So what happened to my Summoner?
#1
Posted 15 March 2012 - 02:44 PM
Only VIP or "faked VIP" (with a reset stone for 3 days) can actually do the summoning.
Cost to summon is some Eden Merit Badges and 1 item from the MVP
Summoning character talks to wisp with entire party in the tower area.
Goes into the summoning room, immediately your party can talk to wisp to come in, 15 minute and 3 hour timer start then
Minions are all around, clear wave 1 and 2 of the minions to have MVP spawn within 15 minutes
In the end this should all be instanced (so no waiting in line)
Bad news is there was an entire build we were testing that won't work properly with instances, so quite a bit of redo is necessary to get it to public testability. This is what has caused the 1 week delay. I do not have an eta that I trust right now on the summoner test. It is being worked on today, and we'll see where we go from there.
#2
Posted 15 March 2012 - 02:59 PM
#3
Posted 15 March 2012 - 03:05 PM
#4
Posted 15 March 2012 - 03:25 PM
#5
Posted 15 March 2012 - 03:43 PM
So the only difference is a wave of monsters and maybe the summoning items?
Yes, and people are complaining they can't solo anymore.
#6
Posted 15 March 2012 - 03:53 PM
Edited by iiNote, 15 March 2012 - 03:53 PM.
#7
Posted 15 March 2012 - 03:54 PM
#8
Posted 15 March 2012 - 03:58 PM
Also no wait time, and more party oriented. The intention of the summoner was to be a group activity, it is still soloable but it raises the bar due to time (not lethality). The instancing gives us a good means for hte future expansion of it because there is no chance of wait lines.
#9
Posted 15 March 2012 - 04:10 PM
Also like the fact that the wait time is lower, though it seems like it may be back to like how it was when it didn't take EMB, so only people that camped the real mvps could then summon their own free mvps again after that.
#10
Posted 15 March 2012 - 04:17 PM
#11
Posted 15 March 2012 - 04:18 PM
#12
Posted 15 March 2012 - 04:21 PM
#13
Posted 15 March 2012 - 04:22 PM
I never got to use the old Summoner cause of those tokens I needed.
#14
Posted 15 March 2012 - 04:27 PM
#15
Posted 15 March 2012 - 04:29 PM
The concept is interesting but you might want to look into the additional fee issue. I would rather double the merits intake but on top of that requiring a certain token of that MvP will just make the new summoner more oriented towards those MvP campers in the fields. So please look into the additional token part other than that the plan is appealing.
#16
Posted 15 March 2012 - 04:39 PM
The time is more flexible, the cost is a little different, requiring a token from that MVP in addition to the EMB.
This has me worried. I know you didn't want field hunting to be phased out (let's be honest, it totally hasn't), but requiring a specific drop from that MvP means that there's only a few individuals who will end up benefiting from this change. As everyone else has been pointing out, the ones who have the ability to camp MvPs all day will end up collecting all these tokens, and will essentially have control over the system: they'll be able to use the new summoner at their leisure, or they control the market prices on the tokens. Meanwhile, everyone else will essentially either be forced to buy from them, or they'll have to get lucky and kill a specific MvP (if they even have a class to do it with). It makes sense if you want to try to help the game economy, but again, it's pretty much putting all that control into the hands of a few certain groups.
I'd say I play rather casually, and the old summoner system worked just fine imo: a 10 hour cooldown meant I could only realistically do 1 summon a day, which fit perfectly into my schedule. I'm not asking to keep the old system in, nor am I opposing the new system. However, as an alternative, maybe you can add in an option to summon without the MvP token requirement, but with more merit badges instead? This gives many others an opportunity to use the new summoner as well.
#17
Posted 15 March 2012 - 05:04 PM
So, for example, it could play out like this:
1. Start with EMB only; no tokens.
2. Start MVP instance using EMB only, collect MVP token.
3. Wait 10-23 hour (penalty) for summoning without token.
4. Start MVP instance using EMB + Token.
5. Wait 3 hours for summoning with token.
6. Go to 2 if no token drops, else 4.
#18
Posted 15 March 2012 - 05:07 PM
#19
Posted 15 March 2012 - 06:19 PM
If you don't and still wants to summon MVP, buy the required MVP drop from player. If you are too cheapo to buy them because they are overpriced (used to cost 500k - 1m per item), hunt that MVP normally for a start. But, you'll qq that there are competitors with god items and can't win...
Anyway, it would be great that the required item is a 50% drop from MVP (or change them to 50% drop rate). Since, (example) getting tiger skin to summon Eddga is not a hassle but getting Ora Ora (8% drop according to irowiki) to summon GTB is a pain! However, the problem is solved if any items drop by the MVP is acceptable (common item like elu, opb shouldnt be included).
Is it confirmed that the cd will be 3hrs instead of 10? Perhaps should just keep the 10hrs cd or make it 6hrs cd. I am sure that anyone that solo MVP will be able to kill 2 waves of minions.
#20
Posted 15 March 2012 - 06:58 PM
#21
Posted 15 March 2012 - 07:02 PM
#22
Posted 15 March 2012 - 07:11 PM
This is a good example of over-complicating something which doesn't need to be changed. The MVP summoner was already good and popular. If you want to add another mvp-related instance minigame, then make it something separate and leave the old MVP summoner alone, I say.
Instanced MVP hunts could have a smaller cooldown, be less costly, etc at the expense of being hard to solo.
Come on Heim, you can clearly see that people don't want this. If anything, please reconsider the new 'mvp token' summoning requirement. I'd begrudgingly be ready to give this new system a go if I could still use merit badges to summon and not have to blow 3m every time on a piece of rosetta stone or whatever item is being sold at inflated prices by Suras and Genetics who camp and one-shot MVP's in their natural habitats.
Edited by Luckywhiterabbit, 15 March 2012 - 07:14 PM.
#23
Posted 15 March 2012 - 07:18 PM
MVPs in like, go in solo, kill the MVP in seconds, logout to save HE gum are really sad. I hope that the new summoning ends being a new fun option to poke with a small group once in a while.
Also, I think the requirement of the drop would block many players from using the summoner. It would be better if the limit is the EMB badge cost and the instance difficulty, not the extra requirement drops.
#24
Posted 15 March 2012 - 07:22 PM
#25
Posted 15 March 2012 - 07:25 PM
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