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Feedback Request- State of the Game


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#1 Hastur

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Posted 28 March 2012 - 06:00 PM

So in case you haven't seen the blog post yet, visit the blog here: http://blog.gravityus.com/?p=2374

This blog, has a rough developmental plan for the first half of 2012 straight from the devs, this also includes a special message from our Dragon Saga producer!

This thread has been opened for feedback regarding this blog post. As always we'll be collecting this data and forwarding it to our development team.

Have more to say? Help us collect more feedback:
Feedback on Favorite BigWheel/Mixboard Costume
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#2 Kazu731

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Posted 28 March 2012 - 06:21 PM

I'll go in order here:

1. Easter Event
I like the idea of new riding pets and think they were successful for Halloween as well. However I am not a fan of these events that simply encourage logging on. These bore most high level players.

2. Lovelove PvP Mode
This looks fun and exciting. I do not PvP very much so I cannot comment on this in terms of balance.

3. Community Dungeon
This is what excites me the most! I have very high expectations for this. I am hoping that these in-game rewards include equipment and sets and worthwhile items. This dungeon sounds incredibly similar to the Element Dungeons which I believe are a waste of time and not very enticing. I would like for this to be a large hub with level brackets and a great variety of monsters and bosses with moderate challenge and decent rewards. I also am fearful of there being too much lag as in old Van Cliff [Chapter 1] and the Element Dungeons.

4. Domination PvP Mode
See Lovelove PvP mode.

5. Skill Combo Update
This also excites me! I am wondering if this will balance skill usage and damage. I would like for these combos to increase skill damage if possible to reach a higher output to make Black Claw Nest more balanced. Currently not many classes can deal out enough damage to sufficiently kill Elga in time aside from a Ninja with a Dragoon. I hope this skill combo dynamic brings up the damage to make other classes more viable, but keeps the gameplay fun and interesting. Overall I like this idea and have high hopes for it.

6. Class Balance Update
This also sounds great. I do not PvP but I am very annoyed that Strength and Intelligence do not help much as stats. I hope this update has taken into consideration the Game Balance Summit from months ago.

7. Graphics Update
Sounds awesome! Can't wait to see it.

8. Guild Emporia League
This sounds like an interesting change.

9. Player Challenge Event
This sounds like it could be very fun or very boring. I do not want this to be simple like doing your Daily Hunter G quests every day of the week for a moderately useless reward like Elements or Profession items. The challenges should be challenging and interesting and require more effort than simply logging in and slaying x amount of monsters, but also reward players for this effort.

All in all I am glad to see these changes being brought to the game and that development is taking this into consideration. I personally would like a bit more PvE content so that there is something to do at level 80. In my opinion Black Claw Nest is not a very worthwhile endgame dungeon for many reasons. I have posted that in another thread and it bears too much text to copy over here. This is my thread with my opinion on some other issues in the game:
http://forums.warppo...in-dragon-saga/

I do not like IM-based events, log-in events, or events that skip gameplay [EXP boost events are fine, but doubling a character's level is not]. Professions and Elements are two systems which are not very interesting or helpful to players, and the amount of effort needed to perform this far outdoes the reward. Black Claw Nest is not very balanced in terms of class availability or difficulty and I would even ask for a second Elga Survey to compare to the one we had months ago, to see if there is any difference. Lag is also a very big issue for me and I fear I cannot enjoy the potential new graphic updates due to the lag problems Dragon Saga generates.

