Combo System
#26
Posted 26 June 2012 - 09:59 AM
#27
Posted 26 June 2012 - 10:02 AM
well obviously all my combos are gonna result in them being launched while i aas spam them!I wonder how those combos affect the classes what have skill pre-set in the "z" hotkey
#28
Posted 26 June 2012 - 11:09 AM
http://serviceapi.nm...een=1&hasLogo=1
http://serviceapi.nm...een=1&hasLogo=1
http://serviceapi.nm...een=1&hasLogo=1
http://serviceapi.nm...een=1&hasLogo=1
Looks like old gameplay isn't affected much by this, sadly.
[these vids stopped working for me suddenly for some reason....]
Edited by Gruyere, 26 June 2012 - 12:30 PM.
#29
Posted 26 June 2012 - 11:10 AM
I guess they thought we werent satisfied if we werent attacking when our skills were on cooldown.
#30
Posted 26 June 2012 - 11:21 AM
#31
Posted 26 June 2012 - 11:22 AM
"Chain Combo Skills
No more boring attack buttons! New Chain Combo skills bring Dragon Saga's combat system closer, than ever before, to that of an arcade fighting game. Normal attack buttons can be chained into high damage skills. This new system offers a new way for players to show off their gaming skills."
Edited by StormHaven, 26 June 2012 - 05:57 PM.
#32
Posted 27 June 2012 - 01:40 AM
- Chain Combos can be activated by pressing X and Z in certain patterns.
- Number of CCs will increase with job change.
- The next key to press for the CC will be display on the UI, like during the tutorial phase.
- Types of CCs are shown in the skill window.
- Only the Human classes are affected.
Possibly-somewhat-interesting-random-other-changes:
- Silky Wave Coast Field removed.
- Windia Plains Field changed + monsters removed.
- Icons for types of shops, warp towers' points added.
- Mission UI changed.
- "Achievements" button added to Character window.
- UI notification + sound effect when HP goes below 20% added.
- Buffs, type depending on class, in PvP added.
- Mailbox button on main UI (can be opened) added.
- Class card image for characters changed.
- Accessories dropped by bosses in early-game missions and dungeons added.
- Party, Guild and Trade chat available while in Cash Shop.
- Gas Mask quest is now repeatable.
Looks like the end of Adrenaline x-spam unless there's a way to disable it.
The "Z" will probably be whatever key you set as the "Action" key (activating portals and stuff).
Seems interesting, though.
Edited by Slayze, 27 June 2012 - 07:27 AM.
#33
Posted 27 June 2012 - 07:06 AM
#34
Posted 27 June 2012 - 07:31 AM
I know that they moved some pieces of environment around.
And is it me or these combos are shared across main class? If yes, that's even more disappointing than already it is.
What the heck are they doing...
Edited by Gruyere, 27 June 2012 - 07:37 AM.
#35
Posted 27 June 2012 - 09:02 AM
#36
Posted 27 June 2012 - 09:06 AM
#37
Posted 27 June 2012 - 12:29 PM
Is there any word on if stat's like STR and INT get a better use in this update? Also the Emporia war fix that we were told may happen?
I wouldn't hold my hopes up, it still seems like they're dancing around main issues.
Prove me wrong, please.
#38
Posted 27 June 2012 - 01:26 PM
#39
Posted 27 June 2012 - 02:59 PM
#40
Posted 27 June 2012 - 03:58 PM
They also said " there are some exciting content updates planned for release in the next few months", so I'm not expecting very much out of this update.
I'll consider it a "Part 1" then
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