New Classes/ Jobs - Archive - WarpPortal Community Forums

Jump to content


Photo

New Classes/ Jobs


  • Please log in to reply
7 replies to this topic

#1 Nadesh

Nadesh

    Too Legit To Quit

  • Members
  • 4987 posts
  • Playing:Requiem

Posted 17 September 2010 - 12:05 PM

Like i said in the thread called The Future and some other things..., there could be a new faction that fight against the Ioxenics.

"Watch, the 1st island in the other side of the world map is called Fennir and there is this faction, the Fenrir Canine, it could be a translation error or a typo? In any case it could have sence that this faction start at that map. And with this option there is not a big need to create new races, only need the new maps."

Following this, i make this thread to give ideas to new classes/ jobs. The skill list of each class isnt complete, because as we know the jobs we alredy have dont use all the skills and the most important is to give a description and a few skills that define the class. Some of the skills appear also in the thread called 3rd Jobs and 3rd Job skills (Ideas for lvl 80+ specializations)


Mages

As we know there are elec, curse, fire and elemental (fire, curse, elec, water, wind) dmg classes, but there isnt a specialist in wind or water magic.

Water Mage (1st Job)

This mages use water, steam and ice magic. This mages use this kind of magic to heal and protect theirselves and their allies, and attack their enemies.

Ice Bolt (lvl 1): this is the main attack skill this mages use at their first job.
Ice Spear (lvl 20): instant cast, piercing dmg 3 targets, debuff that deal x/2 dmg over 10 secs, 15 secs CD.

Refresh (lvl 10): hot heal, self target
Cure (lvl 30): hot heal, target

Steam (lvl 20): mana recover, self

Ice Armor (lvl 20): increase short range defense. Dont stack with Frozen Armor.
Frozen Armor (lvl 30): increase long range defense. Dont stack with Ice Armor.

Freeze (lvl 40): turn the target in ice for 10 secs, reduce the target eva 100%, but increase the target armor in 50%. Can be used over friend and enemy targets.


Ice Mage (2nd Job)

This mages use mainly ice magic (water type), and focus mainly in aoe attacks: it unleash powerful ice storms to trap and kill their enemies.

Ice Storm (lvl 50): ground aoe, dmg x/2 over 10 secs.


Hydromancer (2nd Job)

Use steam and water magic to heal the friendly players and block the enemy skills.

Vitality (lvl 50): recover x amount of mana, party skill.
Vitality Block (lvl 60): stop the enemy mp recovery for 30 secs, dont include mp pots.

Immunity Bubble (lvl 60): ground aoe, create a bubble over the area of effect, the characters affected by the skill cant suffer dmg from outside the bubble but cant deal dmg to what is outside the bubble. The skill last 10 secs and have 50 secs CD.

Wall of life (lvl 60): increase the party hp for 10 secs, and it come back to its previous value after the effect pass. It increase 1000 hp per lvl.
Decay (lvl 70): stop the enemy hp recovery and negate all heals for 20 secs, dont include hp pots.


Psi (1st Job)

This class use their mental powers to control and deal dmg to the enemies.

Shield of Pain (lvl 30): when the character recieve dmg, it transform x% of that dmg in mana.

Recharge (lvl 40): this skill refresh the duration of the target and party buffs. Meaning that if a target or party buff is about to end, the count down will start again. A variation of this, could be that the skill give extra duration to the target and party buffs.

(Dont have a name) (2nd Job)

This class manipulate the objects to attack its enemies.

Zero G (lvl 60): rise the target to x height and let it fall to suffer dmg, the target cant attack during that time

Sufcoate (lvl 60): draw all the target air in their laungs, the target suffer dmg over time and cant move. The effect last 10 secs, the 1st 5 the target cant move but can attack, the last 5 the target cant move or attack.


Subjugator (2nd Job)

This class focus in control their enemies.

Astral Prjection (lvl 50): the character leave its body and is able to see what is ahead in the battlefield without suffer dmg, but the body is unprotected during that time. The buff last for 30 secs but can be turned off at any time.