Above all, I want the area called Sky Garden.
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#3 kenken12

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Posted 29 March 2012 - 01:26 AM

I kinda wanna see more, GM interactions on In-game events,.... like what happened in the Origin patch, when there was 1st form elga in Ellora camp,.. it kinda promotes cooperation to all players of the server... in that brief moment, all ties and differences of all guilds were set a side to battle 1 common enemy...,, doesnt have to be Elga cuz elga is a peice of cake now,,, to OP players and rewards can be like, 2hrs 2x exp.,... or whatever.... or like kill GM in POW, hahaha coop thtad be fun to see.. lol
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#4 Jumpluffspore

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Posted 29 March 2012 - 06:44 AM

For the pvp aspects, the community together with the developers should come up with skills that are a problem and discourage further gameplay, as well as discuss stats that make the pvp game near unplayable. I'm glad to see this effort to make a balance in the pvp game and hope that this is the start of increased player-developer contact for a more balanced and enjoyable game.
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#5 Himeyasha

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Posted 29 March 2012 - 08:42 AM

I've liked most of the events that aren't too cash based.

I would probably buff up pve content so that it also requires more team work.
In short I'd make a lot of the mechanics in game more like RO where each class had a particular specialty and elements mean something more.

pvpwise
I'd buff non IM players to a point where they are closer in range with im players. IM should be for an edge rather than total dominance. Whether that's with a handicapped pvp or something else
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#6 Rimmy

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Posted 29 March 2012 - 10:14 AM

Sounds promising, particularly the class/skill balances and the skill combo idea. Sounds like the developers are finally starting to realize that the game needs to continue to evolve instead of simply copy-pasting old stuff and giving it a fresh coat of paint to try to make it seem "new."

I believe the graphical upgrades will likely help increase the game's popularity, as well -- but I really hope the system requirements aren't increased to a level that's unnecessary for a F2P MMO and further limits the number of players who can enjoy the game. I'd caution the developers to think carefully about that, because there are already plenty of lag issues in the game as it is now, and unless the client is reworked to properly handle computer resources, what is a nuisance now could become a deal-breaker down the road.
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#7 Faithx

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Posted 29 March 2012 - 08:01 PM

Before adding new content, I would consider looking into/fixing the atrocious lag and memory leak.

Other than that, looks promising :)

I also would like more gm action ingame. Nydhoggr had the right idea with his multitasking (doing work and afking ingame) because simply afking would do a lot since at least people know you're present. I really liked those gm events where the prize was a simple w-coin.. a small reward and yet it had dozens of people running around the server ACTIVELY playing together.
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#8 GrapefruitGod

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Posted 30 March 2012 - 09:13 AM

Well it's good to hear that this game is still being worked on.
All I'd say for pve is give more things to do other than f7 and give more end game content. Oh, almost forgot. Make elga possible for a party that doesn't have a paladin/ninja. I'm not saying nerf elga to how it is on other servers, but not being able to kill him with a party of 8 people with +20 weapons is kind of... silly.

Now for pvp, I can't say anything because I don't know what you're doing yet; but class balances: I am prepared to lick some feet if good things happen. And new modes are always welcome. Doesn't always have to be about killing eachother after all.

For events, no more afk events please. We already have runescape- I mean professions to afk with already.
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#9 Coolsam

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Posted 31 March 2012 - 07:16 AM

I'm gonna do it Prinz style for this one (He did it like this first)

1. Easter Event
The equipment will probably be costume or balloon based. But not bad if it helps everyone get a costume like that cupid set. Also another opportunity for people to get strong mounts without having to spend tons of gold isn't bad.

2. Lovelove Mode PVP Map(*Name may be changed)
When they say capture the flag. I assumed one of two things will be how it plays; Battlesquare (like a much smaller variant.), and A literal capture the flag with two bases and a flag on each one. Of course I didn't see the pictures to guess too often but to increase the role of support classes in pvp would be interesting.

3. Community Dungeon
Wait what a dungeon for daily challenges for rewards?? This sounds interesting for a replay-ability factor PvE wise.

4. Domination Mode PVP Map
Well I've seen how a "base capturing" pvp would work (Dragon Nest) so I have to say this is certainly a plus in pvp.

5. Skill Combo Update
What?!? You mean there's gonna be skill chaining combo's for additional effects?? Praying they do this right.

