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Buff Shadow Chasers' PvM Capabilities!


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#176 kentoriyama

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Posted 17 April 2012 - 12:14 PM

I have a 140 chaser myself, I like the class, but I would like to see some buffs to its pvm flexibility and enjoyment.

Fair enough, I do agree SC have limited pvm capabilities now. But when I first heard about the balance patch, I came up with all the ideas I could. Shadow spell with renovatio is the best solo choice I found, without deviating from most WoE stat builds (~100 vit/dex/agi/int) But in reality, it could be a very long time or never before we see changes.
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#177 Rumm

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Posted 12 June 2012 - 06:33 AM

After skimming this topic the only way to fix SC's leveling (WHICH SUCKS, i'm like stuck at 129) is to

> Make new gear
> Change player skills
> Change monster skills (make more level 10 versions of skills available for copying)

> Change monster maps/spawn so that single target killing becomes effective for leveling

Making new gear (or making existing gear more useful) seems the easiest route...as iRO already modifies/makes gear.


**O i didn't realize there was a new gear thread already going. SC's it's in our best interest to spam this thread ;p

http://forums.warpportal.com/index.php?/topic/79084-team-inubashiri-headgear-package-preview/

kRO may never fix this issue, and if they do we'll still have to wait a year or so before it's useful. That's too long to wait to play a class...so telling us to wait for kRO to make mora sets or non trash SC gear is basically telling us to play a different class or a different game.

Edited by Rumm, 12 June 2012 - 06:48 AM.

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#178 xFireize

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Posted 12 June 2012 - 08:42 AM

Bio 4 will drop some stuff that SC's can use. A bow that boosts triangle shot and a pair of elemental daggers with MATK. Hopefully those gears will help us a bit.

I have provided my feedback to Inubashiri, regarding what kinds of buff that would help SC's.
I appreciate the team for doing that, but I personally lost excitement when I read that it may take up to a year to get the gears implemented. If nothing has changed to shadow chaser by the time the gears implemented, I might have already quit the game. I have no interest playing other classes. :p_swt:

kRO had this on their kafra shop, information is taken from irowiki forums:

Lakuma [1]

Every 3 refine adds ATK, MATK + 40.
If refined to +6 or higher, damage vs medium size monsters + 8%. Has a chance for 5 seconds to ignore the weapon size penalty.
If refined to +9 or higher, damage vs medium size monsters + 20%.
If refined to +12 or higher, the weapon size penalty is completely negated.

[Additional options for Gold Netcafe players]
Every attack recovers 1sp. Adds damage vs medium size monsters + 5%.
If refined to +8 or higher, the weapon size penalty is completely negated.
If refined to +9 or higher, has a low chance of increasing the SP recovery by 2 for 5 seconds.

Type: Dagger / Atk 45 / Weight 65 / Attribute Neutral / Weapon Lv 3 / Req Lv 1 / Req Job: Novice, Swordsman, Mage, Merchant, Thief Types, Soul Linker, Ninja


Edited by xFireize, 12 June 2012 - 08:44 AM.

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#179 IronPlushy

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Posted 12 June 2012 - 11:13 AM

JFC the last post was two months old. WTF is wrong with you?
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#180 GuardianTK

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Posted 12 June 2012 - 11:13 AM

That bow dropped in Bio4 for Chasers is nothing but crap. Orc Archer Bow and Steel Arrow combo will still top it. Especially considering how Triangle Shot will still be trash with that bow.

Scarlet Nail doesn't even have a slot and has slightly higher Matk than any other dagger/sword with Matk.

Edited by GuardianTK, 12 June 2012 - 11:15 AM.

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#181 kentoriyama

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Posted 12 June 2012 - 01:00 PM

Heaven forbid someone make a Str build chaser. . .
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#182 xFireize

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Posted 12 June 2012 - 01:30 PM

My build prioritizes STR than INT. :p_smile:

That bow dropped in Bio4 for Chasers is nothing but crap. Orc Archer Bow and Steel Arrow combo will still top it. Especially considering how Triangle Shot will still be trash with that bow.

Scarlet Nail doesn't even have a slot and has slightly higher Matk than any other dagger/sword with Matk.


But most shadow spell chasers nowadays are stuck with ancient daggers and bazeralds. Those nails have 160 ATK + 80 MATK, so they would work well for those who have STR, plus they have fire/wind element. I use fire-endowed Grimtooth in scaraba and it works well.

