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Brasilis Murder Mystery


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#26 Helios0

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Posted 01 March 2012 - 08:04 PM

once you go through the sewer and enter brasilis dungeon 1 follow the LEFT WALL north along the waterfall to where the waterfall ends.. theres a wet mud spot on the ground
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#27 TheGuindo

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Posted 01 March 2012 - 08:17 PM

Found it! I kept clicking the wrong wet patch lmao 8|

Updated the walkthrough on iROwiki to reflect my experiences past where the previous walkthrough ended.
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#28 Helios0

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Posted 01 March 2012 - 08:31 PM

could u put a link to the iro wiki quest on here
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#29 TheGuindo

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Posted 01 March 2012 - 08:39 PM

Sure thing, here's the walkthrough: http://irowiki.org/w..._Murder_Mystery
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#30 Luckywhiterabbit

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Posted 01 March 2012 - 09:17 PM

So I got the key from the book case, but cannot put it in anything. Not the flags or the strange machine. Is my quest really borked?

Also, I Bwinged out of the instance and now cannot get back into the spooky room.

Are we going to be given some fix for this?

Edited by Luckywhiterabbit, 01 March 2012 - 09:53 PM.

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#31 Helios0

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Posted 01 March 2012 - 10:11 PM

oh i see theres 2 possible keys..


you can either get the bookcase key or the key under the peice of cloth on the desk

the bookcase messes up the quest n u have to start over by talking to the 1st npc

didnt notice that till my 3rd time

Edited by Helios0, 01 March 2012 - 10:38 PM.

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#32 Ralis

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Posted 01 March 2012 - 11:39 PM

I sent a list of fixed needed so hopefully that will be done tomorrow. I do apologize for the errors, a few were my fault (mostly stuff with NPC names / text) and I do have to sympathize with the scripters... Oda said it was like trying to crack the Da Vinci code. =(

- When in the house / maze, do not talk to the bookcase in the first room for now. Use the key on the table.

- When the Curator says he's giving you a reward... He's not, just talk to him again and the quest continues.

- If the statue does not react, wait for a bit and try again. Moving around the room seems to help too, as do different angles.

- When you get a command prompt after the Curator has finished talking, just relog to cancel it.

Edited by Ralis, 01 March 2012 - 11:41 PM.

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#33 ChrisWintermoon

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Posted 01 March 2012 - 11:47 PM

I sent a list of fixed needed so hopefully that will be done tomorrow. I do apologize for the errors, a few were my fault (mostly stuff with NPC names / text) and I do have to sympathize with the scripters... Oda said it was like trying to crack the Da Vinci code. =(

- When in the house / maze, do not talk to the bookcase in the first room for now. Use the key on the table.

- When the Curator says he's giving you a reward... He's not, just talk to him again and the quest continues.

- If the statue does not react, wait for a bit and try again. Moving around the room seems to help too, as do different angles.

- When you get a command prompt after the Curator has finished talking, just relog to cancel it.


I really dont want to sound like a bad and mean guy or try to be a smart guy but this quest and the way it works is really basic steps.
Its no where near to ,,cracking the Da Vinci Code".
It is a nice idea and I really appreciate the work and afford, however I highly advice to test those stuff before implementing it next time.
Even professional Scriper are doing some errors from time to time and you can mostly find and fix them by simple doing the quest at least once.
And for god sake, do not use the same variable over and over again in the complete script, that is causing most of the Bugs. Its also really a bad habbit of the scripter if he/she does not give the NPC's an default message when an Variable was given and the NPC isnt currently needed anymore or anymore at all. Its adviseable to let him repeat the last few sentenced or let him repeat some important stuff, just in case someone needs to put in some infos and forgot to write a word down...

just my 2 cents
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#34 Randomititiy

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Posted 01 March 2012 - 11:57 PM

just my 2 cents


Do not forget that even those of us who try and help people will actually ask them to repeat things because we might miss things

As my predecessor told me, you maybe good at what you do but sometimes you need to slow down and look at everything and check it several times over before you know if it will work or no.
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#35 Ralis

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Posted 02 March 2012 - 12:01 AM

There are over 100 variables in total, they were never repeated in what I wrote... The issue was that more needed to be added than what I originally put in so it's possible some of the numbers got messed up. For how linear most quests are, I'd say scripting this one was interesting. There are several different endings to the quest, and some of them overlap. The quest was designed to make you read and make you think, some recap might be nice but in general I wanted people to pay attention to everything.

