Spambots Malfunction
#1
Posted 25 October 2011 - 02:03 AM
#2
Posted 25 October 2011 - 02:52 AM
#3
Posted 25 October 2011 - 03:03 AM
#4
Posted 25 October 2011 - 03:52 AM
#5
Posted 25 October 2011 - 03:56 AM
#6
Posted 25 October 2011 - 05:13 AM
If so, then I applaud the GM team for implementing it. I just hope they don't decide to make -_-load of pubs.
#7
Posted 25 October 2011 - 05:15 AM
#8
Posted 25 October 2011 - 05:24 AM
#9
Posted 25 October 2011 - 05:24 AM
#10
Posted 25 October 2011 - 05:59 AM
#11
Posted 25 October 2011 - 06:03 AM
I had to wait for a new patch update before it blocked some of the newer spammers last night though.It doesn't. That is the beauty.
Edit: If well coded, it doesn't require updates. (Have to add that bit)
#12
Posted 25 October 2011 - 06:05 AM
Oda: Thanks a lot! /no1
#13
Posted 25 October 2011 - 06:28 AM
Yeah...I don't know how to do that. I just know that the last few remaining spammers from last night didn't get blocked until I updated my client.GuardianTK: If you check the filter, you'll see it automatically detects the kind of loopholes you mentioned.
Oda: Thanks a lot! /no1
#14
Posted 25 October 2011 - 07:43 AM
There are some fun things we're working on right now, there are still some quirks to iron out, but hopefully you guys will be seeing less and less spam.
Fun XD
#15
Posted 26 October 2011 - 12:23 PM
There are some more ideas on the drawing board and in the pipe as we speak so stay tuned.
Edited by Inubashiri, 26 October 2011 - 12:32 PM.
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