"Watch, the 1st island in the other side of the world map is called Fennir and there is this faction, the Fenrir Canine, it could be a translation error or a typo? In any case it could have sence that this faction start at that map. And with this option there is not a big need to create new races, only need the new maps."
Following this, i make this thread to give ideas to new classes/ jobs. The skill list of each class isnt complete, because as we know the jobs we alredy have dont use all the skills and the most important is to give a description and a few skills that define the class. Some of the skills appear also in the thread called 3rd Jobs and 3rd Job skills (Ideas for lvl 80+ specializations)
Mages
As we know there are elec, curse, fire and elemental (fire, curse, elec, water, wind) dmg classes, but there isnt a specialist in wind or water magic.
Water Mage (1st Job)
This mages use water, steam and ice magic. This mages use this kind of magic to heal and protect theirselves and their allies, and attack their enemies.
Ice Bolt (lvl 1): this is the main attack skill this mages use at their first job.
Ice Spear (lvl 20): instant cast, piercing dmg 3 targets, debuff that deal x/2 dmg over 10 secs, 15 secs CD.
Refresh (lvl 10): hot heal, self target
Cure (lvl 30): hot heal, target
Steam (lvl 20): mana recover, self
Ice Armor (lvl 20): increase short range defense. Dont stack with Frozen Armor.
Frozen Armor (lvl 30): increase long range defense. Dont stack with Ice Armor.
Freeze (lvl 40): turn the target in ice for 10 secs, reduce the target eva 100%, but increase the target armor in 50%. Can be used over friend and enemy targets.
Ice Mage (2nd Job)
This mages use mainly ice magic (water type), and focus mainly in aoe attacks: it unleash powerful ice storms to trap and kill their enemies.
Ice Storm (lvl 50): ground aoe, dmg x/2 over 10 secs.
Hydromancer (2nd Job)
Use steam and water magic to heal the friendly players and block the enemy skills.
Vitality (lvl 50): recover x amount of mana, party skill.
Vitality Block (lvl 60): stop the enemy mp recovery for 30 secs, dont include mp pots.
Immunity Bubble (lvl 60): ground aoe, create a bubble over the area of effect, the characters affected by the skill cant suffer dmg from outside the bubble but cant deal dmg to what is outside the bubble. The skill last 10 secs and have 50 secs CD.
Wall of life (lvl 60): increase the party hp for 10 secs, and it come back to its previous value after the effect pass. It increase 1000 hp per lvl.
Decay (lvl 70): stop the enemy hp recovery and negate all heals for 20 secs, dont include hp pots.
Psi (1st Job)
This class use their mental powers to control and deal dmg to the enemies.
Shield of Pain (lvl 30): when the character recieve dmg, it transform x% of that dmg in mana.
Recharge (lvl 40): this skill refresh the duration of the target and party buffs. Meaning that if a target or party buff is about to end, the count down will start again. A variation of this, could be that the skill give extra duration to the target and party buffs.
(Dont have a name) (2nd Job)
This class manipulate the objects to attack its enemies.
Zero G (lvl 60): rise the target to x height and let it fall to suffer dmg, the target cant attack during that time
Sufcoate (lvl 60): draw all the target air in their laungs, the target suffer dmg over time and cant move. The effect last 10 secs, the 1st 5 the target cant move but can attack, the last 5 the target cant move or attack.
Subjugator (2nd Job)
This class focus in control their enemies.
Astral Prjection (lvl 50): the character leave its body and is able to see what is ahead in the battlefield without suffer dmg, but the body is unprotected during that time. The buff last for 30 secs but can be turned off at any time.
Possession (lvl 60): take control of the enemy for x amount of seconds and is able to cast its own skills from the controlled body.
Hysteria (lvl 60): totem, all the targets in the area of effect, lose control and start to attack their allies. The skill also decrease the defense and resistances of the affected enemies.
Melee/ Ranged
Jumper (1st Job)
A melee class that specialize in manipulate, for a few secs, the space and time to use it in its favor. Use dual bludgeons and dual axes.
Quick Attack (lvl 20)
Shifted (lvl 20): increase the caster eva
Shatered (lvl 40): 2 clones move with the target and do all the same but dont deal dmg, but they recieve dmg instead the target. Diferent than the ilusion, the caster transfer all the dmg to the clones until they banish.
Shifter (2st Job)
It specializes in use the time and space to attack its enemies.
Shadow Strike (lvl 50): send a "clone" to stun the target and dash after it to dmg the target.
Time disrruption (lvl 50): it can make all that enter in the area go at slower speed. Ground aoe skill, 10m radius, over 10 targets, it slow them -3 m/sec.
Team Strike (lvl 50): the user split in 4 shadows and hit the target from 4 directions, the user end randomly in one of the 4 places.
Crowd (lvl 60): the user split in 8 shadows to hit the targets around the caster, aoe.
Strategist (2st Job)
It specializes in create adventages in the battleground for its allies.
Massive Attack Speed Acceleration (lvl 50): increase the attack speed in 10%~20%. Goes over the quick attack skills but dont exceed the 1.0 cap. Party skill, over 8 targets.
Black Hole (lvl 50): create a black hole that make the targets unable to move and recieve dmg, other than the produced by the skill, for 10 secs. It deal x/2 over 10 secs dmg to 10 targets in a 10m radius.
Expell (lvl 60): teleport an enemy unit 30m away, range 30m.
Massive Casting Speed Acceleration (lvl 60): increase the casting speed in 10%~20%. Party skill, over 8 targets.
Mass Teleport (lvl 70): open a gate to make the friendly units enter and a second gate to let them go out far away (the players cant enter until the 2nd gate is open). Radius 10m, Range 30m, Range between the gates 50m.
Massive Movement Speed Acceleration (lvl 70): increase the movement speed in 10%~20%. Party skill, 8 targets.
Archer (1st Job)
A rogue type class that use bows to attack its enemies. The bow have a speed and dmg that is in between of a xbow and a launcher.
Tracker (2nd Job)
This class specializes in track the enemies.
Track (lvl 60): can see the path of the enemy players.
Magic Arrow (lvl 70): the arrow follow the enemy track to strike it.
(Dont have a name) (2nd Job)
Long Shot (lvl 50): throw an arrow to a distant target, 60m
Arrow Rain (lvl 60): aoe, throw lots of arrows to a distant area. Range 60m, Radius 10m, success 50%, CD 50 secs.
Moving Shot (lvl 60): buff that let the player move and auto attack at the same time, but it reduce the acc 50%
Well, all are welcome to improve and/or complete this classes, and add new ones. I try to add more later.
Edited by Nadesh, 23 September 2010 - 07:32 AM.