Anyhow, fixes should be done tomorrow from what I heard so I'd try again after that.
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#36 Randomititiy

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Posted 02 March 2012 - 12:06 AM

There are over 100 variables in total, they were never repeated in what I wrote... The issue was that more needed to be added than what I originally put in so it's possible some of the numbers got messed up. For how linear most quests are, I'd say scripting this one was interesting. There are several different endings to the quest, and some of them overlap. The quest was designed to make you read and make you think, some recap might be nice but in general I wanted people to pay attention to everything.

Anyhow, fixes should be done tomorrow from what I heard so I'd try again after that.


If you want the honest truth if this is your first big quest I give you kudos, why? Simply because having done some scripting with SQL then switching to Python and add the only tiny bit of Java script I know, it is long and a tedious amount of lines and all of them have to connect just right or things happen like they do now some happen much worse, I mean yours can easily just walked around.

Well all in all I guess I am saying from all of us who are doing the quests, thank you for the effort you are all doing and thank you for trying your hardest

Or it might just me saying thank you
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#37 Ralis

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Posted 02 March 2012 - 12:10 AM

Scripting wasn't done by me, I just gave the dialog and variable numbers. =P Thanks all the same, though.
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#38 Randomititiy

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Posted 02 March 2012 - 12:15 AM

Ahhh well I hate writing dialog so I can give you kudos for that as well to me that part is dull and uninteresting but also the biggest needed part of any quest or skit, that is normally over looked or unrealized.

All I want to do is put it together and hope it works, lol probably why I get in trouble more often when I am told to actually work with scripts

Edited by Randomititiy, 02 March 2012 - 12:17 AM.

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#39 Rosenthrall

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Posted 02 March 2012 - 12:41 AM

There are over 100 variables in total, they were never repeated in what I wrote... The issue was that more needed to be added than what I originally put in so it's possible some of the numbers got messed up. For how linear most quests are, I'd say scripting this one was interesting. There are several different endings to the quest, and some of them overlap. The quest was designed to make you read and make you think, some recap might be nice but in general I wanted people to pay attention to everything.

Anyhow, fixes should be done tomorrow from what I heard so I'd try again after that.


Amazing quest even in spite of the bookshelf glitch (guess it's my fault for not reading the guide ahead of time. >_>). The scripting honestly didn't bother me, but that's prolly because I haven't the slightest clue about it.

Is there an estimated time as to when the aforementioned problems would be fixed? =D
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#40 Matsunoki

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Posted 02 March 2012 - 12:47 AM

damnit, I was going too fast and got the key from the bookcase.. hope this is fixed by tomorrow.
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#41 Helios0

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Posted 02 March 2012 - 01:54 AM

damnit, I was going too fast and got the key from the bookcase.. hope this is fixed by tomorrow.


you dont have to wait until tomorrow just talk to the agent in Brasilis that started the quest that causes the quest to reset to the begining

bah nvm it resets the quest but doesnt remove the choice you made in chosing the bookshelf or the cloth

Edited by Helios0, 02 March 2012 - 01:57 AM.

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#42 ChrisWintermoon

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Posted 02 March 2012 - 02:20 AM

Quests in RO are coded in C++

something like (Random and might be wrong on strcharinfo and ==)

NPC informations {

if (mama==1) {
mes "You feel like she is your mother but you know she isn't";
close;
}

mes "[Mama]";
mes "Yes, I am your mother";
next;
mes "+ strcharinfo(0) +";
mes "LIEEEES!!!!!";
set mama,1;
close;

}

SQL only comes into game when you want to code dynamic and ongoing Variables or edit smething on the char ingame but I highly doubt that SQL Queries got used here.
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#43 asayuu

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Posted 02 March 2012 - 03:04 AM

Hi eAthena script how are you? The Aegis [official system] is slighty different, but yes.

