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Block Piercing statuses.


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#1 Jumpluffspore

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Posted 17 February 2012 - 09:04 AM

There need to be more block-piercing statuses. At the moment, there's these few, that pierce, stumblebum, shield smash(whatever it's called), and provoke, Barbarian, Witch's Curse and Lightning Magnet(possibly? looking for tester) , along with net bind (ty storm) While there are some that cannot be blocked, these skills are blocked but they still inflict the status. In my opinion, statuses should still activate through block. Reason why this is somewhat necessary=> level 5 rocket punch on a target with 50% block=> 37.5% chance that it'll hit and stun. Level 10 rp=> 47.5% chance that it'll hit and stun. Even if you get a succesful rp through the block, it rarely stuns. This encourages clumsy play that crashes through hazards and being rewarded by playing poorly, instead of learning to dodge therats like rp.
I really feel like block piercing statuses won't be that big a change for fighter b/c they can power weave out of something like an rp, so there should be no complaints.

Edited by Jumpluffspore, 26 February 2012 - 11:49 AM.

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#2 Maronu

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Posted 25 February 2012 - 05:30 PM

Please apply this penetration to twins blocks as well. Having low cooldown skills that allow the class to move while being completely invincible a 3rd of the time seems pretty broken to me considering twins already have some of the best maneuverability in the game and are the only class that gets an extra character to use skills with and protect themselves with while running around. I barely even bother trying to rp twins.

And Heck, I'd love to see all blocking skills removed from the game entirely, but since I doubt Barunson will go that far, I support your idea.

Edited by Maronu, 25 February 2012 - 05:32 PM.

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#3 StormHaven

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Posted 25 February 2012 - 05:37 PM

Does netbind count? It's a root and bypasses block.
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#4 Jumpluffspore

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Posted 25 February 2012 - 06:46 PM

Does netbind count? It's a root and bypasses block.

Added. Thanks.
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#5 necoconeco

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Posted 26 February 2012 - 10:31 AM

Please apply this penetration to twins blocks as well. Having low cooldown skills that allow the class to move while being completely invincible a 3rd of the time seems pretty broken to me considering twins already have some of the best maneuverability in the game and are the only class that gets an extra character to use skills with and protect themselves with while running around. I barely even bother trying to rp twins.

And Heck, I'd love to see all blocking skills removed from the game entirely, but since I doubt Barunson will go that far, I support your idea.


The current block piercing and most super armor breaking skills already affect Weaving. I think the current amount we have is sufficient for the already good classes but I would like to see a little more for some of the "under performing" ones such as Destroyers and Savages Posted Image

Edited by necoconeco, 26 February 2012 - 10:56 AM.

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#6 Jumpluffspore

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Posted 26 February 2012 - 10:42 AM

The current block piercing and most super armor breaking skills already affect Weaving. I think the current amount we have is sufficient for the already good classes but I would like to see a little more for some of the under performing classes such as Destroyers and Savages Posted Image

one per class is enough yeah. It'd be nice if flash bang was reliable because it takes more skill to land than
all the stunning skills combined.
I personally don't mind fighter's block that much, this was directed more against paladins.

Edited by Jumpluffspore, 26 February 2012 - 10:45 AM.

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#7 StormHaven

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Posted 26 February 2012 - 11:16 AM

The current block piercing and most super armor breaking skills already affect Weaving. I think the current amount we have is sufficient for the already good classes but I would like to see a little more for some of the "under performing" ones such as Destroyers and Savages Posted Image


If only net bind actually stopped fighters from using weaving.
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#8 fyerolight

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Posted 26 February 2012 - 11:27 AM

Are Barbarian, Witch's Curse and Lightning Magnet affected by Block Rate?
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#9 Jumpluffspore

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Posted 26 February 2012 - 11:31 AM

Are Barbarian, Witch's Curse and Lightning Magnet affected by Block Rate?

Added thanks
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#10 StormHaven

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Posted 26 February 2012 - 11:32 AM

Are Barbarian, Witch's Curse and Lightning Magnet affected by Block Rate?


Barbarian and Witch's Curse can be blocked but not Evade.
Lighting Magnet can be both blocked and evaded I think.
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#11 fyerolight

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Posted 26 February 2012 - 11:43 AM

Barbarian and Witch's Curse can be blocked but not Evade.
Lighting Magnet can be both blocked and evaded I think.

Wow I did not know this.
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#12 necoconeco

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Posted 26 February 2012 - 12:21 PM

Barbarian and Witch's Curse can be blocked but not Evade.
Lighting Magnet can be both blocked and evaded I think.


Actually Barbarian, Witch's Curse, Quagmire, and Lightning Magnet are not affected/pierces/bypassed by block and are super armor breaking skills. Quagmire is the only skill among the four that's affected by evade(I think..and really isn't part of this discussion).

Wrath of Heaven only breaks super armor and does not block pierce.
Given their recent buffs, Invokers counter Twin Fighters so hard and can even beat Dragoons(which also is for another discussion)Posted Image

Edited by necoconeco, 26 February 2012 - 12:22 PM.

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#13 Rimmy

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Posted 27 February 2012 - 11:13 AM

Actually Barbarian, Witch's Curse, Quagmire, and Lightning Magnet are not affected/pierces/bypassed by block and are super armor breaking skills. Quagmire is the only skill among the four that's affected by evade(I think..and really isn't part of this discussion).


Hm, last time I tested Barbarian and Witch's Curse, Witch's would still fail sometimes even at level 5 (supposedly 100% hit rate) vs. blocking characters and Barb couldn't catch weaving fighters. I haven't been on too much recently but if they changed this then I think that was really unnecessary.

Also, pretty sure Quagmire isn't affected by evade, as I've seen it work almost every time even on ninjas with 350-400+ evade stacked. It's kind of a weird skill in that I believe it won't take effect on the target unless they are firmly planted with both feet on the ground when one of the ticks for the effect kicks in -- meaning that if you, say, use Barb to freeze a target just before or just after they jump, the lag between the use of the skill and the freeze taking effect will leave the game thinking the target is essentially in midair (b/c it's still technically in the middle of a jump animation) and Quagmire won't work on it, even if they visually appear to be on the ground. But as you said, not for this discussion.

Lightning Magnet is kind of weird, too -- I believe the "magnet" effect is really just a status effect and since pallies can escape using Barricade, it can fool users into thinking it's the block rate that's the cause, when in fact I think it's just that the status effect gets removed and for some reason never reapplies (although it seems most other status effects can reapply after Barricade's initial removal).
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