Possession (lvl 60): take control of the enemy for x amount of seconds and is able to cast its own skills from the controlled body.
Hysteria (lvl 60): totem, all the targets in the area of effect, lose control and start to attack their allies. The skill also decrease the defense and resistances of the affected enemies.


Melee/ Ranged


Jumper (1st Job)

A melee class that specialize in manipulate, for a few secs, the space and time to use it in its favor. Use dual bludgeons and dual axes.

Quick Attack (lvl 20)

Shifted (lvl 20): increase the caster eva
Shatered (lvl 40): 2 clones move with the target and do all the same but dont deal dmg, but they recieve dmg instead the target. Diferent than the ilusion, the caster transfer all the dmg to the clones until they banish.


Shifter (2st Job)

It specializes in use the time and space to attack its enemies.

Shadow Strike (lvl 50): send a "clone" to stun the target and dash after it to dmg the target.
Time disrruption (lvl 50): it can make all that enter in the area go at slower speed. Ground aoe skill, 10m radius, over 10 targets, it slow them -3 m/sec.

Team Strike (lvl 50): the user split in 4 shadows and hit the target from 4 directions, the user end randomly in one of the 4 places.
Crowd (lvl 60): the user split in 8 shadows to hit the targets around the caster, aoe.


Strategist (2st Job)

It specializes in create adventages in the battleground for its allies.

Massive Attack Speed Acceleration (lvl 50): increase the attack speed in 10%~20%. Goes over the quick attack skills but dont exceed the 1.0 cap. Party skill, over 8 targets.
Black Hole (lvl 50): create a black hole that make the targets unable to move and recieve dmg, other than the produced by the skill, for 10 secs. It deal x/2 over 10 secs dmg to 10 targets in a 10m radius.

Expell (lvl 60): teleport an enemy unit 30m away, range 30m.
Massive Casting Speed Acceleration (lvl 60): increase the casting speed in 10%~20%. Party skill, over 8 targets.

Mass Teleport (lvl 70): open a gate to make the friendly units enter and a second gate to let them go out far away (the players cant enter until the 2nd gate is open). Radius 10m, Range 30m, Range between the gates 50m.
Massive Movement Speed Acceleration (lvl 70): increase the movement speed in 10%~20%. Party skill, 8 targets.

Archer (1st Job)

A rogue type class that use bows to attack its enemies. The bow have a speed and dmg that is in between of a xbow and a launcher.


Tracker (2nd Job)

This class specializes in track the enemies.

Track (lvl 60): can see the path of the enemy players.
Magic Arrow (lvl 70): the arrow follow the enemy track to strike it.


(Dont have a name) (2nd Job)

Long Shot (lvl 50): throw an arrow to a distant target, 60m
Arrow Rain (lvl 60): aoe, throw lots of arrows to a distant area. Range 60m, Radius 10m, success 50%, CD 50 secs.

Moving Shot (lvl 60): buff that let the player move and auto attack at the same time, but it reduce the acc 50%


Well, all are welcome to improve and/or complete this classes, and add new ones. I try to add more later.

Edited by Nadesh, 23 September 2010 - 07:32 AM.

  • 0

#2 prejt

prejt

    I made it Off Topic

  • Members
  • 85 posts

Posted 17 September 2010 - 03:16 PM

The most of class or stuf here is already in game and it's hard to make something new.

If i were to create new race i would make

http://www.playrequi...me/history.aspx

Eonays

magic - [monk]
Main focus here would be to creating buffing/debufing class. First clas would be introduction to some small buffs and debuffs

Now when it comes to sec choice i would make something like light and dark choice

Light [Pathfinder] - he would be good in inc party abilities like hp/mp/defence, protections and short small area aoe stuning/stoping skills

Dark [Thanat] - he would be good inc dps abilities, debufs [movment speed/resists etc.] and all kinds of chaos mind controling skils

-----------------------------------------------------------
fighters - [knight]
some small ,movent speed skills and mana consuming

It would be also light and dark structure

Light [ Crystalier ] - he would be anty magic knight which would be good at reflecting magic skills, creating resistance totems and mana drain/skill canceling abilities]

Dark [ Sky Screamer] - he's domain would extra fast movement speed, creating many illusions of himself, no atack/movment stealth and special fast aoe bow skills [lower dps]

[bow - should have lower dps than launcher or xbows but way faster atack speed and accuracy]

bow - not xbow so i'm thinkin here about creating new weapon

Edited by prejt, 18 September 2010 - 06:08 AM.