The longer the quest, higher the risk of errors. I'm going to do it later.
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#44 Rutana

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Posted 02 March 2012 - 06:08 AM

It is a nice idea and I really appreciate the work and afford, however I highly advice to test those stuff before implementing it next time.


Testing needs time, though, and this Quest was meant for the Brasilis Spotlight.
Not to mention that the time for writing the quest in time was rather short.
It's really hasty to write quests in time right now, because we're a very low amount of writers. If we were more and the quests could be written 1-2 month before their implementation (which is what I want to enable, but don't always work), there would be time enough for testing the quests...

and as asayuu said, scripting the RO quests is different then scripting P-Server quests :D
not to mention that we don't even have the knowledge of the whole scripting.
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#45 Jaye

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Posted 02 March 2012 - 06:44 AM

Testing needs time, though, and this Quest was meant for the Brasilis Spotlight.
Not to mention that the time for writing the quest in time was rather short.
It's really hasty to write quests in time right now, because we're a very low amount of writers. If we were more and the quests could be written 1-2 month before their implementation (which is what I want to enable, but don't always work), there would be time enough for testing the quests...

and as asayuu said, scripting the RO quests is different then scripting P-Server quests :D
not to mention that we don't even have the knowledge of the whole scripting.

This is what happens when iRO staff picks winners out of the fanbase and lets amateurs design quests rather than the parent company. Deal with it. I'd rather get reliable content than your best effort but there are people who do appreciate what you do, so the best thing you can do is not whine about it being too hard.
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#46 Rutana

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Posted 02 March 2012 - 06:55 AM

This is what happens when iRO staff picks winners out of the fanbase and lets amateurs design quests rather than the parent company. Deal with it. I'd rather get reliable content than your best effort but there are people who do appreciate what you do, so the best thing you can do is not whine about it being too hard.


Oh, I don't whine about it.
I just wanna state that there are things that can't be prevented from our side.
And I have no idea what you're talking about of "winners out of the fanbase" - this also was a hint that we can need more writers in the quest section. I definatly won't give up recruiting, you know :3
Besides - if you rather get "reliable content than our best affort", have fun with the 2nd Valentines Quest, which is bugged beyond repair from korea, - you don't need to do this one.
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#47 asayuu

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Posted 02 March 2012 - 07:01 AM

Testing needs time, though, and this Quest was meant for the Brasilis Spotlight.
Not to mention that the time for writing the quest in time was rather short.
It's really hasty to write quests in time right now, because we're a very low amount of writers. If we were more and the quests could be written 1-2 month before their implementation (which is what I want to enable, but don't always work), there would be time enough for testing the quests...

and as asayuu said, scripting the RO quests is different then scripting P-Server quests :D
not to mention that we don't even have the knowledge of the whole scripting.


Wrong on the bolded part. The problem is something else I don't want to state on this topic. This can be part of the problem, but it is not the real problem.
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#48 aurorasogna

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Posted 02 March 2012 - 11:03 AM

I sent a list of fixed needed so hopefully that will be done tomorrow. I do apologize for the errors, a few were my fault (mostly stuff with NPC names / text) and I do have to sympathize with the scripters... Oda said it was like trying to crack the Da Vinci code. =(

- When in the house / maze, do not talk to the bookcase in the first room for now. Use the key on the table.



I made the quest twice. The first time ( with my sura) i used the key from the bookcase, the second time (with my alche) i used the key on the table. The problem is that both times it didn'd work. I'm still in the house and if i try to talk with the flag ( in the first case) or with the strage device ( second time ) nothing happens. I don't know which is the problem but it seems to me bugged in both case.

Edited by aurorasogna, 02 March 2012 - 11:08 AM.

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#49 TheGuindo

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Posted 02 March 2012 - 11:09 AM

I think it's actually random which room the key works in. I got it from the table both times and needed to go to the flag room both times. If it doesn't work for you, try the other room.
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#50 Matsunoki

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Posted 02 March 2012 - 01:41 PM

please let us know when this gets fixed, so those who screwed it up can continue it!
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