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January 31 Maint


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#1 Heimdallr

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Posted 27 January 2012 - 07:28 PM

This is not all that is being applied but just so I don't forget it.
  • Mental Staff description was updated on 27th to reflect what it is supposed to do. The Description was really off by not stating psychic wave damage was the upgrade bonus.
    The effect was slightly off by starting giving 2% at level 6 rather than level 7; that is fixed with maint.
  • Spot Light on Amatsu: To get credit for the Sashimi Quest you only need to have turned in 100 hearts of mermaid 1 time, rather than the full 3 times. This should make getting the exp reward for hte spotlight more reasonable.
  • Critical Bug Fix (Temp fix) the 4 Homunculus S ground target skills of Volcanic Ash, Lava Slide, Xeno Slasher and Poison Myst are disabled on all maps. Long term solution is to make them not cause crashes when a bad AI is used.
  • Amatsu will get an Eden Group representative near the Kafra gals.
  • Single use Token of Siegfried is added to the Kafra Shop for 20 Kafra points. For those just in case I forgot to restock scenarios.
  • Double Drops implemented through the 7th
  • HE Bubble Gum sale.
  • We are redistributing map load to try and help the instance crash problem.
  • Gold Dragon Helm will be set to 0 weight as intended.
  • About doubled the amount of ant eggs in Ant hell, spread out near different "steam vents"
  • 5 minute cool down on Mado Rental on WoE maps is removed.
  • Turnins
    90 -110 Hill WInd and Desert Wolf
    115 - 130 Naga and Cornus
    135 - 150 Miming and Little Fatum
  • Fixed Pang Voice quest skill to allow normal Bards to complete it.
  • KVM dagger and 1 handed sword have description and effect fixed.
    for every upgrade 6 to +14 will give a 5% damage bonus to demi human per refine over 5. It does NOT increase defense piercing increase beyond the 5% bonus at +6.
  • -- pending Reuse timers for Bloody Dead Branch, Dead Branch, Seed of Yggdrasil and Yggddrasilberry
  • -- pending WoE map skill usage for Backslide, jump kick


  • Double drops this week!

Inubashiri Edit: Enriched Hammer in until Feb 7th Maint. Found Here

Edited by Inubashiri, 03 February 2012 - 07:07 PM.

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#2 SirDouglas

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Posted 27 January 2012 - 07:44 PM

Fix the Slaughter bug of kvm 1 handed sword/dagger.
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#3 Agahim

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Posted 27 January 2012 - 08:44 PM

the gold dragon helm still weights 150 instead of 0 as stated in its tooltip, since it's a costume. so either adapt the weight or the tooltip.
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#4 eminnerick

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Posted 27 January 2012 - 09:01 PM

Hiemdallr card added: chance to instantly kill all noobs on map on hit. Proc chance 15%
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#5 Myzery

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Posted 27 January 2012 - 09:07 PM

the gold dragon helm still weights 150 instead of 0 as stated in its tooltip, since it's a costume. so either adapt the weight or the tooltip.


That seems like a huge problem.
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#6 iiNote

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Posted 27 January 2012 - 09:31 PM

Fix the bug where Mechanics can't use accesories skills (including mora and discastes warp skills and Guild skills)
Also please fix the hazy maze bug, it won't let us go in even though... it says we did o_O

Heimdallr : Under what conditions do the accessories not work? What maps, what items, in a mech or not?
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#7 Pril

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Posted 28 January 2012 - 01:56 AM

Fix the homunculus flee bug please.

The flee issue is that they currently are using the pre-renewal flee formula, which was Level + Agi. The renewal formula for flee is 100 + Level + Agi. Essentially, they're missing out on 100 flee due to the differences in formulas, which drops their expected dodge rate from typically ~95% to ~0%. To understand how stupid that is, a level 99 homunculus will lose 1v1 to a Desert Wolf. A level 99 player with 130 agi would be able to dodge most attacks from monsters their level. A level 99 homunculus with a typical ~130 agi will not be able to dodge anything near its level.

That and Filir's skill Accelerated Flight which states it gives +60 flee only adds flee to the panel, but does not actually increase its dodge chance at all. Known issue since forever.


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#8 Heimdallr

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Posted 28 January 2012 - 02:42 AM

There is a bigger issue with the Homunculus, most "status buff" skills seem to not work, like accelerated flight or mental change. There is a laundry list of fixes we will be requesting regarding that once we have been able to test all the skills to see what is still having problems.

