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Grandpa offers what?


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#1 Heimdallr

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Posted 06 August 2012 - 05:39 PM

Tomorrow 8/7/2012 during the maintenance we will be updating to
War of Emperium : Hall of Abyss update.

We are so busy with that, that we don't have time to think of what gramps should offer!

So here is your chance to decide for us.

3pm Tuesday PST the thread will close and we will decide.

The Ranges are:
70 ~ 95
105 ~ 120
125~ 140
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#2 Ralis

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Posted 06 August 2012 - 05:49 PM

Heim, the dungeon isn't even accessible for testing yet... Why is it going live without any testing? :S
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#3 Facekiller

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Posted 06 August 2012 - 05:54 PM

i see this as a possible disaster in the making...
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#4 slwl1

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Posted 06 August 2012 - 05:56 PM

just want to ask how about our econ castle ?
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#5 Shadiah

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Posted 06 August 2012 - 05:58 PM

Hall of the Abyss.... where you character goes in and you can't get out until a GM pulls you out.

Edit:

Also gramps...

I don't think it really matters what the mobs are as long as the maps/spawn rates are fairly balanced. The reason why flying/earth deleters are so desired is because the map is mobby (feels mobbier because actual spawnable map space is much smaller so more mobs per area)

Edited by Shadiah, 06 August 2012 - 06:00 PM.

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#6 Facekiller

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Posted 06 August 2012 - 05:59 PM

well this little update explaines why ive got no answer to the issue of making costumes tradable.. as for gramps it doesnt matter to me... ive yet to even consider doing a turn in... should just fix the exp rates for upper levels and get rid of gramps altogether
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#7 miliardo

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Posted 06 August 2012 - 06:09 PM

I think you should throw in an exp event to celebrate it
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#8 turbomant

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Posted 06 August 2012 - 06:11 PM

DOUBLE EXP AND DROPS pls

:rice: :rice: :rice: :rice: :rice: :rice:



125-140 : Antler Scraba, Rake Horn Scaraba

Edited by turbomant, 06 August 2012 - 08:00 PM.

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#9 Mowi

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Posted 06 August 2012 - 06:17 PM

I'll take double spawns over double exp/drops any day. :]
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#10 AnimeHeart

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Posted 06 August 2012 - 06:19 PM

70-95 pest and medusa
105-120 Venatu? or Incubus and Succubus
125-140 Antler Scaraba and Rake Horn Scaraba
:rice:
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#11 HayrohsLegacy

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Posted 06 August 2012 - 06:28 PM

Heim, the dungeon isn't even accessible for testing yet... Why is it going live without any testing? :S


True, they have been ignoring this issue since it was patched in Sakray and will just update official servers w/o testing, expect more fails.
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#12 Facekiller

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Posted 06 August 2012 - 06:31 PM

im assuming the 2nd part of the sports event will be implemented...
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#13 IcedCafeMocha

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Posted 06 August 2012 - 06:37 PM

70 ~ 95 Cat o nine tails + owl duke/baron ... (owl and the pussycat theme? lol)... http://db.irowiki.or...p-info/tha_t04/ <- this map?

105 ~ 120 Zakudam + hell Apocalypse ... juperos ruins 1 or 2

125~ 140 Banshee master (or reg banshee) + miming ...nameless island starting map

not sure these mobs have been used recently... and unsure if theres "set" maps to use but map size and density MATTERS as to whether doable or takes 2-3 hrs to do (which people tend not to want to).
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#14 Ramen

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Posted 06 August 2012 - 06:45 PM

I'd like to see...

70 - 95 Green Maiden and Shinobi (One high level and one low level so there's good balance. Also, Green Maiden has never been done on a TI before.)
105 -120 Hell Hound and Khalitzburg (Please please please! There's never been a TI with Hell Hounds, and I think it'd be awesome!)
125 - 140 Gemini S58 and Blue Acidus (Maybe a fun way to add a little more challenge to the higher level TI?)

For the TI's that involve 3rd classes, I thought it would be good to use monsters that are demon or boss so that there isn't this situation of Rangers just soloing it with Camo.
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#15 XIII_Eraser

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Posted 06 August 2012 - 06:56 PM

Just hall of abyss? What about Bio4/malangdo/2nd class ninja when are those coming?
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#16 Kadnya

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Posted 06 August 2012 - 06:59 PM

Heim, the dungeon isn't even accessible for testing yet... Why is it going live without any testing? :S


This is iRO. Testing is for the weak.
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#17 Kimea

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Posted 06 August 2012 - 07:00 PM

Niff monsters? Just like when I went back to playing RO and was introduced to TI quests for the first time for low level TI.

Mid level... Juperos monsters? Back when you can hunt 4 different kinds and the whole Juperos map was PACKED with monsters EVERYWHERE!

High level would be the Scaraba mobs? ^_^
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#18 MotherOneDog

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Posted 06 August 2012 - 07:06 PM

70-95: Don't really care, tbh. Lol :P

105-120: Ancient Mummies+Arclouze

125-140: Scarabas
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#19 furynias

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Posted 06 August 2012 - 07:44 PM

I agree with this
70-95: Flying and earth petie

105-120: Ancient Mummies+Arclouze

125-140: Scarabas

Edited by furynias, 06 August 2012 - 07:44 PM.

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#20 jenaoi12

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Posted 06 August 2012 - 07:47 PM

I think something like this will help
70-95 nogg TI
105-120 Incubus and Succubus
125-140 Antler Scaraba, Rake Horn Scaraba and anything that avoid ranger solo TI with camo
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#21 bakumansuki

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Posted 06 August 2012 - 07:58 PM

125-140 : Antler Scraba, Rake Horn Scaraba :p_love:
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#22 KamiKali

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Posted 06 August 2012 - 08:00 PM

LOL GMs are -_-ing hilarious.
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#23 Azyrk

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Posted 06 August 2012 - 08:06 PM

So what happens to the guilds that have econ on one of the 4 castles that are supposed to disappear with this update? Do they get their econ transferred to a castle in that realm or are they just SOL?
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#24 Blues611

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Posted 06 August 2012 - 10:15 PM

Heim, the dungeon isn't even accessible for testing yet... Why is it going live without any testing? :S


No one even woes anymore. Does it matter? Seems they are taking the Microsoft approach... just get it out there and let the customer report the glitches.
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#25 Raidius

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Posted 06 August 2012 - 10:47 PM

70-95 bloody butterfly-enchanted peach tree

105-120 loli ruri and dullahan

125-140 Antler Scaraba, Rake Horn Scaraba

use the normal maps will save the problem of make a custom one for it and can focus more on the update issue

Edited by Raidius, 06 August 2012 - 10:48 PM.

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