  • 0

#3 Nadesh

Nadesh

    Too Legit To Quit

  • Members
  • 4987 posts
  • Playing:Requiem

Posted 23 September 2010 - 06:21 AM

Melee/ Ranged


Fighter (1st Job)

This class focus in attack and defend. This class is able to use 2h weapons, 1h weapons and Shields, and Dual Shields (New Weapons)

Taunt (lvl 20): equal to the defender skill of the same name.

Taunting Cry (lvl 40): equal to the defender skill of the same name.


Champion (2nd Job)

This kind of fighters, specialize in defense.

Dual Shield Mastery (lvl 50): increase the Dual Shields dmg and Block Defense.
Steel (lvl 50): deflect the long range dmg 5%~25%. Only usable with Dual Shields.

Demolition (lvl 60): the player spin and hit the surrounding mobs with its shields. Stun all the oponents in 6m radius for 3 secs, and it rise the aggro against the caster. This skill is only usable with Dual Shields.
Total Defense (lvl 60): the character concentrates to block all the short range physical attacks. A buff that increase to 100%, for 20 secs, the block rate of the Dual Shields: the character cant move during this skill.

Release (lvl 70): a pvp skill that make the sorounding enemies to lose target over the caster and the allies.


Destroyer (2nd Job)

This kind of fighters specialize in attack.

Widow Maker (lvl 60): ground aoe with 30m range and 10m radius. Once the ground circle is placed, the caster jump over that place and hit the ground, it stun all around for 3 secs and deal heavy dmg. The caster is inume to all cc while is in the air, jumping.
Beam of Destruction (lvl 60): a skill like Beam Slash but this one have 20m range and piercing dmg, 10 targets.
  • 0

#4 Nerthu

Nerthu

    Too Legit To Quit

  • Members
  • 1041 posts
  • LocationSwitzerland

Posted 23 September 2010 - 07:05 AM

i inout for defiler

make souleater a aoe called bloodsucker. its aoe tath make dmg in the art of deadlyfog. the dot from this aoe suck the hp from the targets to hp recovery to the souleater. dam this idea is nice bud the name sucks lol. with this the souleater geth a heal tath works.
  • 0

#5 Nadesh

Nadesh

    Too Legit To Quit

  • Members
  • 4987 posts
  • Playing:Requiem

Posted 23 September 2010 - 07:50 AM

Yes, i am very bad with names.

In any case, i hope that this suggestions help to make, or new races/classes/jobs, or at least to make new skills for the existent classes.

Edited by Nadesh, 23 September 2010 - 07:51 AM.

  • 0

#6 Nadesh

Nadesh

    Too Legit To Quit

  • Members
  • 4987 posts
  • Playing:Requiem

Posted 19 October 2010 - 04:43 AM

A few background adds. Most must be worked a lot more but this is just a start.

Between other things i will post wich classes i think fit with the races we have atm: but is only the way in wich i imagine it, any of the classes could fit in any of the races.


Mages


Water Mage (1st Job)

In the other side of the world, far from any big city, the Turans live in armony with the nature and since long long time they share the land with their brothers Bartuks. This Turans learned to control the water, and learn how to cure people wihout the need to pray to the godess, that long ago forgot them.

Ice Mage (2nd Job)

The water mages were peaceful but when the big wars reach them, they were forced to use their magic to defend theirselves.

Hydromancer (2nd Job)

This water mages are specialized in cure but also can block their enemies skills to cure theirselves.


Wind Mage (1st Job)

The wind mages are Bartuks that leave in armony with nature and share their land with their brother Turans. (This class isnt defined yet, i try to post it later).


Psi (1st Job)

(This class could fit in the Kruxena or in the Xeona races).

This Kruxenas were the elite of the Natch army, and were the most dificult trives to convince to join to the battle during the Marze War.

