Post-Balance Genetic Guide
#251
Posted 07 April 2013 - 11:30 AM
#252
Posted 09 April 2013 - 12:54 AM
The main usage of my genet is ET parties, so I have a tank, AB with sacrament, stringer, and I get Striking from a sorc. I also have a Amistr>Dieter 150, Pyroclastic FTW! I want to make the best damage possible, and since I can't afford god items/mvp for now, was thinking on getting the best weap (after Mjolnir, ofc). What do you guys think?
#253
Posted 10 April 2013 - 10:14 AM
The Byeo is barely better than RTE for AB damage versus bosses - but it's significantly better for cart cannon (which may be relevant with the recent changes to CC).
The HF gets much better damage versus large (~30% more), and damage is a little better vs medium, while being worse than the others versus small.
You'll have to weigh for yourself whether losing the shield is worth it - for ET, the shield can probably be sacrificed - but if your only genetic weapon is an HF, you won't have any option if you want to do something where you don't have people tanking for you.
You can use the calc in my sig to compare the damage between various weapons. Be sure to account for the stat bonuses from the byeo.
#254
Posted 10 April 2013 - 10:20 AM
#255
Posted 10 April 2013 - 10:21 AM
Use the goddamned calc man! There is a calc in my sig that accurately calculates cart cannon damage with the new formula. I shouldn't have to spoon-feed you stuff like this.What is the best weapon for Cart Cannon. I'm doing around 12k with no elemental advantage with Triple Kingbird Twin Edge of Naght Sieger (Red) & 24k with no elemental advantage using my friends +7 Hybrid Hurricane Fury Expert Archer 2 Expert Archer 4.
Edited by DrAzzy, 10 April 2013 - 10:29 AM.
#256
Posted 10 April 2013 - 10:08 PM
#257
Posted 11 April 2013 - 01:45 PM
So, HF could be the best for ET, but not for soloing. Thanks Azzy, I'll check the calc then, if I have any doubts I'll pm you.RTE 3x AS is best for general purpose - I use mine all the time for killing non-boss monsters.
The Byeo is barely better than RTE for AB damage versus bosses - but it's significantly better for cart cannon (which may be relevant with the recent changes to CC).
The HF gets much better damage versus large (~30% more), and damage is a little better vs medium, while being worse than the others versus small.
You'll have to weigh for yourself whether losing the shield is worth it - for ET, the shield can probably be sacrificed - but if your only genetic weapon is an HF, you won't have any option if you want to do something where you don't have people tanking for you.
You can use the calc in my sig to compare the damage between various weapons. Be sure to account for the stat bonuses from the byeo.
Btw, which are the max EA that HF can get? 6 or 7? Cause I saw a weapon with EA 7 a while ago.
#258
Posted 11 April 2013 - 05:37 PM
http://irowiki.org/w...langdo_Enchants
Aqua Lord's Fury
Melee:
- ASPD +1
- Fighting Spirit 5~8
- Sharp 4~5
- Agi +3~6
Ranged:
- ASPD +1
- Expert Archer 3~6
- Sharp 4~5
- Agi +3~6
Magic:
- Spell 3~6
- Magic 1~3 (Shown as 1%~3% MATK on iRO)
- Int +3~6
- Dex +3
#259
Posted 11 April 2013 - 10:42 PM
EA 12
http://irowiki.org/w...langdo_Enchants
Aqua Lord's Fury
Melee:Ranged:
- ASPD +1
- Fighting Spirit 5~8
- Sharp 4~5
- Agi +3~6
Magic:
- ASPD +1
- Expert Archer 3~6
- Sharp 4~5
- Agi +3~6
- Spell 3~6
- Magic 1~3 (Shown as 1%~3% MATK on iRO)
- Int +3~6
- Dex +3
Yeah, of course. double EA6, but I meant each EA.. I saw EA7 on a Byeo..
#260
Posted 12 April 2013 - 05:52 AM
The highest possible results (55 for A class, 66 for ALF) are very very rare (around 1-2% chance to get that per attempt, so the chance of getting a perfectly enchanted one is on the same order of magnitude as a card drop rate. Only killing monsters for cards doesn't usually cost as much as enchanting weapons)
ALF's are 15m a pop (and still not worth it, imo, though I shouldn't say this since I farm them), however, making their use prohibitively expensive.
So most enchanting will be done with A class coins, EA 33 is easy, EA 43 is somewhat harder, and EA 44 is the best that can be expected under reasonable conditions. If I got EA 5 on first slot, I would probably try to to second slot with ALF.
There is no way to get EA7 on anything - people saying EA7 to describe item actually mean 4/3 or 5/2.
Edited by DrAzzy, 12 April 2013 - 05:54 AM.
#261
Posted 12 April 2013 - 06:14 AM
I see.. the bad thing about enchanting is that when you reset, you reset both slots, right? If only you could choose a slot to remove, that'd be awesome..
I'm trying to buy EA66, not sure if anyone has one, if not then I'll go for 55, and if nobody has it either then just 44.. How much is a HF 44 w/o refine?
Thanks for the answers..
#262
Posted 12 April 2013 - 06:20 AM
On an HF (multiplier of 4):
Cost to create EA 66 is (based on my assumption of 1/50 chance for EA6) about 153 billion zeny (10200 ALFs). Not counting the silvervine fruit, which adds another few bil.
Cost to create EA 55 is (again based on same assumption) about 20400 A class coins. At 350k each, we have around 7 billion - plus 2550 silver vines, for just under 10b.
