Oda: Here are issues that we are currently working on fixing right now:
-MVP summoner log out and PVP bug
-Looking at the "moved back to save point" when logging out on certain maps
-Fuzzy character select screen [Reported to kRO]
-Cash shop button position adjustment [Suggestions for a better position sent to kRO]
-PVP skill delay
-Homunculus bugs-Mail system broken
-local iRO skill changes reverted to kRO standards
-Female bards
Please post screenshots and confirmations, fewer "I heard that x is not working" please.
Update 12/16/11 We have an announcement here which links to the specific feedback threads for the skill changes and cooldowns here: http://forums.warppo...ve-suggestions/
Balance patch Drydock
#1
Posted 14 December 2011 - 09:14 AM
#2
Posted 14 December 2011 - 09:39 AM
We're checking out the patching issues, but was she using a proxy to connect? Oftentimes when a new patch is implemented, it will cause security programs to freak out and not recognize the game as an allowed program. Have her check out this thread: http://forums.warppo...ead-this-first/
#3
Posted 14 December 2011 - 09:41 AM
- Character select screen is blurry/fuzzy. Wasn't like this before balancing patch. Please notice the fuzziness of the sprites.
- MVP Summoner rooms do not send you back to save point upon disconnecting or re-logging. Plus its PVP enabled.
Heimdallr: This is fixed, it was a map setting problem, same with below.
- Many fields and dungeons send you back to save point upon disconnection or re-logging such as: gef_fild03 , gef_fild10 , pay_dun04 , xmas_fild01 , beach_dun , ra_san05 , lhz_dun02 and lhz_dun03 (current turn in maps which is bad if a party member disconnected during leveling...).
Heimdallr: This is fixed, it was a map setting problem, same with above.
- Going to stress this again, equipment window not saving its location/status. Details of the bug is found in the link below:
http://forums.warppo...ion-and-status/
We have reported this for fixing with the client team, I don't have an ETA but I fully recognize this annoyance with getting in the way of your game play (and mine).
I wonder if you would prefer just this being fixed, or if item dropping was something that was "turned off" via a /itemdrop command instead of being tied to equip window. If that were the case would you even bother minimizing the equip window, and instead just close it?
#4
Posted 14 December 2011 - 09:54 AM
Heimdallr : This was fixed, it is tied to the "can't cast skill when in dialogue" update. Basically the PVP room sender's dialogue wasn't being cancelled properly.
#5
Posted 14 December 2011 - 10:24 AM
Is this an intended feature or is there a command we don't know about to disable/enable it?
I've tried binding the Cash Shop On/off button. But this only shows the Cash Shop or hides it, it doesn't hide the big icon near the map.
Edited by Daray, 14 December 2011 - 10:26 AM.
#6
Posted 14 December 2011 - 11:01 AM
When pressing ALT + C to create a public chat room, nothing happens after you enter the title and press OK.
Make sure you are standing at least 4 cells away from any NPC.
#7
Posted 14 December 2011 - 11:03 AM
Heimdallr: Correct, we will make new adjustments because the old edited times may not be appropriate for our community.
#8
Posted 14 December 2011 - 11:07 AM
#9
Posted 14 December 2011 - 11:31 AM
#10
Posted 14 December 2011 - 11:49 AM
#11
Posted 14 December 2011 - 11:55 AM
#12
Posted 14 December 2011 - 11:55 AM
^ prev poster beat me to it lol.
Edited by meli, 14 December 2011 - 11:56 AM.
#13
Posted 14 December 2011 - 11:56 AM
Bug or is it now working as intended?
Heimdallr: We are looking in on this, as it has been reported. Tell me what happens when both parents are in party, can the child even share even outside the 15 level range?
#14
Posted 14 December 2011 - 12:03 PM
Battle Stance sprite bug.
SPRITE BUG: Lord knight sprite is cut a bit on the face (slightly) when in battle position with pecopeco mount (while holding spear-type weapon)
Head gear included helm [1], iron cain, % fin helm + hunting spear
I'm very sure that bug happened with all of the chars. (Theory mode) This occured because of the z-order between the body and the head sprites were inverted. As result the body sprite covers the head sprite during the battle stance, leading to said bug.
These are not showstopping bugs, but will be worked on as client issues, I have not seen the effects to be ALL classes, so it will take a bit of time to get a list of what head/class/stance/gear combinations make it occur.
