Fair enough, I do agree SC have limited pvm capabilities now. But when I first heard about the balance patch, I came up with all the ideas I could. Shadow spell with renovatio is the best solo choice I found, without deviating from most WoE stat builds (~100 vit/dex/agi/int) But in reality, it could be a very long time or never before we see changes.I have a 140 chaser myself, I like the class, but I would like to see some buffs to its pvm flexibility and enjoyment.
Buff Shadow Chasers' PvM Capabilities!
#176
Posted 17 April 2012 - 12:14 PM
#177
Posted 12 June 2012 - 06:33 AM
> Make new gear
> Change player skills
> Change monster skills (make more level 10 versions of skills available for copying)
> Change monster maps/spawn so that single target killing becomes effective for leveling
Making new gear (or making existing gear more useful) seems the easiest route...as iRO already modifies/makes gear.
**O i didn't realize there was a new gear thread already going. SC's it's in our best interest to spam this thread ;p
http://forums.warpportal.com/index.php?/topic/79084-team-inubashiri-headgear-package-preview/
kRO may never fix this issue, and if they do we'll still have to wait a year or so before it's useful. That's too long to wait to play a class...so telling us to wait for kRO to make mora sets or non trash SC gear is basically telling us to play a different class or a different game.
Edited by Rumm, 12 June 2012 - 06:48 AM.
#178
Posted 12 June 2012 - 08:42 AM
I have provided my feedback to Inubashiri, regarding what kinds of buff that would help SC's.
I appreciate the team for doing that, but I personally lost excitement when I read that it may take up to a year to get the gears implemented. If nothing has changed to shadow chaser by the time the gears implemented, I might have already quit the game. I have no interest playing other classes.
kRO had this on their kafra shop, information is taken from irowiki forums:
Lakuma [1]
Every 3 refine adds ATK, MATK + 40.
If refined to +6 or higher, damage vs medium size monsters + 8%. Has a chance for 5 seconds to ignore the weapon size penalty.
If refined to +9 or higher, damage vs medium size monsters + 20%.
If refined to +12 or higher, the weapon size penalty is completely negated.
[Additional options for Gold Netcafe players]
Every attack recovers 1sp. Adds damage vs medium size monsters + 5%.
If refined to +8 or higher, the weapon size penalty is completely negated.
If refined to +9 or higher, has a low chance of increasing the SP recovery by 2 for 5 seconds.
Type: Dagger / Atk 45 / Weight 65 / Attribute Neutral / Weapon Lv 3 / Req Lv 1 / Req Job: Novice, Swordsman, Mage, Merchant, Thief Types, Soul Linker, Ninja
Edited by xFireize, 12 June 2012 - 08:44 AM.
#179
Posted 12 June 2012 - 11:13 AM
#180
Posted 12 June 2012 - 11:13 AM
Scarlet Nail doesn't even have a slot and has slightly higher Matk than any other dagger/sword with Matk.
Edited by GuardianTK, 12 June 2012 - 11:15 AM.
#181
Posted 12 June 2012 - 01:00 PM
#182
Posted 12 June 2012 - 01:30 PM
That bow dropped in Bio4 for Chasers is nothing but crap. Orc Archer Bow and Steel Arrow combo will still top it. Especially considering how Triangle Shot will still be trash with that bow.
Scarlet Nail doesn't even have a slot and has slightly higher Matk than any other dagger/sword with Matk.
But most shadow spell chasers nowadays are stuck with ancient daggers and bazeralds. Those nails have 160 ATK + 80 MATK, so they would work well for those who have STR, plus they have fire/wind element. I use fire-endowed Grimtooth in scaraba and it works well.
In my opinion, STR > INT = Shadow Spell Chaser, INT > STR = Hindsight Sorcerers. I don't even think they care about STR.
*sign fixed. thx, kentoriyama.
Edited by xFireize, 12 June 2012 - 02:03 PM.
#183
Posted 12 June 2012 - 01:58 PM
Side note: And do people even make hindsight sorcs? Spell fist kind of invalidates that, and traditional caster/AoE is even better.
#184
Posted 12 June 2012 - 02:14 PM
#185
Posted 12 June 2012 - 06:12 PM
Edited by GuardianTK, 12 June 2012 - 06:13 PM.
#186
Posted 12 June 2012 - 09:42 PM
Tho honestly if we are going to fix SC I'd first like to see stalker skills get fixed (why is a non-implemented skill a pre-req? that's just absurd), and vulture's eye/double strafe should not cost the # of skill points for stalker/rogue as it should for archer. They should ahve some kind of variant on it that is 5 levels each or something like that.
Chasers should DEFINITELY be allowed to use skills while invisible -- how can ranger's get that while camo (and damage boost) but the INVISIBILITY SPECIALIST class in the game can't. Blargh.
I am curious what the Team Inubashaya (sp?) headgear for SC will do, assuming those items are ever implemented.