6. Class Balance Update
Hallelujah! Considering this was from agreed player discussion this should go well.

7. Graphics Update
Considering alot just play this on the lowest graphics for best performance, the only part of this I'm looking forward too is the character combat graphical effects or item/equip effects.

8. Guild Emporia League
Ohh boy this ones a big one. Lemme go through each point they make.

- Guilds are rewarded points for each Emporia participated
Ok we've heard of this from Rim's topic.
- Match wins and Emporia holds give bonus points
Emporia holds being so difficult to accomplish unless right place @ right time situations, obviously should be worth more.
- Points are gathered and guilds are ranked
Much better for guild ranking. Previous guild ranking was just based on EW participation and age of guild I believe.
- Gathered points can be traded in for guild specific items and/or services. (PVP specific equipment, equipment upgrades, etc.)
Again, was told to us by Rim in his topic. We've discussed the good/bad/ugly possibilities for rewards. And I'd like to see how generous they are with equipment upgrades and how good these Pvp equipment.
- After the end of league season, Guild PVP Tournament is held to decide the champion
Is this gonna be a basic 5on5 pvp match or are they gonna find a way to feature more guildmates per match?
- Tournament qualifications are based on League rankings
I assume this is gonna narrow down the tournament brackets to the top 8 or so guilds. Let's hope we get alot of participants.
- Season Length (est. 3-4 months)
Fair amount of time. Since that's 12-16 Emporia tournaments it means plenty of chances to get points.

9. Player Challenge Event
Like the community dungeon this is mostly just a weekly version. Except instead of restricted to the dungeon, it spans over the entire game and possibly pvp related challanges. I'd like to see the rewards when they're revealed to see how much it'll be worth to do these every week. I'd also like to see the difficulty factor because I don't wanna see weekly stuff that can be done in a matter of hours or a day or two.

Overall, this is a nice massive plus were getting. And it was kind of awesome to hear from the producer. I'd say more but I wanna wait till more is revealed.
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#10 Maronu

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Posted 31 March 2012 - 04:36 PM

I'm hoping that the community dungeon will be large and offer some diverse gameplay that isn't just me breezing through and slaughtering everything with a +20 weapon. I'm looking for puzzles, jump quests, and classes taking on individual rolls to overcome challenges. Perhaps some dangerous traps and randomness as well, but hopefully not simply a single map that is completely cluttered with traps that players can run through while spamming pots like at Spectors Tower and Black Claw Nest.

Same goes for the player challenge event. We need fresh objectives and diverse objects that are challenging yet provide good rewards.

I strongly dislike f7 and agree with Nilla about us needing more PVE content. I'd love to see the experience in f7 reduced and have more interactive content that offers better experience and rewards.

I agree with faith about the memory leak. It has been a problem for far too long. A graphics update might sound nice, but this game already takes too much RAM and that memory leak seriously needs to be fixed and not just covered up by increasing the requirements to play the game.

I am somewhat afraid of the idea of the skill combo update, and have this horrific image of some classes receiving bonuses from performing combos with useless skills such as venom, while other classes receive bonuses from simply doing combo sequances that they normally already perform and can pull off. Hopefully this skill combo feature will help to balance the game, but it could probably easily cause it to become even more unbalanced, so this must be approached very carefully.

And lastly, while the summary of the plan sounds pretty decent and optimistic, I am very hopefully that Barunson will continue to keep us in the loop with what is being planned and how things are progressing along while requesting our feedback.

I'm looking forward to hearing about the class balance update in more detail and am hopeful that it will be fine tuned.
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#11 Jumpluffspore

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Posted 06 April 2012 - 07:56 PM

PvE: If this is possible, I'd like to see a GM host a boss event in the center of port of winds. Old bosses and old dungeon bosses possibly would be summoned at altered levels, dealing much more damage, but offering higher level rewards/higher drop rates for the initial boss reward. (i.e, level 80 lavalon that hurts a ton when you get hit, but drops desirable items at a higher rate)
PvE outside of the instance is stagnant and fruitless. It'd be nice if outside of the instances there were other options to level/get good gear. The only notable thing I've done out of an instance was devil soul stone farm.
A more receptive environment: I find that GM-Player relationships are very important. The GM shouldn't feel like this far off god, but rather a kind and caring ruler that shares in the fun of the game with his/her subjects.

