Rogues are the top DPS class in the game but have lower then average dmg and are great at PvM due to Dirty Trick. They seem the far better solo class out of the Thief branch.
Assassins have a lot high crit rate which gives them 2x the dmg per critical hit. Now I compared the videos of Rogue bossing and Assassins bossing and it seems to me that Assassins do FAR FAR more dmg.
Assassins also run faster then a Peco Peco which means they can kite bosses and get out of AOE areas quicker. That accompanied with being able to get over 70% Def increase every 30 seconds they seem the far better class for survival.( For end game boss/raids bosses MASSIVE dmg bursts)
I was going to play a rogue but in all honesty a Assassins seems far more powerful and better in general. Since you need to be in parties(raids and dungeons) to get anything done what good is being better at solo lvling gonna do me o.o..
Sins can get 70%def every 30 sec, this accompanied with there ability to move away quicker and do 2x more dmg means the fights ends quicker and they survive longer.Rogues and sins have the same HP almost, rogues generally take the lead in survival for mid game bosses but when a endgame boss decides to do a high dmg output attack which generally has a cast time of sorts a rogues ability to heal themselves is not going to save them from 1 shot ko's.
The 70%+def increase for 10 second every 40seconds which is really 30 40-10(30 seconds) will mean a Sin has a vastly higher survival rate.
Also Rogues and sins use almost the same general skills (double attack and deadly blow) which cast fast and have 1sec cooldown and the skill frame is short.
Sins have high dmg skills and there frame rate is short and there dmg is pretty big. Now due to this they can simply do high burst dmg and move out of the way during boss fights. Thus maintaining constant dmg both Dps and burst and maintain good survival.
Rogues on the other hand there one and only high dmg skill which has low dps hits x10 or so has an insanely high frame rate *moonlight dance* which for like 3 seconds they can not move or use skills, which is why people say do not use it unless your sure you won't die.
Any combo points rogues get generally goes into gangster paradise for survival which means the only real damage rogues do during boss and mid game fights are double attack and deadly blow the rest goes into gangster paradise.
Sins do vastly superior damage especially in a party with a healer. they have double attack, deadly blow, shadow explosion 85% burst dmg, shadow strike 38% burst dmg which is doubled when you use hide first. At the start of a battle sins have the ability/potential to do one the highest dmg outputs in the game by far in the first few seconds of a battle, which can reach anywhere from 194%-438%dmg(do to sins insanely high crit rate you will be doing in the 300's% most of the time) in 10 sec or less unless you lag =/. Which in my opinion is better then a sorcerers =p because we can do it anytime we want without waiting for procs or the lucky critical hit.
Hide>shadow strike 84-168%dmg>1-2>1-2 double attack 25-100%dmg> shadow explosion85-190% =194-438% dmg =p if you count shadow fiend procs its an additional 22%-132% additional dmg if it activates 1-3 times and or crits =p.......
THIS IS ALL IN THEORY, I have never made a sin before and these are just my basic observations. I would like input from anyone with sin experience.
Kind of went semi off topic but yeah XD
Edited by Godriconian, 29 April 2013 - 02:31 PM.