ASPD penalty for all 2-h staves for sorcs.
I don't think this is a bug, a 2 handed weapon is slower. But we can see if there is a "hidden" nerf.
(Sorcerer) While in Valkyrie I can wield a Soul Staff and presumably any another 2-h staff, with the similar amount of AGI there I get around ASPD 179 and ASPD 173 with the hidden penalty (Kronos and KvM SoD), now in Sakray I get the hidden penalty with ALL of the 2-h staves (including the Soul Staff), not just the KvM SoD.
Bug or no?
Just what I feared, now my real sorc has 172 ASPD with +7 Soul Staff, before "balance" patch he had 179 ASPD.
The "bugs" I've mentioned here were in Sakray before, now they've invaded us.
#15
Posted 14 December 2011 - 12:04 PM
Class: Mechanic
Bugged Skill: Neutral Barrier
Description: Ice Launcher and Flame thrower affected by neutral barrier even when targeting players/monsters outside of range. Tested against Knuckle boost and Arm Cannon, both of which hit 1 cell outside of neutral barrier's range. Even when Flame thrower and ice launcher are targeting monsters 2 cells outside of neutral barrier's affected cells, damage is nullified. Skills work accordingly when stealth field is on.
#16
Posted 14 December 2011 - 12:07 PM
Acid Bomb missing its cast animation (as in how you throw the bomb) and I noticed I lost my vip buffs after changing map zone once...
^ prev poster beat me to it lol.
I heard that 'Cart Cannon' has no animation either.
We are going to be posting a thread just for animation problems, as it seems it isn't isolated.
#17
Posted 14 December 2011 - 12:10 PM
I will post with screenies later
Class: Mechanic
Bugged Skill: Neutral Barrier
Description: Ice Launcher and Flame thrower affected by neutral barrier even when targeting players/monsters outside of range. Tested against Knuckle boost and Arm Cannon, both of which hit 1 cell outside of neutral barrier's range. Even when Flame thrower and ice launcher are targeting monsters 2 cells outside of neutral barrier's affected cells, damage is nullified. Skills work accordingly when stealth field is on.
Working as intended.
#18
Posted 14 December 2011 - 12:11 PM
Also, something happened with the priority of the animation files. Bodies are appearing in front of heads. This happened on Sakray too.
Also. WHAT THE HECK HAPPENED WITH SKILL NAMES? "Duple Strike", "Duple Magic", "Geneticist Cart Boost" and so on... I thought this would stay only in Sakray.
Heimdallr : The fun thing is that a TON of skills were added into the skill naming system, so names had to be come up for the cast effects of some skills. So some skills may have a chance to activate a magic attack and a seperate chance of a physical attack, knowing which one it is that just activated is helpful, so we gave them different names. If you have suggestions on these names please let us know.
#19
Posted 14 December 2011 - 12:41 PM
Also. WHAT THE HECK HAPPENED WITH SKILL NAMES? "Duple Strike", "Duple Magic", "Geneticist Cart Boost" and so on... I thought this would stay only in Sakray.
Did you see the skill "Increase Agility"? In iRO it's supposed to be "Increase AGI".
Man I just noticed that the skill we used to know as "Lightening Bolt" is "Lightning Bolt" now .
Yes we were redoing it, and trying not to have spelling errors this time when relocalizing.
#20
Posted 14 December 2011 - 12:45 PM
So they know what to fix, their tickets must be over flowing now with this reports, so why not make a thread like this, stop hating and think out of the box mr.jack .
Peace
#21
Posted 14 December 2011 - 12:49 PM
#22
Posted 14 December 2011 - 12:52 PM
Did VIP always lose 1% job experience when dieing?
Always
#23
Posted 14 December 2011 - 12:57 PM
manual patches dont install
patch file server isnt online
dc on map servers after 5 seconds
#24
Posted 14 December 2011 - 12:58 PM
is lag something you can give us a tracert on.
Population is intended due to blocking some countries and bots from playing.
#25
Posted 14 December 2011 - 01:30 PM
I think what might have happened is when you guys tried to fix this, you matched the homun's flee to the display window, rather than matching the display window with the real flee rate of the homunculus.
Edit: I really hope this will be fixed as it kind of kills fwing leveling. A 99 homunculus will die instantly in MD2 with this. However I doubt it will be any time soon...
Edited by Sasamie, 14 December 2011 - 01:39 PM.
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