Edited by CeruleanGamer, 20 January 2012 - 01:35 PM.
Mega Resist Potion?
#1
Posted 20 January 2012 - 12:17 PM
#2
Posted 20 January 2012 - 12:18 PM
#3
Posted 20 January 2012 - 12:38 PM
#5
Posted 20 January 2012 - 12:40 PM
#6
Posted 20 January 2012 - 12:41 PM
This should stack additively with '+% resistance to status effect' effects, but I can't think of any relevant cases there either.
It also doesn't reduce the duration of those status effects.
#7
Posted 20 January 2012 - 12:44 PM
*Facepalm*
Mega Resist Potion
lolololol 20% vry OP guys
Herp derp.... someone just told that to me in game xD
#8
Posted 20 January 2012 - 12:47 PM
Yea, you heard that right. Status immunities are now more pay-to-win with a click of a consumable. You can get these from the new Groovy Dragon Box.
I hope the duration on these is short and there should be a long delay. This will make Warlocks/Maestros useless with freezing people, Cursing status won't be threatening at all, and GX/SCs too if this pay-to-win potion works on GX poisons or Masquerades...
Thats nice, I have a thousand + in storage from pre-re when I bought them all off the market the first time they hit the kafra shop... to make myself stun immune.
They're not new tho. They've been arounda very very very long time, you just prob didn't know people had them.
#9
Posted 20 January 2012 - 01:00 PM
#10
Posted 20 January 2012 - 01:22 PM
Oh, you too?Thats nice, I have a thousand + in storage from pre-re when I bought them all off the market the first time they hit the kafra shop... to make myself stun immune.
They're not new tho. They've been arounda very very very long time, you just prob didn't know people had them.
Wish i'd sold em all off when we had that event where you could boxter them. Woulda been more useful and valuable than any other use of them.
And, the reason people didn't know that we had them is that they, in most situations, aren't very useful...
Edited by DrAzzy, 20 January 2012 - 01:23 PM.
#11
Posted 20 January 2012 - 01:29 PM
Edited by CeruleanGamer, 20 January 2012 - 01:31 PM.
#12
Posted 20 January 2012 - 02:00 PM
Has this been checked post-Balance?The resistance added is 20%, which doesn't stack the way you want it to with status resistance from stats (ex, you have 80 vit, so (all else being equal) you have 80% chance to resist stun. You drink mega resist potion, you have 84% chance to resist (80% plus 20% (from potion) of the remaining 20% (left after the 80%)).
This should stack additively with '+% resistance to status effect' effects, but I can't think of any relevant cases there either.
It also doesn't reduce the duration of those status effects.
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