Autocasted skills
#1
Posted 05 January 2013 - 10:44 PM
#2
Posted 05 January 2013 - 11:10 PM
#3
Posted 05 January 2013 - 11:13 PM
What is the range of sense?same range as you cast normally
Edited by sb120495, 05 January 2013 - 11:13 PM.
#4
Posted 05 January 2013 - 11:19 PM
Edited by Sully, 05 January 2013 - 11:22 PM.
#5
Posted 05 January 2013 - 11:20 PM
#6
Posted 05 January 2013 - 11:22 PM
EDIT: Including the cells "It" And Your On.
Edited by Sully, 05 January 2013 - 11:23 PM.
#7
Posted 05 January 2013 - 11:26 PM
#8
Posted 05 January 2013 - 11:28 PM
#9
Posted 05 January 2013 - 11:32 PM
Anyways i used summon flora and teleported away.Then i sat down put on a lesser elemental ring and a violy card.
Lol i was saying random things and casting skills while sitting down.
#10
Posted 06 January 2013 - 04:34 AM
#11
Posted 06 January 2013 - 06:40 AM
Correct. Same with gfisting through the RoFL/RoR set with a archer class, or through Genetic blood sucker. ( I think, it's been a long time since I used the full set, I don't remember having to run up with archer class )As long as the attack counts as a proper physical hit, I don't think there is really a limit. Intimidated raging trifecta blow can be autocasted with a bow on a stalker, for one.
Even more interesting, autocasts that go off on a monster and kill it will keep going off if a new monster with the same MobID spawns in. One example is magma2 with a reflect autocast RG, you have monster 1,2,3,4,5,6,7 on you and kill them. while you are still autocasting on 6, and 7 1,3,5 spawn back on screen. If you are STILL autocasting from the mob ( the server is sloooow, very large mobs can leave you autocasting without being attacked for 30+ seconds ) it will cast on those monsters, even if they are all the way across the screen.
EDIT: by MobID I mean the ID assigned internally in the server per monster ( think monster ID# + monster spawn #) , NOT the MobID just identified to tell you the specific monster like the Hom AI system uses.
Edited by meoryou2, 06 January 2013 - 06:43 AM.
#12
Posted 06 January 2013 - 06:43 AM
#13
Posted 06 January 2013 - 01:07 PM
#14
Posted 06 January 2013 - 04:41 PM
#15
Posted 07 January 2013 - 03:25 AM
#16
Posted 07 January 2013 - 06:56 AM
Even more interesting, autocasts that go off on a monster and kill it will keep going off if a new monster with the same MobID spawns in. One example is magma2 with a reflect autocast RG, you have monster 1,2,3,4,5,6,7 on you and kill them. while you are still autocasting on 6, and 7 1,3,5 spawn back on screen. If you are STILL autocasting from the mob ( the server is sloooow, very large mobs can leave you autocasting without being attacked for 30+ seconds ) it will cast on those monsters, even if they are all the way across the screen.
EDIT: by MobID I mean the ID assigned internally in the server per monster ( think monster ID# + monster spawn #) , NOT the MobID just identified to tell you the specific monster like the Hom AI system uses.
This doesnt only happen with autocast, but also with "normal" slow skills. For example as mage with low dex, it sometimes happens that a monster dies in your firewall, while you are casting a slow lvl10 bolt type. If the monster spawns beside you, the bolt will hit it, after you finished your cast.
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