In my opinion, STR > INT = Shadow Spell Chaser, INT > STR = Hindsight Sorcerers. I don't even think they care about STR.

*sign fixed. thx, kentoriyama. :p_smile:

Edited by xFireize, 12 June 2012 - 02:03 PM.

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#183 kentoriyama

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Posted 12 June 2012 - 01:58 PM

I shadow spell fine with 1 str. Of course I've geared him specifically for that purpose when I heard about the balance. You have your greater than less than signs mixed.

Side note: And do people even make hindsight sorcs? Spell fist kind of invalidates that, and traditional caster/AoE is even better.
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#184 xFireize

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Posted 12 June 2012 - 02:14 PM

Yeah you're probably right, no one uses hindsight anymore. :p_swt:
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#185 GuardianTK

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Posted 12 June 2012 - 06:12 PM

Str build Shadow Spells are more for eliminating single targets quicker. The draw behind Shadow Spell is its ability to do damage with the spells. If you're not looking to do more damage with your spells, it's your melee attacks on top of other skills. God forbid Chasers from being allowed to be half as strong as Wizards on a Skullcap combo when using Stormgust 10. Note that we're allowed a maximum of Lv5 autocasted spells for Shadow Spell.

Edited by GuardianTK, 12 June 2012 - 06:13 PM.

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#186 mikayel

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Posted 12 June 2012 - 09:42 PM

The Chu Ko Nu sounds neat but its not really all that viable save for triangle shot spamming, which isn't a bad thing in and of itself, but it does mean that if you go bow chaser you are stuck to single targeting with that skill. This could be fine if SC's had a specific schtick in regards to single-target archery but it's just not going to be that effective unless you have very very specific gear (bsb, porcellio, overupgraded weapon, anything that adds atk pre skill multiplier) Otherwise for AS, OAB+Steel arrow still does more damage than Chu Ko Nu (even with 2 archer skel cards).

Tho honestly if we are going to fix SC I'd first like to see stalker skills get fixed (why is a non-implemented skill a pre-req? that's just absurd), and vulture's eye/double strafe should not cost the # of skill points for stalker/rogue as it should for archer. They should ahve some kind of variant on it that is 5 levels each or something like that.

Chasers should DEFINITELY be allowed to use skills while invisible -- how can ranger's get that while camo (and damage boost) but the INVISIBILITY SPECIALIST class in the game can't. Blargh.

I am curious what the Team Inubashaya (sp?) headgear for SC will do, assuming those items are ever implemented.

Unrelated note: LOL@gigantic lance.

Edited by mikayel, 12 June 2012 - 09:45 PM.

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#187 Serigeese

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Posted 12 June 2012 - 10:27 PM

That's funny, my RG levels just fine.


That's what I was thinking, Nogg2 Ti and I got up to 110 in less than the time for my BMx3 to wear off.

Yea ok, RKs and RGs are ridiculously easy to level, My RK annihilates anything that comes near him, has a 250 ATK weapon and has parry. He can't freaking die.

SCs? They are very painful to level right now, it takes a ton of SP to use AS and not being able to use a shield makes them roll over pretty damn fast. Im Currently shadow spell, it's ok but it only going to get hardly when i get near 120s!!

Maybe when that Matk Dagger (forgot the name to it, it gains like 20-30 ATK and MATK for every 3 upgrades on it) comes out it would make it worthwhile but right now, SC need something to HELP THEM TO LEVEL WITH. Not to use in PVP/WOE.
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#188 kentoriyama

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Posted 13 June 2012 - 05:33 AM

Str build Shadow Spells are more for eliminating single targets quicker. The draw behind Shadow Spell is its ability to do damage with the spells. If you're not looking to do more damage with your spells, it's your melee attacks on top of other skills. God forbid Chasers from being allowed to be half as strong as Wizards on a Skullcap combo when using Stormgust 10. Note that we're allowed a maximum of Lv5 autocasted spells for Shadow Spell.

Use a Salamander Card with MS, it's pretty nice
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#189 GuardianTK

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Posted 13 June 2012 - 09:47 AM

Use a Salamander Card with MS, it's pretty nice

Who doesn't know about Salamander card? Doesn't exactly help with SG. Good luck on a Thor monster turn in when Warlocks using even a single SG with Release is doing more damage with Eden staffs than a Chaser using a Matk-based dagger/sword.
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#190 xFireize

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Posted 13 June 2012 - 10:08 AM

Chasers should DEFINITELY be allowed to use skills while invisible -- how can ranger's get that while camo (and damage boost) but the INVISIBILITY SPECIALIST class in the game can't. Blargh.


