Block Rate
#1
Posted 26 November 2011 - 01:03 PM
#2
Posted 26 November 2011 - 02:25 PM
Imo they should just be removed. Have Parry add to defense or something.Considering there's no counter for having high block rate, the current block rate needs to be lowered. Both Ninjas and Paladins should have their block rate skills reduced to half their current amount.
#3
Posted 30 November 2011 - 12:46 AM
Imo they should just be removed. Have Parry add to defense or something.
AHAHA Imagine the Paladins/Dragoons with maxed Parry.
#4
Posted 30 November 2011 - 03:23 AM
#5
Posted 30 November 2011 - 01:02 PM
I'd rather have it so block would only activate when the character is on the ground and in the air when not falling. It just doesn't make sense that when a dragoon is stunned, frozen, falling on his back, or maybe even when sprawled on the ground from a hard knockdown, he should be blocking hits like if they had a god hand covering hits.
Seems like that's how people want evade to work as well.
#6
Posted 30 November 2011 - 01:52 PM
#7
Posted 30 November 2011 - 02:10 PM
I say just make blocking a toggle skill. If it isn't active, you don't block, if it is active, then you suffer some form of debuff. 30 second cooldown is what I would say for something like this.
Interesting idea. Perhaps the debuff could be a large decrease in final attack power, so you could basically switch to either an offensive or defensive stance depending on whether you want to hit harder or be better protected. Not sure what a fair value would be, though. 30%? Or perhaps it could work as an inverse of your block rate, with block rate capped at 50%. So if you have 10% BR, you get -10% final ATK. 25% BR, -25% final ATK, etc., etc.
#8
Posted 30 November 2011 - 02:18 PM
I say just make blocking a toggle skill. If it isn't active, you don't block, if it is active, then you suffer some form of debuff. 30 second cooldown is what I would say for something like this.
Interesting idea. Perhaps the debuff could be a large decrease in final attack power, so you could basically switch to either an offensive or defensive stance depending on whether you want to hit harder or be better protected. Not sure what a fair value would be, though. 30%? Or perhaps it could work as an inverse of your block rate, with block rate capped at 50%. So if you have 10% BR, you get -10% final ATK. 25% BR, -25% final ATK, etc., etc.
Seems like a fair suggestion. However, before converting even more skills to actives, we need more hotkeys. Also, I'm not so sure about the worth of block for ninjas in this scenario. The rate isn't high enough to warrant turning on block for more than a split second before turning it off again to go offensive. With a 30s cooldown, it seems like a complete waste of SP when I can just burrow instead.
Edited by Yurai, 30 November 2011 - 02:21 PM.
#9
Posted 30 November 2011 - 09:37 PM
Considering there's no counter for having high block rate, the current block rate needs to be lowered. Both Ninjas and Paladins should have their block rate skills reduced to half their current amount.
Sounds fine as long as it is a pvp only change.
I say just make blocking a toggle skill. If it isn't active, you don't block, if it is active, then you suffer some form of debuff. 30 second cooldown is what I would say for something like this.
Would you be able to toggle it on during ninja form? If we get a debuff, I definitely wouldn't want to be losing mp from keeping the skill on. Also, you will likely have players throwing block up immediately before they are about to get hit or turning it on just to escape combos if this change is made. Perhaps adding a cast time and a duration, but allowing players to toggle the skill off (assuming it gives a debuff) would be better.Another option would be to forgo the debuff, but give it a cast time and a high mp cost or even add an hp % cost.
Interesting idea. Perhaps the debuff could be a large decrease in final attack power, so you could basically switch to either an offensive or defensive stance depending on whether you want to hit harder or be better protected. Not sure what a fair value would be, though. 30%? Or perhaps it could work as an inverse of your block rate, with block rate capped at 50%. So if you have 10% BR, you get -10% final ATK. 25% BR, -25% final ATK, etc., etc.
That sounds harsh. And Block rate would be completely useless in pve then. I'd rather lose some movespeed or aim or something. Let us keep in mind that the ninja skill and pally skill are different and could work in different ways.
Edited by Maronu, 30 November 2011 - 09:38 PM.
#10
Posted 01 December 2011 - 11:18 AM
That sounds harsh. And Block rate would be completely useless in pve then. I'd rather lose some movespeed or aim or something. Let us keep in mind that the ninja skill and pally skill are different and could work in different ways.
Hm, true. I think Aim Rate would be equally harsh, though, only in PvP rather than PvE. I think an MSPD debuff sounds a bit more fair, personally.
#11
Posted 01 December 2011 - 12:22 PM
Hm, true. I think Aim Rate would be equally harsh, though, only in PvP rather than PvE. I think an MSPD debuff sounds a bit more fair, personally.
50% block at the cost of 50% movespeed, but that'll just lead to pallies relying on locking so targets don't escape...
#12
Posted 01 December 2011 - 12:39 PM
#13
Posted 01 December 2011 - 12:43 PM
#14
Posted 01 December 2011 - 12:56 PM
#15
Posted 01 December 2011 - 01:48 PM
Results obtained from both lock cycles are similar. It really doesn't matter. Locks are locks.talkin bout pre RoP Locking #9
#16
Posted 01 December 2011 - 11:55 PM
I say we just reduce it by half (including parry) Even though they can use cards to max, it would be like how it was at lvl 5 (maybe take out monster card for parry shield mastery, and katar blocking, and reimburse) I don't find block much as a problem when the percent is low.Considering there's no counter for having high block rate, the current block rate needs to be lowered. Both Ninjas and Paladins should have their block rate skills reduced to half their current amount.
Edit: toggle idea seems like a very good idea
Edited by tainguyen, 01 December 2011 - 11:58 PM.
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