Unrelated note: LOL@gigantic lance.
Edited by mikayel, 12 June 2012 - 09:45 PM.
#187
Posted 12 June 2012 - 10:27 PM
That's funny, my RG levels just fine.
That's what I was thinking, Nogg2 Ti and I got up to 110 in less than the time for my BMx3 to wear off.
Yea ok, RKs and RGs are ridiculously easy to level, My RK annihilates anything that comes near him, has a 250 ATK weapon and has parry. He can't freaking die.
SCs? They are very painful to level right now, it takes a ton of SP to use AS and not being able to use a shield makes them roll over pretty damn fast. Im Currently shadow spell, it's ok but it only going to get hardly when i get near 120s!!
Maybe when that Matk Dagger (forgot the name to it, it gains like 20-30 ATK and MATK for every 3 upgrades on it) comes out it would make it worthwhile but right now, SC need something to HELP THEM TO LEVEL WITH. Not to use in PVP/WOE.
#188
Posted 13 June 2012 - 05:33 AM
Use a Salamander Card with MS, it's pretty niceStr build Shadow Spells are more for eliminating single targets quicker. The draw behind Shadow Spell is its ability to do damage with the spells. If you're not looking to do more damage with your spells, it's your melee attacks on top of other skills. God forbid Chasers from being allowed to be half as strong as Wizards on a Skullcap combo when using Stormgust 10. Note that we're allowed a maximum of Lv5 autocasted spells for Shadow Spell.
#189
Posted 13 June 2012 - 09:47 AM
Who doesn't know about Salamander card? Doesn't exactly help with SG. Good luck on a Thor monster turn in when Warlocks using even a single SG with Release is doing more damage with Eden staffs than a Chaser using a Matk-based dagger/sword.Use a Salamander Card with MS, it's pretty nice
#190
Posted 13 June 2012 - 10:08 AM
Chasers should DEFINITELY be allowed to use skills while invisible -- how can ranger's get that while camo (and damage boost) but the INVISIBILITY SPECIALIST class in the game can't. Blargh.
I still think that chasers shouldn't be able to use skills in invisibility form. We are not target-able in invisibility form, CMIIW. Plus, I'm over comparing SCs to other classes, there's just no end to it. If we are allowed to use skills in invisibility form, masquerade skills will be too lethal.
The one thing that made me crazy about invisibility is it requires 42 Job Level points(Lv 10 reproduce and Shadow Spell) to get it lvl 5. We have to go to the masquerade tree skills to get it, which is not related at all to the frickin invisibility skill.
Edited by xFireize, 13 June 2012 - 10:12 AM.
#191
Posted 13 June 2012 - 10:26 AM
If there's anything they should fix about Invisibility is to give it the option for toggling.
Edited by GuardianTK, 13 June 2012 - 10:27 AM.
#192
Posted 13 June 2012 - 01:33 PM
I agree about the goggling but I can also understand it as kind of a last-ditch effort (similar to the knight's Frenzy, though that can be dispelled).
#193
Posted 13 June 2012 - 03:49 PM
The dagger that I mentioned above might be the one you're talking about, called Lakuma. It's a kafra shop item, dunno if they are gonna sell that or keep renting those garbage weapons like Counter Dagger, Cutlas, etc.Maybe when that Matk Dagger (forgot the name to it, it gains like 20-30 ATK and MATK for every 3 upgrades on it) comes out it would make it worthwhile but right now, SC need something to HELP THEM TO LEVEL WITH. Not to use in PVP/WOE.
#194
Posted 13 June 2012 - 07:59 PM
#195
Posted 14 June 2012 - 05:09 AM
#196
Posted 14 June 2012 - 05:21 AM
Yeah you're probably right, no one uses hindsight anymore.
Hindsight is only good if you have a Soul Linker who goes with you wherever you go.
#197
Posted 14 June 2012 - 05:30 AM
Invisibility doesn't help chasers pvm issues. Here's a thought, what about a card or equipment that makes feint bomb do decent pvm damage.
The toggling feature will help PvM a bit actually. I mean, my spell chaser doesn't really use any skills except buffs like duple light and shadow spell. My SP is conserved too well. Still won't be as lethal as Camouflage, but ya know, at least it could be the THIRD (Fourth at most?!) skill that we can use for PvM.
Do we need to move this thread to Proposals and Suggestions? It seems that nothing has happened since this thread was created.
Edited by xFireize, 14 June 2012 - 05:08 PM.
#198
Posted 15 June 2012 - 12:29 AM
On a vaguely related note, is anyone familiar with the correct Triangle Shot formula? Using irowiki's stat calculator gives me an error in damage output for triangle shot.
#199
Posted 16 June 2012 - 06:45 AM
#200
Posted 16 June 2012 - 02:36 PM
Awesome, a gear dependent stat dependent skill that barely lives up to an eden-equipped hundred spears.
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