Cleric experience rates
#1
Posted 26 July 2010 - 07:32 AM
#2
Posted 26 July 2010 - 08:11 AM
#3
Posted 26 July 2010 - 08:22 AM
Because clerics could make a macro to spam buffs while they sleep and level up free, whereas crafting require mats and whatnot
It could work with heals, but only if the heal actually heals something. Like 0,5 exp for each point of HP a healing spell heals on the target.
As example:
Mrs. Cleric heals Mr. Champ.
Mr Champ has a max HP of 25000. Mr. Champ takes 2000 damage for whatever reason. Mrs. Cleric has a healing spell which heals for a total of 8000 and uses it on Mr. Champ.
However this heal actually only heals 2000 and the other 6000 is over heal. Mrs. Cleric receives 1000 exp for her efforts.
#4
Posted 26 July 2010 - 08:26 AM
I had max buffs soon as I turned Ring Master... Then guess what? They decided it was a horrible idea and reset everyone and changed it to points... so unless they can find a nice / non-spammable method, I doubt it would happen...
#5
Posted 26 July 2010 - 08:29 AM
#6
Posted 26 July 2010 - 08:56 AM
#7
Posted 26 July 2010 - 09:05 AM
#8
Posted 26 July 2010 - 11:29 AM
or let clerics receive the same amount of exp in fighting monsters as all other classes and all classes need the same amount of exp to level to next level. Seems only fair.
Lol yes, the sensible choice. I also liked pickup's idea, still exploitable but no more than a champ macroing aoes in a crowded area. Really obvious and a bit of a pain
#9
Posted 26 July 2010 - 01:34 PM
a. lazy
b. cheap
c. a noob
#10
Posted 26 July 2010 - 02:00 PM
Anyone who uses a macro is
a. lazy
b. cheap
c. a noob
d. is about to craft 10 000 potions :S
#11
Posted 26 July 2010 - 02:06 PM
#12
Posted 27 July 2010 - 07:27 AM
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