Method in order of priority: (part 1) A system evenly distributes the classes within GA. All subjects to a specific class with more than one member will be placed randomly in attacking and defending sides. IE: If the pool of players contain 4 clerics, 2 will be automatically moved to attackers and 2 will be automatically moved to defenders.
Example:
Pool 1: cleric cleric cleric cleric, arti, arti, raider, raider, champ, champ
- Distribution:
Group 1: cleric, cleric, arti, raider champ
Group 2: cleric, cleric, arti, raider champ
Example:
Pool 2: (note: color coded classes represent groups within the pool of players with exception of black representing individual players)
cleric, cleric, raider, raider, champ, arti, arti, knight, scout, scout, cleric, cleric
- Distribution:
Group 1: cleric, cleric, raider, scout, arti, champ
Group 2: arti, knight, cleric, cleric, raider, scout - note: Groups within a pool first get placed onto a side. Following this procedure, subsequent classes are evenly distributed amongst either defending or attacking side based on the what classes are already on a side and/ or group.
Edited by ekaii, 23 May 2012 - 10:34 AM.