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ATTACK_MOTION_TIME_TERM is misconfigured


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#1 Zayaan

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Posted 10 June 2024 - 04:29 AM

I've brought this up in a maintenance thread before and am aware that it has already been forwarded to kRO but I feel it deserves a thread of its own to raise some awareness.

 

Based on my testing, it would appear that iRO has its ATTACK_MOTION_TIME_TERM value set to 100. It's supposed to be set to 70 to enable true 193 ASPD for skills.

 

What is ATTACK_MOTION_TIME_TERM and why should I care?

AMTT is a configuration option for the server and is a part of determining the minimum possible delay between skill casts. To be more clear, it is added onto the character's ASPD delay. For example: your skill delay is 70ms at 193 ASPD, which then becomes 170ms after adding AMTT. This means your actual max skill casts/sec is 5.88/sec. AMTT has to be set to 70 in order for it to be 7 skill casts/sec.

 

Because many have misunderstood this before, it is important to note: you still need 193 ASPD to reach the cap of 5.88/sec. If you have 192 ASPD your cap is less than 5.88/sec.

 

 

Visual comparisons:

 

Rolling Cutter spam on iRO

 

Rolling Cutter spam on kRO (this person has 192 ASPD and is casting much faster than the clip from iRO)

 

Dragon Breath spam on jRO (no iRO equivalent to go with this but anyone playing DB RK can confirm that this is not possible on iRO)

 

Info from analyzing replays with different server side AMTT values. Special thanks to Dia from divine-pride.

NOTE: the client these were recorded on did not support hold-to-spam for Rolling Cutter and as such were recorded using an unoptimized keyboard macro which is why there are fluctuations

ATTACK_MOTION_TIME_TERM = 200
2024-02-06 18:10:46.476 (00:00:01)    +0 ms      HEADER_ZC_USE_SKILL2
2024-02-06 18:10:46.793 (00:00:01)    +317 ms    HEADER_ZC_USE_SKILL2
2024-02-06 18:10:47.109 (00:00:02)    +316 ms    HEADER_ZC_USE_SKILL2
2024-02-06 18:10:47.371 (00:00:02)    +262 ms    HEADER_ZC_USE_SKILL2
2024-02-06 18:10:47.648 (00:00:02)    +277 ms    HEADER_ZC_USE_SKILL2
2024-02-06 18:10:48.019 (00:00:03)    +371 ms    HEADER_ZC_USE_SKILL2
Average of 308 milliseconds between per skill cast or in other words, 270 + fluctuations.

ATTACK_MOTION_TIME_TERM = 50
2024-02-06 18:08:38.139 (00:00:03)    +0 ms      HEADER_ZC_USE_SKILL2
2024-02-06 18:08:38.276 (00:00:03)    +137 ms    HEADER_ZC_USE_SKILL2
2024-02-06 18:08:38.457 (00:00:03)    +181 ms    HEADER_ZC_USE_SKILL2
2024-02-06 18:08:38.608 (00:00:03)    +151 ms    HEADER_ZC_USE_SKILL2
2024-02-06 18:08:38.748 (00:00:03)    +140 ms    HEADER_ZC_USE_SKILL2
2024-02-06 18:08:38.919 (00:00:03)    +171 ms    HEADER_ZC_USE_SKILL2
Average of 156 milliseconds between per skill cast or in other words, 120 + fluctuations.

Info from analyzing replay of [Rolling Cutter spam on iRO]

Timestamp of first cast: 56:02.763
Timestamp of final cast: 56:12.121
Total amount of casts: 53

Time elapsed: 9.358 seconds
Skill casts/sec: 5.66 (53/9.358)

Some of the other regional servers also have it misconfigured. Confirmed ones include thRO and bRO.


Edited by Zayaan, 10 June 2024 - 04:43 AM.

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#2 Kheilon

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Posted 10 June 2024 - 04:40 AM

please god fix this asap


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#3 Zayaan

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Posted 10 June 2024 - 07:45 AM

The crazy part is it has been misconfigured on iRO since the very beginning of renewal.


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#4 ZHONGKAIH

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Posted 10 June 2024 - 11:02 PM

Bump for this. It's very important for many skill cast which has no cooldown. What I saw in other server's video is that they can cast skill with no stuck but in IRO it is. 

 

@IROBeelzebub


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#5 Jerbear

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Posted 11 June 2024 - 05:32 AM

The crazy part is it has been misconfigured on iRO since the very beginning of renewal.

 

I remember when Renewal came to iRO and I saw some kRO videos of people spamming skills and thinking, "the hell, iRO's spam speed is nowhere near as fast as kRO's."

 

The old management (CM Oda and CM Campitor) were made aware of this issue very early on after Renewal's implementation, but they had absolutely no idea how to fix it nor where to look. They did try; they simply didn't know where the setting was that made it different between kRO and iRO.

 

Now that it is known, can we please have ATTACK_MOTION_TIME_TERM adjusted to what it is supposed to be and have proper skill spam on iRO? We've essentially been waiting for nearly 14 years now for this to be corrected.


Edited by Jerbear, 11 June 2024 - 05:34 AM.

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#6 SpookyFenix

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Posted 12 June 2024 - 06:47 PM

[Edited] As of right now the issue its on a decent state, as the spikes happen once 5-8 minutes. Nowhere near the frequency at which happened before, so i guess you can call it "fixed". I mean it still occurs its just noticeable if you taking deltas between CZ_PING in long periods of time.


Edited by SpookyFenix, 14 June 2024 - 05:59 AM.

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#7 mildcontempt

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Posted 17 June 2024 - 05:51 PM

Bumping to show agreement and support. 


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