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Homun sticks in hit animation when hit after using skill


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#1 Anchors

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Posted 23 September 2012 - 03:19 PM

Not sure if I'm missing something really simple, but I just installed the newest version because my Van->Derpicorn under 1.41 kept freezing (at the end of the taking-a-hit animation or the idle standing position) upon I think taking more than one hit in a short span of time, which puts a stop to melee attacks until the cooldown on Caprice is up and he uses that (assuming he doesn't take hits again after, which yields another couple seconds frozen). This probably wouldn't be an issue if he had another skill to spam, but he's still 99.

Unfortunately, the problem persists. Am I just missing something? Almost all my settings are currently on the default.

<edit>Never mind about the two+ hits thing... it just happens less often when he takes one hit at a time /swt

Split from AzzyAI 1.50 thread because not related to AzzyAI

Edited by DrAzzy, 28 September 2012 - 06:09 AM.

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#2 DrAzzy

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Posted 23 September 2012 - 08:09 PM

That is not an AI problem. It gets better as your homun levels up, but the problem is with either the client or server, not the AI. There's a certain time window after using a skill, I think dependent on aspd, during which, if it gets hit, the client will stop calling the AI() function for up to 2 seconds.
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#3 Anchors

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Posted 24 September 2012 - 01:49 PM

Oh, well. Good to know it'll go away... eventually... one hit at 160 aspd at a time. Whoo!
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#4 ChellyXD

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Posted 24 September 2012 - 05:15 PM

I actually have the same problem as Anchors, but good to know it'll get better, yea...x-o Mines much worse though :{ An abysmal 140 ASPD Ami->Bey x-x. Would dance attack fix the issue?

Also, does this only happen to Bey's? x-x

Edited by ChellyXD, 24 September 2012 - 05:16 PM.

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#5 DrAzzy

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Posted 24 September 2012 - 05:17 PM

No, dance attack does not fix the issue.

It seems to effect beyeri's more severely that other types of Homun S.
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#6 ChellyXD

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Posted 24 September 2012 - 05:23 PM

Ah darn, was gonna try it tomorrow when I get on and hope it would fix it x-x Oh well, thank you^^
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