After the big wars, this Kruxenas were rejected by the Ioxenics because they take them as a big danger against their secret plans. Maybe was one of their biggest mistakes because now are in alliance against them.

Subjugator (2nd Job)

While the Strategists focus in increase their army skills, the Subjugators focus in weak the enemies.

(Dont have a name) (2nd Job)

This psis focus in directly inflict mental dmg over their enemies.


Melee/ Ranged


Jumper (1st Job)

This Turan fighters learned how to control small portions of time and space to turn it in their favor in battle. Their control reach a point in wich some think this specialists are mages.

Shifter (2st Job)

This specialization use the time and space to increase their body capabilities and turn the battle in their favor.

Strategist (2st Job)

Their abilities to control their armies make them natural leaders in the battles.


Archer (1st Job)

This Kruxenas are focused mainly in track and hunt their prey in the wildest enviroments of Ethergia.
Tracker (2nd Job)

This class specializes in track the enemies.

(Dont have a name) (2nd Job)


Fighter (1st Job)

This Bartuks focus as much in the attack as in the defense. Fighters are the sword and the shield of the west armies.

Champion (2nd Job)

Champions specialize in defense. Unlike Protectors, the Champions use their physical strenght and endurance to hold the enemies.

Destroyer (2nd Job)

Destroyers specialize in attack, they focus in break the enemy lines.


In Resume:

Turans: Water Mages (2nd jobs: Ice Mage and Hydromancer) and Jumper (2nd jobs: Shifter and Strategist).
Bartuks: Wind Mages (not defined yet) and Fighters (2nd job: Champion and Destroyer).
Kruxenas: Psi (2nd jobs: Subjugator and "dont have a name") and Archer (2nd jobs: Tracker and "dont have a name").



Psi (1st Job)

This class could deal physical dmg (still dont know if should be taked as short range or long range), but still dont know wich kind of weapon they should use or if there should be a special psi resistance or only should get damage reduction with the defense.

Subjugator (2nd Job)

Other skills:

Happyness (lvl 50): the target is unable to do anything else than dance (emote) for 6~30 secs. The effect is interrupted if the target suffer dmg.

Subjugation (lvl 60): ground aoe skill, the affected enemies sits (emote) and start to cry (emote) for 10 secs, during that time the targets suffer continuous mana dmg 10%/2 secs over 10 secs, and cant move (similar to trap of stiffness).
Drowsiness (lvl 60): decrease the casting speed in 10%~100%. Aoe 8 targets. Similar to the Biskra's Dopple skill with the same effect.
  • 0

#7 Nadesh

Nadesh

    Too Legit To Quit

  • Members
  • 4987 posts
  • Playing:Requiem

Posted 20 October 2010 - 11:04 AM

A few more :P

Mages

Psi (1st Job)

Haste (lvl 30): increase the movement speed 10%~100% for 15 secs but the caster cant use any other skill or attack during that time.

(Dont have a name) (2nd Job)

This class manipulate the objects to attack its enemies.

High Jump (lvl 60): jump 10 times higher and 5 times further than normal. CD 30 secs.

Levitation (lvl 70): the caster can levitate for 30 secs, this skill make the caster able to float and move like if it was running, while this skill is active. Useful to cross holes and to suprise the enemy from the altitude. With this skill active, the player cant cast High Jump, but can cast High Jump and cast Levitation while is in the air. The skill also require a high concentration, and it consumes 100/2 secs mana over the skill duration (1500 total): if the player run out of mana while is using this skill, it fall over the floor.
  • 0

#8 Nadesh

Nadesh

    Too Legit To Quit

  • Members
  • 4987 posts
  • Playing:Requiem

Posted 16 December 2010 - 08:35 AM

Another Psi skill, dont know for wich of the second jobs would be better:

Twisted Reality: the caster can select a totem, trap (if able to see it), pet (summon or captured monster) or ground aoe, depending on the skill lvl and turn it against the original caster (or in the Psi favor in the case of totems that give buffs/heals). A pvp skill that turn the skills enemy skills against theirselves.

Edited by Nadesh, 16 December 2010 - 08:35 AM.

  • 0




0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users