideas, are more than welcome.
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#2 Agamotto

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Posted 03 October 2011 - 07:11 AM

This system is close to be very good (without take in account the drop rate and compound chance). It only would need to add a few things to make it perfect:

1st: we should be able to pick the kind of resistances we want. Seeing this sets, they could give the posibility of pick the resistances in pairs: for example, elec/water, fire/wind, curse/light (ofc the combination could be different but the 3 big ones should be separated).

They could do it with the Posted Image [Exekyon Controlled Element Xeon]: adding 3 xeons, each with 2 resistances, or adding 6 (one with each resistance) and letting bigger costumization, but then probably most people wouldnt pick some of the resistances.

2nd: since each armor piece have crit/skill crit, cad/scad, and 2 resistances, the player could be able to pick wich of both want. This selection could define the bonus of the set, but that could be complex. And also would define which stat rise (in the case that those stats are able to be rised in that specific set, ofc) when the player reinforce that item.

In the case that the stat selection define the set bonus, then the only way to make it work would be that each armor piece should have the same setup to give the bonus. And the set name instead of said Str, Con, etc, would have a code between []. Such a code could be defined by the 1st letter of each stat name, for example, the set [SSSE] would be Strenght, Skill Crit, SCAD and Elec. In that case, they should find an alternative letter for Wind or Water.

3rd: the selected stats could be marked (in each item) with a small circle, and the stats that can be rised with the reinforce could be marked with a small star.


Such system wouldnt add much more difficulty to find the components, since would exchange the Exekyon Controlled Element Xeon for 3-6 Exekyon Controlled [Element] Xeon (if the drop rate isnt bad, then it shouldnt be a problem). What gets a little more complexity is to make the item, but the end result would worth it.

This idea could use some refining to make it more simple, and ofc all suggestions for that, and even alternative ideas, are more than welcome.


All armours are currently limited to 3 stats going up. It'll probably be limited to Main Attribute(CON,STR,DEX,MND,INT) + ([SCC/CC + 1 elemental resist] or [SCC/CC + SCAD/CAD] or [SCAD/CAD + 1 elemental resist] or [2 elemental resists]). IDK, but for me 4 stats going up should be for a grade higher than carus(basic xeons for the set should be harder to obtain i.e. there hasn't been hundreds of thousands farmed yet).

Customization is all and good but 85 armours are already dropping in Korea so they probably are going through translation/testing phase ATM and won't have time to modify it anymore. From the set bonus it looks like Main Attribute + Fire resist will go up with (elec resist or scc or scad). Maybe target this suggestion for the next armour grade after carus(86 & above) :rolleyes:
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#3 Nadesh

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Posted 03 October 2011 - 07:42 AM

Yes, when was writting it, my original idea was that the Selected stats would be the same than the stats that are able to be Reinforced, but then realize that would end being a min of 4 stats. But then i changed the idea to make the Selected stats be different than the ones that can be Reinforced.

The Selected stats would be the ones one pick to create the item and select the set bonus. Meaning, when the player create the item, it will use a xeon to define the main stat (STR, DEX, etc) and a xeon to define the resistance (Fire, Elec, Water, etc), then will select the favorite stat between both resistances, scad/cad, and crit/skill crit, which doesnt mean that those stats will rise when reinforce. It means that those stats will define the set bonus. For example, if one pick SCAD, SC and Fire Resistance, then the set bonus will give that, and if someone select CAD, SC and Water, then the set bonus will give that, and so on.

The stats that are able to be Reinforced are another thing, those would come with each item as it is now, with the small difference that if the item will rise SCAD or CAD, for example, then the Selected stat would count to define which of both would rise. But if CAD and SCAD dont rise for that set, then the Selected stat doesnt make a difference (except for the set bonus).


And yes, the idea is to implement a refined version of this, or a similar idea to customize even more the items, for the future sets, bcs this ones probably wont be changed.
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#4 Laner

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Posted 03 October 2011 - 04:42 PM

So basically let them pick whatever they want. Highly unlikely. I do think we should have some variety for resistance this time though, as all other sets are a set resistance that you just have to deal with. It already shows fire and elec so I'm fine with that. It was pretty stupid they made all the sets skill based. I thought this one was going to be cad/cc.
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