I agree with this, if the character is designed to do one thing and one thing alone. However that is not always the case. Getting more VIT might make you survive better, getting more AGI allows you to break emps faster (using the same sinx example). There is no sweet spot, when killing people you want all VIT and when breaking emps you want copious amounts of AGI. Therefore every build is hybridized so you can accomplish both to varying degrees of success.
If what you are saying is there is a cookie cutter for every type of character design but there are invariably an immeasurable number of unique applications for some characters there could literally be 100 perfect builds-- so therefore listing them is pointless, then yes, I agree to that. But literally, there is a sweet spot for everything you could want to do and that sweet spot could be given to other people as a cookie cutter for exactly what you are doing if they plan to do the same thing.
Everyone's personal preferences are different though. People with higher reaction times can do more glass-cannon-ish stuff, and people with slower reaction times may need more VIT, etc. But there is only so much flex room there, as the stat point system can make it utterly inefficient to wiggle too much outside of the more common setups without diminishing your usefulness even by a few %. It's just how RO is set up.
Edited by Jaye, 07 November 2012 - 07:09 AM.