shaman build
#1
Posted 22 November 2012 - 09:59 AM
as i have just returned to the game a few days ago, i'm not totally confident in myself on designing my own builds, thus i wanted to ask here
i'm looking for a pure destructive PvE build. this is what i look like at current at lvl 30... oh, i'm going mystic
fireball - 6
wound care - 1
vindictive mind - 1
flamethrower - 1
mana amulet - 1
flame arrow - 4
first aid - 1
dura amulet - 1
dna
for now i only put 1 point into dura amulet
with what i'm looking for, i'm wondering about maxing fireball with its dna?
max vindictive mind and dna?
more than 1 point in first aid? with or no dna?
soul explosion? with dna or not?
flame wave? dna or no?
burning hell? dna or no?
mystic skills
i do see the benefits of bloodlust, but being i do a lot of soloing, should i still take it and if do, max it out?
from what i read on forums, i already know to avoid burning meteor
i plan on maxing fire rain, but dont know if should dna or not
since i primarally solo, i'm thinking omitting healing totem and just take healing fairy... thoughts?
plan on taking hellfire to 9, with extend 8
once again due to heavy solo, i know prot totem will be useful, just dont know if should max or not
unsure about fire fairy
thnx in advance, i eagerly await your responses
#2
Posted 22 November 2012 - 10:08 AM
totems you can max
aoes you can max with duration , fire rain instant is cool
rest is fine fire ball ok on lvl 1 and fire arrow max is good
hp buff + dna max blodlust max with 1 dna
#3
Posted 22 November 2012 - 11:01 AM
i'm looking at ways to be more of a nuker than a buffer, thus why the limited skills that most shamans use for party buffing
as for heals, i'm mainly using self heal
i forgot that fire fairy was crit... lol
#4
Posted 22 November 2012 - 11:29 AM
bloodlust is a party buff, and i rarely am in a party
i'm looking at ways to be more of a nuker than a buffer, thus why the limited skills that most shamans use for party buffing
as for heals, i'm mainly using self heal
i forgot that fire fairy was crit... lol
about bloodlust , that skill helps alot and wht matter is if a party buff our not .
its like saying "im warlord and got hp buff but i dont wana de party so i will not use it"
#5
Posted 24 November 2012 - 12:09 PM
fireball - 10
wound care - 1
vindictive mind - 7
flamethrower - 1
mana amulet -
flame arrow - 10
first aid - 3
dura amulet - 10
soul explosion - 10
fire rain - 10
healing totem - 10
hellfire - 9
fire fairy's blessing - 10
bloodlust - 10
not sure on the dna, but thoughts on this less support more firepower build?
#6
Posted 24 November 2012 - 07:23 PM
vindictive mind is useless
where are your totems?
get rid of fireball lvl 10 and keep lvl 1
if you want to be a nuker, go saker.
#7
Posted 06 March 2013 - 09:03 AM
#8
Posted 19 April 2013 - 10:04 PM
#9
Posted 20 April 2013 - 12:23 AM
1 Wound Care
1 First AId
1 Flame Thrower: you dont use it, its for unlocking the other skills.
5 Soul Explosions: I think you get the max range on this, instant aoe nuke, its good for pve.
1 Flame Wave + 1 Burning Meteor: This skills might stun a few mobs, giving you time to cast your other aoes or heals.
1 Fireball: for pulling mobs together
1 Flame Arrow
1 Burning Hell: You may want to increase the points here since you can hit more targets with them.
Things to max:
Fire Rain - I recomend at least 5 dna for faster casting.
Hellfire - DNa on this skill is nice, but sometimes it feels like over killing.
Bloodlust - Big boost on your magic attack, party buff, it is necesary. I believe it uses only 1 dna but if you spend mall on more dna, maxing it isnt a bad idea.
Protection Totem: self explanatory, 1 dna.
Healing Totem: if you dont want to, dont max it.
Fire Fairy Protection: the skill is too good.
SUmmon Healing Fairy: I would max it, dna makes it cast faster. If you spend mall on dna, I recomend spending a few points here.
Dura Amulet + 10 dna: Hp, you need it.
#10
Posted 20 April 2013 - 02:37 AM
1st job
Fireball - 1 not worth more points
Flame Arrow - 10 6 target instant aoe shot
Wound Care - 1 only 1 point to reach First Aid
First Aid - 10 some ppl only put 1 point in it, but hey, u have enough points so why not a bigger heal?
Mana Amulet - 1 same as for wound care, to reach Dura Amulet
Dura Amulet - 10 hp buff max ofc, self explaining
2nd Job
Fire Rain - 10 one of the two area aoes, so max it
Hell Fire - 9 second area aoe, max as well ( lv10 available at lv87 )
Healtotem - 10 totems max when u r solo grinding only, it helps alot
Protection Totem - 9 deftotem lv9 + 1 point in DNA gives arround 1.1k+ def , very helpful against strong mobs
Summon Healing Fairy - 10 with DNA 5 another instant heal
Fire Fairy - 10 crit crit crit
Bloodlust - 10 with DNA 10 218 more attack? ofc max it.
1 skillpoint left at lv85
DNA ( 25,50pts)
Strenghtened Dura Amulet - 10 1.2k hp more
Strenthened Bloodlust - 10 73+ dmg, in total 218 then
Swift Summon Healing Fairy - 5 makes the heal instant, can be very usefull
if u got 50 pts
Extend Healing Totem - 10 17secs more totem
Strenghtened Healing Totem - 10 +53 heal every tick
Extend Protection Totem - 4 12secs more deftotem
Strenghtened Prot. Totem - 1 +363 def more, not worth putting more into it, with totem lv9 arround 1.1k+ def in total
its good when u arent op equipped, the maxed totems / heals will help alot to survive a big group of mobs
later on when u got enough defense/hp from ur equip u can change this ofc
like put dna points in swift fire rain instead of protection totem
maxed survability, plant totems, aoes, job done
#11
Posted 23 April 2013 - 12:22 AM
but for me it really fits better max (lvl+dna) all the healin stuff (first aid, healin totem, healin fairy) ...and leave def totem as socond option (mb some lvls and extend duration but no too high) and when u get max defense cap u can reset skills and u will no worry about def totem anymore "at all" (but remember, i just do this cuz am just a farmer lol) @foreveralone
peace out xD...
Edited by ArezKrazy, 23 April 2013 - 12:25 AM.
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