The instance dungeons like Myst Forest is having many problems lately and we are trying to fix it. It does recover itself after a certain time passes but that isn't exactly nice when it just dies randomly. It is an ongoing problem we are trying to address and a close 2nd priorty with making sure the login crashes are fixed.
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#9 EaGle35SE

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Posted 28 January 2012 - 08:06 AM

I hope heim reads this I don't normally complain. BUT! please fix the acid bomb v neutral barrier for mechanic's. This affects me ingame a lot. :P I would really really really appreciate It If you can fix this bug. >_> and when this bug is fixed all those gens in pvp... YOU KNOW WHO YOU ARE!! I'm coming for you.. That is all.

Thanks if someone at least reads this understands and plans to fix it soon :3
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#10 Braska

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Posted 28 January 2012 - 08:50 AM

Enable Dark Illusion for GX Please! (Enable in WoE)

What is wrong with it? Don't get level 1 of the skill, the range on level 1 is bad (if I'm thinking of the right skill).

Edited by Braska, 30 January 2012 - 01:52 PM.

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#11 Susan

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Posted 28 January 2012 - 08:57 AM

hazy maze isnt working :P
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#12 Tigra

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Posted 28 January 2012 - 09:42 AM

There is a bigger issue with the Homunculus


Aside from the bugs that everyone else has reported, Bayeri's attacks are interruptable. Is this intentional? Since there's no way to continue cast (ie phen), this seems to pretty much make Bayeri useless.
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#13 razirazo

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Posted 28 January 2012 - 12:37 PM

There is a bigger issue with the Homunculus, most "status buff" skills seem to not work, like accelerated flight or mental change.

I fail to see how Homunculus status buff skills bug can be a bigger problem than flee bug.

I never actually rely on homunc for damage output. It is more useful as MVP and mob tank for its perfect dodge.

Edited by razirazo, 28 January 2012 - 12:43 PM.

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#14 Hakusho

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Posted 28 January 2012 - 01:59 PM

I don't know if this has been addressed or not but would it be possible to add an eden group npc in Amatsu somewheres near where the kafra is or around that area being that this town doesn't have one, this would allow people in that town to get to the eden map easier.
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#15 iiNote

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Posted 28 January 2012 - 02:13 PM

I don't know if this has been addressed or not but would it be possible to add an eden group npc in Amatsu somewheres near where the kafra is or around that area being that this town doesn't have one, this would allow people in that town to get to the eden map easier.

Even though there is one in the ninja HQ, I agree that it would help a whole lot more to have it near the Kafra.
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#16 Hakusho

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Posted 28 January 2012 - 02:16 PM

Ya that's what I was thinking.
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#17 Scott

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Posted 28 January 2012 - 04:21 PM

Fix it so Maximum Overthrust doesn't wear off on changing Headgears.
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#18 Ramen

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Posted 28 January 2012 - 04:52 PM

Any idea on when we might be getting the update that fixes the issue with traps becoming invisible when they aren't supposed to?
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#19 zplus

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Posted 28 January 2012 - 10:30 PM

Fix it so Maximum Overthrust doesn't wear off on changing Headgears.


So does spear dynamo wears off when changing head gear. /lame
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#20 zplus

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Posted 28 January 2012 - 10:31 PM

Can we please move the reset NPC in Eden into the kitchen please?

Edited by zplus, 28 January 2012 - 10:33 PM.

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#21 iZola

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Posted 28 January 2012 - 11:11 PM

Can we please move the reset NPC in Eden into the kitchen please?


This will only open space for more shops. ;\
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#22 CeruleanGamer

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Posted 29 January 2012 - 07:28 AM

Put 100 NPCs in Eden please so people can't vend/put chatrooms anywhere. Multiple copies of gramps NPC would be nice so I will not have any problems clicking him.
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#23 Heart

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Posted 29 January 2012 - 07:43 AM

I don't know if this has been addressed or not but would it be possible to add an eden group npc in Amatsu somewheres near where the kafra is or around that area being that this town doesn't have one, this would allow people in that town to get to the eden map easier.

theres once in amatsu, inside ninja job change place
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#24 Niji

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Posted 29 January 2012 - 07:43 AM

Put 100 NPCs in Eden please so people can't vend/put chatrooms anywhere. Multiple copies of gramps NPC would be nice so I will not have any problems clicking him.

or you could just make it so you can't vend there.
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#25 firewind

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Posted 29 January 2012 - 07:48 AM

Make a Floor for the Vends and Chats would be nice
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