Edited by Velouce, 02 June 2013 - 05:24 PM.
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Skills that could be useful when implemented
#1
Posted 24 April 2013 - 09:05 AM
#2
Posted 24 April 2013 - 09:12 AM
![:P](http://forums.warpportal.com/public/style_emoticons/default/tongue.png)
Oh and as for skills I think should be added to the rogues kit, is further advancement on poisoning their weapons, and aspd, etc buffs. I may have mentioned something like this before, but honestly the rogue kit feel a lot more like a true assassins kit and I feel like they should orient rogues more around debuffs and poisioning and stunlocks rather than the insane amount of damage and utility that they have
Edited by ShimHearts, 24 April 2013 - 09:14 AM.
#3
Posted 24 April 2013 - 11:06 AM
#4
Posted 24 April 2013 - 04:56 PM
Haha thanks. I'm pretty sure these are overpowered, and might need a lot of nerfs in cd/dur and effects. I put together all skills I had on my mind, so yeah, it's definately too much. I also think rogues don't really fit with the role of hardcore dps, but the other roles would be tank or healer, neither fits them. And being melee, they need some compensation over those ranged DPS too. But overall I'd still turn him more into that debuff and trick-skill direction.
Edited by Velouce, 02 June 2013 - 05:25 PM.
#5
Posted 24 April 2013 - 06:58 PM
I mean I like where the rogues are at currently, they fit my play style 100% and what not but definitely not the classic rogue that everyone would expectHaha thanks. I'm pretty sure these are overpowered, and might need a lot of nerfs in cd/dur and effects. I put together all skills I had on my mind, so yeah, it's definately too much. I also think rogues don't really fit with the role of hardcore dps, but the other roles would be tank or healer, neither fits them. And being melee, they need some compensation over those ranged DPS too. But overall I'd still turn him more into that debuff and trick-skill direction.
![:P](http://forums.warpportal.com/public/style_emoticons/default/tongue.png)
And as for all the skills, they all seem a bit too flashy and a bit too much. We'll just have to wait and see what RO2 implements into further level advancements
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