Game Balance Summit
#276
Posted 07 January 2012 - 09:49 AM
#277
Posted 07 January 2012 - 11:50 AM
#278
Posted 07 January 2012 - 11:51 AM
You're just jealous.
Okay okay, I'll admit to making an uncalled comment on miya, but I still feel it needs no praise. It certainly brought more attention to the thread, I like that. Also, if you checked throughout the pages, you'd see I go across a lot more things than myrms, people.
Edited by DarkstalkerX, 07 January 2012 - 11:52 AM.
#279
Posted 11 March 2012 - 06:41 PM
I also think the cooldown for casting summons on summoners should be decreased, since they die so easily.
#280
Posted 13 March 2012 - 12:59 PM
Giving SW back 10% buffs would balance them out considerably.
add a stat to reduce block rate( I.E. Aim to Evade) and either give pallies back pre RoP damage or remove MSB,Spin bear they would become balanced.
Increase CD on Snipe because it's literally Pre-fix infinite kicking and not even hard to land if you know what you're doing.
PvE wise:
Make awaken skills give 1/8 to 1/4 groggy bar to Elga and make all non awakens skills give Elga 80% to 100% reduced grogging on Elga all classes are now wanted for it.
Just my ideas and yes i know the summit ended months ago but i don't want to make another topic.
#281
Posted 13 March 2012 - 02:09 PM
Make awaken skills give 1/8 to 1/4 groggy bar to Elga and make all non awakens skills give Elga 80% to 100% reduced grogging on Elga all classes are now wanted for it.
Couldn't agree more with the last part. It's sad that one of the more challenging and interesting boss fights in the game forces players to be very selective with party member choices as far as class is concerned. It forces many classes to play a limited role, which is a shame.
#282
Posted 13 March 2012 - 02:47 PM
It's really disappointing that unless you have a ninja/paladin combo you pretty much won't do anything; regardless of your gear.
#283
Posted 14 April 2012 - 06:58 AM
I think it's straight up bull :I ~ Especially when you try to freakin' cast the Double Shot buff, then some enemy hits you during that, and you hafta wait like, 2 whole minutes before you can do some real damage again D: < /RAGEEEEEEEEEEE
I don't think Invokers and Oracles .. Or whatever they're called, were over powered when Double Shot was a passive skill D:
Why did they make the skill active ?! ; _; WHYYYYYYYYYYYY
Or could they have at least made it like .. Passive for PvE, and then active in PvP D:
And I don't pvp, but what if like .. A cleric got pimp slapped while trying to cast double shot buff D: It's not fair 'cause then the cleric would be useless until either their CD ran out, or they get owned D:
Unless it works differently in pvp or something
Edited by IdyllicGabby, 14 April 2012 - 07:03 AM.
#284
Posted 14 April 2012 - 07:36 AM
Them making Double Shot an active skill is what really persuaded me to quit my Invoker = n=
I think it's straight up bull :I ~ Especially when you try to freakin' cast the Double Shot buff, then some enemy hits you during that, and you hafta wait like, 2 whole minutes before you can do some real damage again D: < /RAGEEEEEEEEEEE
I don't think Invokers and Oracles .. Or whatever they're called, were over powered when Double Shot was a passive skill D:
Why did they make the skill active ?! ; _; WHYYYYYYYYYYYY
Or could they have at least made it like .. Passive for PvE, and then active in PvP D:
And I don't pvp, but what if like .. A cleric got pimp slapped while trying to cast double shot buff D: It's not fair 'cause then the cleric would be useless until either their CD ran out, or they get owned D:
Unless it works differently in pvp or something
This has been posted COUNTLESS times.
#285
Posted 14 April 2012 - 07:49 AM
#286
Posted 14 April 2012 - 08:13 AM
This has been posted COUNTLESS times.
Then why don't they do something about it ? D:
#287
Posted 14 April 2012 - 08:16 AM
Then why don't they do something about it ? D:
I realize you've only been playing for ten days and felt your infinite wisdom and understanding of the game and all mechanics behind it were needed, but maybe you forgot that it takes a loooong time for the developers to change anything. One more person saying the exact same thing a month later isn't going to get it done faster. Next time you have a suggestion, I urge you to look to see if someone else (or multiple people at an average of one or two a month) hasn't posted it first.
#288
Posted 14 April 2012 - 08:18 AM
Fix.PvP wise balance changes that would be nice:
Increase CD on Snipe because it's literally Pre-fix infinite kicking and not even hard to land if your opponents don't know what they're doing
No seriously, I don't reccomend a cd increase over 3 seconds on this, because specialists still don't even have a dependable catch, and this turns them into a more viable option.
#289
Posted 15 April 2012 - 02:33 PM
I've seen quite a few good specialists land a flashbang for stun, then snipe their foes.Fix.
No seriously, I don't reccomend a cd increase over 3 seconds on this, because specialists still don't even have a dependable catch, and this turns them into a more viable option.
#290
Posted 19 August 2012 - 07:46 PM
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