I still think that chasers shouldn't be able to use skills in invisibility form. We are not target-able in invisibility form, CMIIW. Plus, I'm over comparing SCs to other classes, there's just no end to it. If we are allowed to use skills in invisibility form, masquerade skills will be too lethal.

The one thing that made me crazy about invisibility is it requires 42 Job Level points(Lv 10 reproduce and Shadow Spell) to get it lvl 5. We have to go to the masquerade tree skills to get it, which is not related at all to the frickin invisibility skill.

Edited by xFireize, 13 June 2012 - 10:12 AM.

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#191 GuardianTK

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Posted 13 June 2012 - 10:26 AM

Shadow Form works with Invisibility. There's your skill use while in Invisibility. Being able to use Masquerades and such would be far too OP, even if you can't toggle in and out of Invisibility. Rangers can be targeted while in Camo. Chasers cannot. Both can be hurt by non-targeting AoE's though. In this case, Chasers cannot use items while in Invisibility.

If there's anything they should fix about Invisibility is to give it the option for toggling.

Edited by GuardianTK, 13 June 2012 - 10:27 AM.

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#192 mikayel

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Posted 13 June 2012 - 01:33 PM

I wasn't thinking of Masquerades, I was thinking of intimidated and reproduced skills to be honest.

I agree about the goggling but I can also understand it as kind of a last-ditch effort (similar to the knight's Frenzy, though that can be dispelled).
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#193 xFireize

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Posted 13 June 2012 - 03:49 PM

I don't think it's powerful enough to be a last-ditch effort like frenzy. I mean, most classes have AoE ground-target skills don't they?

Maybe when that Matk Dagger (forgot the name to it, it gains like 20-30 ATK and MATK for every 3 upgrades on it) comes out it would make it worthwhile but right now, SC need something to HELP THEM TO LEVEL WITH. Not to use in PVP/WOE.

The dagger that I mentioned above might be the one you're talking about, called Lakuma. It's a kafra shop item, dunno if they are gonna sell that or keep renting those garbage weapons like Counter Dagger, Cutlas, etc.
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#194 mikayel

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Posted 13 June 2012 - 07:59 PM

They do, but what other way is there to conceive of a skill that won't let you out of it once invoked?
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#195 Rumm

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Posted 14 June 2012 - 05:09 AM

Invisibility doesn't help chasers pvm issues. Here's a thought, what about a card or equipment that makes feint bomb do decent pvm damage.
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#196 CeruleanGamer

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Posted 14 June 2012 - 05:21 AM

Yeah you're probably right, no one uses hindsight anymore. :p_swt:


Hindsight is only good if you have a Soul Linker who goes with you wherever you go.
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#197 xFireize

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Posted 14 June 2012 - 05:30 AM

Invisibility doesn't help chasers pvm issues. Here's a thought, what about a card or equipment that makes feint bomb do decent pvm damage.


The toggling feature will help PvM a bit actually. I mean, my spell chaser doesn't really use any skills except buffs like duple light and shadow spell. My SP is conserved too well. Still won't be as lethal as Camouflage, but ya know, at least it could be the THIRD (Fourth at most?!) skill that we can use for PvM.

Do we need to move this thread to Proposals and Suggestions? It seems that nothing has happened since this thread was created.

Edited by xFireize, 14 June 2012 - 05:08 PM.

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#198 mikayel

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Posted 15 June 2012 - 12:29 AM

Pure efficacy aside there is also something to be said about having a class work in a manner that is consistent with its theme.

On a vaguely related note, is anyone familiar with the correct Triangle Shot formula? Using irowiki's stat calculator gives me an error in damage output for triangle shot.
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#199 Kadelia

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Posted 16 June 2012 - 06:45 AM

Wiki description does seem way out of date. I don't know the actual formula, but Its like (700 * (1+agi/200))% or something. If you have ~100 AGI it does around 1000% damage. Which isn't a lot-- like 9~12k on most monsters.
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#200 mikayel

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Posted 16 June 2012 - 02:36 PM

So even with an over upgraded double king-bird Chu Ko Nu (30% extra damage) we're looking at like 15-16k damage.

Awesome, a gear dependent stat dependent skill that barely lives up to an eden-equipped hundred spears.
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