Why would you even choose a wanderer vs a sura in the first place. Try an RK vs a Sura both with godly equips
Enough with nerf sura but justice for performers
Stop dodging the question.
If they buff performers, I don't care about how the sura stay. The sura must be godly geared or on low hp to oneshot me anyways.
The problem on the sura is the lack of delay on GoH. 1 second is too few for the 0.25s cast time [variable reduction drops that high] and the > 20k damage in woe. Fist were stronger but slower, even on pre-balance. At least 5 seconds to reprepare fist, and around 2s cast time if you have no kvm fist. Come on, the skill is too fast. In strings you can oneshot and have something like 90k dps. Impossible to react and still pot. Chasers don't copy Flip Tatami anyways.
@Kraven (or anyone talking about FBH)
I would give it to a warlock instead of a sorcerer. Sometimes a sure oneshot on a key player [On TV or CL spam] is more important than one AOE spam to filter people. It's the same case as GoH vs Arrow Storm. We can say a sorcerer does well on FBH, but a warlock does it better.
@Topic:
I'm sure "buff performers and chasers" is WAY more important than "nerf suras". Why does some classes have better disables than a support/disable class? AND YET THEY HAVE BETTER DPS TOO [I'm talking about genetic, warlock and sorcerer. Sura has only CC for that...]
The bard x dancer thing exists since pre-renewal. The difference is, some renewal mechanics made strings ultrauseful, and all the other performer skills got worthless. Even Mental Sensing. Though wanting the devs to review bard/dancer skills may be too much.
Enough buffs for now:
1- Let all buffs stack. Choosing between Swing and Windmill is pointless. Guess what would happen if a priest had to choose between Bless and Agi, and the buffs being unable to stack. This is the actual problem with performers.
2- Remove the INT immunity of Deep Sleep Lullaby. In WOE I catch only GX and Ranger. At worst, change it to a LUK (or AGI) immunity. I want to DSL a sura and see it work! Normal Sleep is scarier than Deep Sleep on post-balance.
3- Make stun immunity being a combination of 2 120 stats. VIT/LUK or VIT/INT or VIT/DEX.
4- Make all status effects having a 5% chance unnaffected by stats, only by equipment.
I'm not familiar with how Archer Skel stacks with the WW set, so I mostly assumed the AS card would be the default. For any other class that uses ranged attacks though, an AS card is most certainly the best in this regard.
Be sure to do some damage tests with your CEB using Maximize Power though. I'd like to know if the ranged damage increase for it has been fixed or not.
White Wing Set [Without upgrades on the armor] = 33% ranged.
Elven Bow = 50% ranged.
Upgrades on armor... +10? = 20% ranged.
More 10% makes no difference, it's better to add new mods. One of them is Bloody. Probably Tendrilion on +12 could work too, excluding MVP cards.
Edited by asayuu, 26 March 2012 - 05:22 AM.