PvP: Evasion should be severely nerfed to dodging 50% of attacks at most. There's no other reason for it. Even with that, Ninjas can reach around 35% avoidablility with block. This would prevent ninjas from completely bridging their evasion limits with their katar block. Balance should be reconsidered, as well as possibly a slight referral to archetypal roles. I'd like to see the priest changed the most actually. In the game, healing is incredibly broken-- so what if we did something like this? Nerf the heals to around 5~10% hp at max. Give each heal a debuff that makes it impossible to heal for a full minute. Certain classes that are too strong right now: i.e dragoon, summoner, (possibly ninja when you consider evasion but other than that it's pretty balanced yeah), and certain classes that are a bit too weak: Preeetttty much just harlequin, you could possibly argue specialist but meh, need a push in the certain direction. Harlequin's skills aren't the problem, but they can't deal enough damage to play competitively, as they cannot obtain as much critical damage as the rest of the people, forcing them into a role as a catcher/support class. If we're meant to be this way, I have no problem with that, but change some of the skills so that we reflect that catcher/support role.
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#12 Faithx

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Posted 06 April 2012 - 08:16 PM

PvE: If this is possible, I'd like to see a GM host a boss event in the center of port of winds. Old bosses and old dungeon bosses possibly would be summoned at altered levels, dealing much more damage, but offering higher level rewards/higher drop rates for the initial boss reward. (i.e, level 80 lavalon that hurts a ton when you get hit, but drops desirable items at a higher rate)
PvE outside of the instance is stagnant and fruitless. It'd be nice if outside of the instances there were other options to level/get good gear. The only notable thing I've done out of an instance was devil soul stone farm.
A more receptive environment: I find that GM-Player relationships are very important. The GM shouldn't feel like this far off god, but rather a kind and caring ruler that shares in the fun of the game with his/her subjects.


Boss event has been tried before. It disconnected a lot of people so not an ideal event. However, I do agree with the gm-player relationships (qq I miss Nyd) and how there should be more interactive events.
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#13 Cieyu

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Posted 06 April 2012 - 08:19 PM

i think they should reduce the effectiveness and the cooldown of heals, that way healers would be really spamming them if they wanna be healers. as for slow heal, maybe make it % of current hp or current hp lost
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#14 Jumpluffspore

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Posted 06 April 2012 - 08:28 PM

Boss event has been tried before. It disconnected a lot of people so not an ideal event. However, I do agree with the gm-player relationships (qq I miss Nyd) and how there should be more interactive events.

I was worried about that...
On an alternate note: EW-- what if we randomly picked certain players per team to be in charge of summoning monsters to hinder the other team. i.e- defending team can summon monsters that can silence, offensive team can summon monsters that freeze-- I mean, it could be tweaked, but it's a form of depth that I feel EW is missing. (possibly BSQ, summon powerful monsters to balance out imba teams)
Also for f7: Where they went wrong: the towers became the main dps, not the players. The bombs are easily taken out by spamming attacks that don't really encourage interactive gameplay.
I'd like f7-tier exp in a mode that I'm actually playing the game instead of tower baby-sitting.

Edited by Jumpluffspore, 06 April 2012 - 08:31 PM.

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#15 Hastur

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Posted 10 April 2012 - 08:46 PM

Thank you all for you feedback and constructive criticisms. We've compiled your feedback and are in the process of submitting a report to the Developers.

More Feedback Request threads will be popping up over the next few weeks, so keep an eye out and let your voice be heard.
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