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Raids, Armour and being bound


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#1 Chardane

Chardane

    Too Legit To Quit

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  • Location3rd Planet from the Sun
  • Playing:Requiem
  • Server:Valdes

Posted 29 October 2011 - 09:43 AM

About difficulty to acquire carus armour:

"These are end game items that are supposed to be difficult to obtain and should not be easily farmed." - Sakana
"Content Accessibility Content Accessibility Content Accessibility" - Loyalty

What is it that you consider end game armour? For most it is level 72 armour, an armour that takes over a year to acquire and a lot of money and active searching. This level of difficulty to acquire such low level carus armour is inane. Now how long do you expect player to play to get level 75, 79 or 85 armour? Please do pray tell, how many years do you consider a challenge? How often does an ET or ST raid occur? And considering the absurd long bound for JS, add that one to the list of silly raids.

A few suggestions to alleviate the issues:

Raids
  • One should not be bound for a week to JS. 3 Days is more than enough though, considering that level 72 armour is the best for most classes, I think 24-48hours is better.
  • Raid bosses should not be so hard. I think enough ruckus has been generated yet seemingly Gravity seems to be oblivious to players unified opinion on the matter.
  • In JS Should be bound to bosses room that you complete not the whole dungeon. This will fix the dc and crash issues that so often occur in JS
Breakage rate of level
  • Success rate of compound and uncursing items 79/85 is silly. It should not have such a low level as it makes little sense to spend so much time (and exp) to acquire a peace only to have it in a "defect " state or risk it all and try to uncurse/compound it.
  • Instead of breakage on failure may I suggested following:
  • 50% Success Rate
  • 70% Deterioration rate (Item stats will go lower)
  • 10-20% Breakage (If you must :thumb:)
If item deteriorates you should be able to buy an item mall for 25-50IM that will back step one deterioration level. This should keep gravity accountants happy and players more agreeable.

Armour
All rare (Ruinhorn and Biskra) and carus (Level 75) should be made that is actually more attractive than FOC. Currently a lot of rare armour is something one should skip compared to FOC. All level 75 armour should be more attractive to acquire than level 72 and FOC for that matter. All raid armour should have appropriate SCAD/CAD with each enforcement. To a lesser extent this can be applied to weapons also, that the attractiveness of weapon/shield does not always increase with the level.


PAID DNA
DNA in IM shouldn't exist. Any type of IM item that touches the basics mechanism of the player makes the game P2P. This has done exactly this, by altering skills. $20 per character makes this game a P2P and saying F2P is nothing but flat-out lie and deception. DNA should be free. That's all I have to say about that apart the amount for it is also disgustingly high. There are better way to encourage money out of players.

Edited by Chardane, 29 October 2011 - 09:44 AM.

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