Using ALFs, EA 55 or better is 288 ALF, or 4.3 bil, plus 72m for fruits.
So uh, yeah, don't try to get one of those unless you're really rich and rather stupid.
Edited by DrAzzy, 12 April 2013 - 06:27 AM.
#263
Posted 04 May 2013 - 08:08 AM
what if i only can afford the following> a +10 RTE & +10 Elemental sword and i think a +9 G.Morning Star mainly WoE
ty
#264
Posted 06 May 2013 - 08:49 AM
Huh? What are you asking?may i ask this question about the good weapons to use again because you always address the +12 Above ones
what if i only can afford the following> a +10 RTE & +10 Elemental sword and i think a +9 G.Morning Star mainly WoE
ty
#265
Posted 21 May 2013 - 03:55 AM
I kinda like Hell Plant cause they don't need much pot to use and material for flora bottle is kinda cheap.
May I ask for help with pure Hell Plant Woe / PVP build ?
#266
Posted 03 June 2013 - 03:16 PM
Edited by aregas, 03 June 2013 - 03:31 PM.
#267
Posted 14 June 2013 - 12:53 AM
#268
Posted 14 June 2013 - 07:33 AM
HF does a lot more damage on large, and a little more damage on medium (and less on small!), but you can't tank for crap with it because it's 2-handed.Is Red Twin of Naught Seiger, or Hurricane Fury better for Acid Bomb?
RTE is better all around, since you can use a shield with it and the size penalties aren't bad.
Well-enchanted Byeo (right now) will just barely beat a 3x KB RTE against bosses (a future update will give RTE 1 malangdo enchant slot; when this comes, the RTE will be just plain better).
Oh, and if you're going to be using a pyro on a monster where you could die (breaking the weapon even if you're coated), you need an unbreakable weapon - axe or mace class. Since you can't use an HF against a monster that might kill you even if using a 1-hand weapon, you need an unbreakable weapon - 2x Kingbird 2x EA Erde. Note that this is only better after considering the attack added by pyro ;-)
#269
Posted 15 June 2013 - 08:12 AM
So I guess I should go for an unbreakable weapon, I want a well enchanted HF, at least for ET runs. Not sure if an EA9 ~ 12 exists atm, but I really want one lol. Btw, AS or AK?
#270
Posted 15 June 2013 - 08:39 AM
#271
Posted 15 June 2013 - 12:01 PM
The only reason it breaks if you die with coating up is that when you die, coating is no longer up, so the weapon isn't protected when pyro ends (I suspect the game ends them in order of skill id number, ie, the order that the skills were implemented in)
#272
Posted 18 November 2013 - 03:53 PM
Hi, really great guide, and I'm just wondering if anybody is playing the pure potter build?
Potter Genetic
STR: 1 AGI: 1 VIT: 1 INT: 120+ DEX: 100+ LUK: 100+
How does one play to this build after trans?
Thanks to my melting-faced vermi, I'm now 99/70, and I don't know how I can continue.
Right now I have 1 STR/1 AGI/1 VIT/1 INT, and my vermi is fully grown.
Advice please, it took me so long to get to this stage, and now I don't know what to do....
Thank you all.
#273
Posted 25 November 2013 - 12:42 PM
That's not how you approach building a potter genetic (and it wasn't when the guide was written, either. The problem with build guides in RO has always been that people who know how to build chars don't like writing guides - it's a pain in the ass, esp since people expect to be spoon-fed - so the guides get written by people who aren't really qualified to do so. And then it's made worse because a guide gets written, stickied, and then forgotten about, and people are still using it years later when it's obsolete - but you don't want to unpin it, because then there'd be NO guide)
So start from how the buffs are going to be set up....
You get -6 int and -5 luk from -stat gear, and -30 from harmonize and then another -5~10 from black thing. So that's -35 dex, -41 int, -40 luk
120-40 = 80, MC gives +19
If you instead got 90 of same stat...
90-40 = 50, MC gives +49 (max with 99 in that stat on the MCer)...
And so you end up with the same luk once buffed whether you got 120 base luk or 90! If your MC has 120 luk, you could even trim your luk to 80 and still get the same total luk as you would with 120 base luk.
Assuming your MC is 99/99/99, you'd get no benefit from going beyond these values for base+job, because after MC, they'll all be 139 (assuming you have a proper MC).
90 luk
91 int
85 dex
Also, it's almost unheardof for someone to actually directly make a potter build genetic, since you can just go PVM build, level it quickly and easily, and then buy 7 reset stones off the market for pocket change (compared to what you'd need for leveling or potting gear) and reset stats to potting build once you're 150/50.
Edited by DrAzzy, 25 November 2013 - 12:46 PM.
#274
Posted 30 November 2013 - 09:28 AM
Since there are lots of new enchantable equipments on server, we need new builds for genetics. It would be nice if someone (pro about genetic) can share a good mvp build for genetic. I really want to level a genetic for our EndlessTower parties. But i don't know what stat to give or what equipment to buy.
#275
Posted 30 November 2013 - 11:47 AM
Also, it's almost unheardof for someone to actually directly make a potter build genetic, since you can just go PVM build, level it quickly and easily, and then buy 7 reset stones off the market for pocket change (compared to what you'd need for leveling or potting gear) and reset stats to potting build once you're 150/50.
I was hoping to AFK with my killerBee to level up, but it's not working at all.
I hardly get any exp at all.
I guess I do have to level as PVM and then reset later.
Thanks for the advice.
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