Sura or Gene for MvPing
#1
Posted 04 April 2012 - 10:51 AM
I'm looking to make a second char.
Which is better for MvPing and why?
Which costs more and how?
Which is faster?
Which is overall more effective and what makes them effective?
If anyone can answer these things I'd be very appreciative. Thanks.
#2
Posted 04 April 2012 - 10:53 AM
#3
Posted 04 April 2012 - 11:26 AM
#4
Posted 04 April 2012 - 11:41 AM
#5
Posted 04 April 2012 - 11:50 AM
#6
Posted 04 April 2012 - 12:03 PM
#7
Posted 04 April 2012 - 12:11 PM
#8
Posted 04 April 2012 - 12:14 PM
Solo you can wreck a lot of enemies with a GX or something simply by ctrl+clicking with edp crit and elemental endow. Even ghost enemies that sura/gene can't touch. Its really a matter of preference to your play style, the 2 most competitive against the highest end mvps are gene/sura but you need some support from ppl to get that level of competitiveness.
#9
Posted 04 April 2012 - 12:32 PM
I know they're both effective. I'm wondering though which is more cost/time productive. I'm curious which one kills faster and is more likely to survive an mvp assault also. I wouldn't want to be in the middle of a kill and someone walks up and Gfists or AB's it for the kill because I chose the slower kill class.
Sura has more life usually than a genetic and snap skill is useful to dodge around. Genetic cart boost makes you super fast so you can flee from stuff like EQ before it goes off. If you have a +12 2x lib carga and morph set with like 100 int youll have around 3500 sp and do about 600k if you have gentle touch change (something like this not actually sure cuz i dont have change anymore and i dont use morph set haha) so basically if you have a priest to lex with you, sura is faster against anything with less than 1.2 mil HP. Genetic can cast bombs super fast and can win against a sure on something like ifrit for example with 7mil HP but youll be using like 40ish bombs to do that. So basically genetic has the potential to kill faster than sura if the sura cant 1 shot as long as you have the money to pay for all the bombs. If im wrong anybody please correct me and disregard this post if none of this information is relavant xD
#10
Posted 04 April 2012 - 12:34 PM
#11
Posted 04 April 2012 - 01:09 PM
Edited by CeruleanGamer, 04 April 2012 - 01:09 PM.
#12
Posted 04 April 2012 - 08:41 PM
Solo Tank Build:
112int
100vit
100str
92dex
Youll have around 32k Max HP
4000+ sp
and hit 14k with your Cart Cannon for clearing slaves.
Cheap Equip Build:
+9 HF with Archer Skel <---70-90m
Fire Armor[1] 20m + pecopeco 4-5m
Water Armor[2] 30m + Marc Card
Wind Armor[3] 30m+ pecopeco 4-5m
Variants 40m
Immune Nyd 40m
COD/AK helm as your Upper Headgear
2 waterdrop Brooches 3m for 2 in valk +phen card 5m,+creamy card 1.5m
2 more waterdrop brooches with alligator cards(alli's cost 200k in valk)
Bombs and Acids <---- brew them on your own, its cheaper. It's free.
You can solo MId Tier and Some High Tier MVPs with this build and this set of gears. You wont need to even teleport against Mid Tier MVPs like Haitii, Amon Rah, Orc Lord-Hero, Tanee, Tao Gunka and youll be able to tank and kill them within a few mins and do around 125k-130k damage per bomb. On some MVPs like DL and Doppel, youll need to tele a few times but still very doable with this build. Always use FCP on yourself against high end mvps.
This is without eden buffs and KP buffs.
If it was pre-renewal i would have chosen a champion over a biochem anytime. But since after the post-balance patch and all the adjustments made on suras, they are just not as effecient solo-MVP killers anymore. They dont have an AOE skill to clear mobs/slaves that dont have a downside. Arrow Knuckle/Rampage Blast take too much SP and spheres, that youd have to reload spheres before u can start/re-engage attack on the MVP. On top of that, if ever the revised version of the summoner gets released, youd have to battle waves of minions first before u get to fight the MVP. Cart Cannon is spammable without having to worry about sp so Genetic would be the better way to go,
Edited by MiraExorcist, 04 April 2012 - 08:46 PM.
#13
Posted 05 April 2012 - 06:55 AM
On a side note what's best for killing ghost MvPs?
#14
Posted 05 April 2012 - 07:03 AM
#15
Posted 05 April 2012 - 07:59 AM
#16
Posted 05 April 2012 - 08:32 AM
On a side note what's best for killing ghost MvPs?
For the ghost MvPs, overall, I'd say RK is best.
Snake Lord: doesn't hit hard; easy for many classes
Gloom: fairly easy to kite; can be soloed by multiple
Thanatos: can be hard to tank at some points. RK/RG can just tank and spank whole way through.
Bee: RK solos easiest by far
Bios 3 (not considered soloable): For when MvP changes to or starts as ghost 3/4, imo RK (with strings) is the best damage dealer
#17
Posted 05 April 2012 - 08:43 AM
I have heard of people EDP critting ghost MVPs to death since that is actually pretty good DPS and won't miss.
#18
Posted 05 April 2012 - 09:17 AM
I had a friend that would log on his Royal Guard, reflect damage tank bee until it was low HP, then switch to Rune Knight to finish it off.
I have heard of people EDP critting ghost MVPs to death since that is actually pretty good DPS and won't miss.
Bee can be killed with reflect as you mentioned, but due to how long it takes (some 5x kill time pre-RD nerf), RK can do it more time efficiently. Other classes have difficulty soloing due to crit wounds 5.
Ctrl-click EDP would work great on the weak MvPs, but the harder ones are more difficult to tank and have higher def. A GX would likely have to backslide retreat from thanatos, for example, when he quickens.
Against the bios 3 mvps, a GX in close proximity to MvP would just get demolished (magnum break, wiz AoE skills, sniper aoe). Since EDP now works with soul destroyer, which also now seems to ignore flee completely (?), that is an option in strings, but in my opinion I think RK is still better for bios 3 ghost mode (due to MvP targetting issues).
#19
Posted 05 April 2012 - 12:57 PM
If they would remove the Gfist Sp cool down from PVM Maps.
#20
Posted 05 April 2012 - 01:05 PM
sura and an AB can solo
What?
A... are you trying to trick me?
#21
Posted 05 April 2012 - 03:46 PM
Edited by CeruleanGamer, 05 April 2012 - 03:48 PM.
#22
Posted 06 April 2012 - 05:38 AM
#23
Posted 06 April 2012 - 05:40 AM
For the ghost MvPs, overall, I'd say RK is best.
Snake Lord: doesn't hit hard; easy for many classes
Gloom: fairly easy to kite; can be soloed by multiple
Thanatos: can be hard to tank at some points. RK/RG can just tank and spank whole way through.
Bee: RK solos easiest by far
Bios 3 (not considered soloable): For when MvP changes to or starts as ghost 3/4, imo RK (with strings) is the best damage dealer
u forgot Ranger with 193 aspd XD
#25
Posted 06 April 2012 - 07:03 PM
with decent gear and no competition a sura and an AB can solo a lot of low/mid mvp's without using any consumables.. other than the ocasional fly and bfly wing
I dont think u understand what it means to solo? Wouldnt it go the same way if a genetic was to bring along an AB with him/her? no need for consumables?
Edited by MiraExorcist, 06 April 2012 - 07:07 PM.
0 user(s) are reading this topic
0 members, 0 guests, 0 anonymous users