Throw Huuma Shuriken
Damage is the same for all targets in range of the skill. Skill is ground targeted.
Level 1 - 9 cell range 3x3 300% damage 20sp
Level 2 - 9 cell range 3x3 450% damage 25sp
Level 3 - 9 cell range 3x3 600% damage 30sp
Level 4 - 9 cell range 3x3 750% damage 35sp
Level 5 - 9 cell range 3x3 900% damage 40sp
Cast range and AoE size scaled with skill level. Targets monsters, rather than ground. Not sure if it could be done, but SP cost = 2*number of monsters receiving damage within the AoE of the skill. If not, then SP Cost = 30,35,40,35,50
Level 1 - 5 cell range 3x3 300% damage
Level 2 - 6 cell range 3x3 450% damage
Level 3 - 7 cell range 5x5 600% damage
Level 4 - 8 cell range 5x5 750% damage
Level 5 - 9 cell range 7x7 900% damage
Flip tatami to damage enemies directly vertical and horizontal of the caster, and cause the caster's tile to ignore long range physical damage for 3 seconds. Any enemies damaged by the skill will be pushed back 3 cells, and each cast is followed by a 3 second cast delay.
Level 1 - 1 cell range | 110% damage
Level 2 - 2 cell range | 120% damage
Level 3 - 2 cell range | 130% damage
Level 4 - 3 cell range | 140% damage
Level 5 - 3 cell range | 150% damage
Level 1 - 1 cell range | 150% damage
Level 2 - 2 cell range | 200% damage
Level 3 - 2 cell range | 250% damage
Level 4 - 3 cell range | 300% damage
Level 5 - 3 cell range | 400% damage The 3x3 cells around the caster ignore long range physical damage as well. Certain percent chance to inflict Stun, Blind, and Chaos.
Shadow Leap & Shadow Slash
Disabled in WoE due to being able to leap over barricades.
Re-enable in WoE. Emp can't be broken anymore unless all of the barricades are destroyed anyway, right? Triple the cast time for Urgent Recall on Ninja class characters.
This ninja skill is extremely similar to Cicada Skin Shed
because it will dodge all attacks and skills whos damage can be modified by cards. Unlike Cicada Skin Shed though, this skill will not move the caster back 7 cells. This skill requires the Ninja to be in the Ninja Aura
status to use (with this status removed immediately after casting Mirror Image). If Cicada Skin Shed and Mirror Image are active at the same time both skills are triggered. Blacks up to a total of five hits.
This skill seems extremely redundant, and fairly useless for the 35 skill points required to max it. I would honestly like to see the entire skill reworked. I've noticed that ninjas do have the capacity to be melee focused, and even have some skills specifically for melee combat. I would like to see Mirror Image changed to do something along these lines.
Using his/her skills of deception, the ninja creates multiple illusions of himself/herself in order to confuse the enemy and gain the upper hand. Keep old durations, double old SP costs.
Level 1 - Flee+3 | Perfect Dodge+2 | Aspd+1%
Level 2 - Flee+6 | Perfect Dodge+4 | Aspd+2%
Level 3 - Flee+9 | Perfect Dodge+6 | Aspd+3%
Level 4 - Flee+12 | Perfect Dodge+8 | Aspd+4%
Level 5 - Flee+15 | Perfect Dodge+10 | Aspd+5%
Level 6 - Flee+18 | Perfect Dodge+12 | Aspd+6%
Level 7 - Flee+21 | Perfect Dodge+14 | Aspd+7%
Level 8 - Flee+24 | Perfect Dodge+16 | Aspd+8%
Level 9 - Flee+27 | Perfect Dodge+18 | Aspd+9%
Level 10 - Flee+30 | Perfect Dodge+20| Aspd+10%
Double the amount of SP recovered from this skill please. Ninja's SP pool is pathetic and all of their skills require rather massive amounts of SP.
I know that Kagero and Oboro are coming, but that doesn't mean that these ninja skills can't get reworked. I don't really believe that any of these changes could be considered OP, but if I'm mistaken about something, feel free to shoot me a PM about a suggested revision.
Edited by Ramen, 17 December 2011 - 10:26 PM.