I'm going for a dex/agi hunter. In which order should I generally add to dex and agi?
Like how much dex & agi should I have at lvl 35, 50, 75, etc....
Dex Agi Hunter (Classic)
Started by
chris8194
, Jul 13 2012 10:21 AM
3 replies to this topic
#1
Posted 13 July 2012 - 10:21 AM
#2
Posted 13 July 2012 - 10:43 AM
Just follow your instinct, if you plan to just double strafe or arrow shower everything you won't need alot of agi on your early levels. For me i would get more or less 50 dex first before even adding agi.
#3
Posted 13 July 2012 - 12:32 PM
Pump dex to the 80's and you hit the highest possible breakpoint with your job level/gear.
From there add agi/vit/int to your preferences.
Once you hit max job level and have a picture of what your final gear will look like in terms of +dex, pump dex till 9x and you hit highest possible breakpoint.
From there it's really a matter of preference for agi/vit/int.
Alternatively, simply pump dex to some arbitrary 9x value and mould your gear around it.
ninja edit: adding 30-40 dex early on to get a few easy aspd is recommended. Going full dex becomes a little slow unless you are DS spamming like a boss.
From there add agi/vit/int to your preferences.
Once you hit max job level and have a picture of what your final gear will look like in terms of +dex, pump dex till 9x and you hit highest possible breakpoint.
From there it's really a matter of preference for agi/vit/int.
Alternatively, simply pump dex to some arbitrary 9x value and mould your gear around it.
ninja edit: adding 30-40 dex early on to get a few easy aspd is recommended. Going full dex becomes a little slow unless you are DS spamming like a boss.
Edited by finklesteinz, 13 July 2012 - 12:33 PM.
#4
Posted 13 July 2012 - 03:52 PM
Back in the day I did something like 50 dex early on which I think you hit by level 35 or so. Then I pumped Agi to 90 then pumped dex to 90. After that I would just put a point in each one or alternate them at that point it doesnt really matter.
The only reason I did it that way was because I didnt use many traps and did not want to have to rely on traps and would rather flee things. It made TI surface much easier.
The only reason I did it that way was because I didnt use many traps and did not want to have to rely on traps and would rather flee things. It made TI surface much easier.
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