Hello everyone,
I've been reading a lot about the class these past months but couldn't play with it since my server still haven't implemented it yet. There are a few skills I just can't know how they exactly work and would apreciate if someone could shine some light on the subject.
They are:
Cast Ninja Spell (Can it be cast on top of an enemy, unlike traps from other classes?)
Cross Slash (How close do you get to the target after the attack? 1 cell, 2 cells, same cell as target? Can you teleport in KvM/BG, or just stand from afar while damage is dealt?)
Illusion-Bewitch (Does it work in KvM/BG? Some skills have their instant movement feature disabled, like Shadow Slash. Is Illusion-Bewitch one of them?)
Illusion-Shadow (Same as above, movement-wise. I just couldn't stop thinking about the "Feint Bomb" skill that Shadow Chasers have. They get to move around when they use that skill as if they made use of Backslide, that is not useable in GvG mechanics.)
Illusion-Shock (by WoE, does it also mean KvM and BG? Locking enemy equipment on these scenarios interest me.)
Shadow Trampling (Can you move with this one toggled on? Would it be exactly like the skill "Sight" from Mage class, but bigger and better? Can you conceal yourself while having it running? I mean, like Pure Soul.)
Empty Shadow (Does the level affect chance of applying the debuff? Because I've read somewhere that it is pretty low and higher level makes it be pulled off more often, would that be correct?)
Illusion-Death seems to be an amazing skill, as it reduces the enemy HP, can Curse and even cause Coma, is it really like that? (Does the health reduction make a difference if attempting a one shot knockout using a buffed Killing Stroke?)
Thank you very much for your time!
Edited by wvwvw, 16 January 2014 - 11:11 AM.