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Anniversary quest reward brainstorming station


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#426 Caiyuga

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Posted 13 March 2013 - 05:14 PM

Those would make leveling (especially when doing turn ins) a lot more relaxing:

Special Agent Sunglasses
A pair of advanced Sunglasses stolen from Rekenber Corporation.
Can display any information uploaded to the memory on a little HUD in the left glass.
The batteries last for about 23 hours before they have to be recharged.

Slots: none
Position: mid
Stats: All Stats + 1, 2 DEF
Effect: Can store the information of one Battle Manual (or HE/3X BM) for up to 23 hours. The BM effect will have the same duration but can be turned off and on while the batteries last. After 23 hours, however, any leftover time from the Battle Manual will be deleted. A new Battle Manual can be uploaded when the effect wore off, the batteries will also be recharged through the data port for another 23 hours.

The model should be different from the regular sunglasses, maybe based on Ethon Hunt's Sunglasses from Mission Impossible 2.
Take the Fashionable Sunglasses, dye them Black and put them on mid, not upper.



*edited for spelling

Edited by Caiyuga, 13 March 2013 - 05:19 PM.

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#427 Shadiah

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Posted 14 March 2013 - 09:22 PM

Just to clarify, will these "new headgears" be actual new headgears or are they being chosen from headgears iRO hasn't received yet but are released in other RO versions?
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#428 MasterKnshn

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Posted 14 March 2013 - 11:17 PM

Card Sleeve in Mouth [1]

Lower Headgear
Slotted

You hold a clear card sleeve in your mouth, it can hold one card to protect it from the harshness of oily fingers.

The model would be poring letter just clear (unless carded then it looks like a faint image of a card)

I really hate the idea of a slotted lower headgear, but im sure over time they would have bound to come out with one eventually (plus I liked the idea of a card sleeve)

Edited by MasterKnshn, 14 March 2013 - 11:18 PM.

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#429 Kadelia

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Posted 16 March 2013 - 05:32 AM

Lower Headgear
Slotted

No.
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#430 MasterKnshn

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Posted 16 March 2013 - 09:41 AM

No.

See I hated myself even for the idea...BUt I figure kRO is cooking up something already....the final push into the abyss...
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#431 TheFury

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Posted 17 March 2013 - 08:05 PM

i like the idea of the panda back pack it should let you use snap and have a chance of gaining a sphere when bing physically atked 10 people will say no 100 will say dream on
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#432 Facekiller

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Posted 17 March 2013 - 10:20 PM

Red riding hood... headgear that lets you take the sprite of wolf, desert wolf, Atroce or baby desert wolf... works kinda like a permanent version of the transformation scrolls but the monster sprite is random...can be taken off and the original character sprite is restored... purely cosmetic upper headgear non slotted no added stats
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#433 elfiepie

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Posted 25 March 2013 - 12:57 PM

TRIES TO GET ATTENTION

Well dear Oda,
I would like to see adventurer's towel as reward of the quest if it is possible. If it is not i would like you guys to make it tradeble so we can buy. I think summer clothes is adorable. So bring it back in some way? Too bad i was playing in another server when that quest was on iro which gives adventurer's towel :p_sad:
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#434 MasterKnshn

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Posted 25 March 2013 - 01:10 PM

Make them vendable so I can get rid of the 8 I don't need /gg
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#435 sakurawings1

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Posted 25 March 2013 - 01:15 PM

TRIES TO GET ATTENTION

Well dear Oda,
I would like to see adventurer's towel as reward of the quest if it is possible. If it is not i would like you guys to make it tradeble so we can buy. I think summer clothes is adorable. So bring it back in some way? Too bad i was playing in another server when that quest was on iro which gives adventurer's towel :p_sad:

yes
yes
YES!!!
ive always wanted one since i started RO but i was a bit too late to get one now the only way to get them is that stupid custom box that now its liek 2m? and it has a super high chance to give christmas clothing -.- </3

Edit: summer will be here in no time anyways! lol

Edited by sakurawings1, 25 March 2013 - 01:16 PM.

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#436 Kadelia

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Posted 25 March 2013 - 01:15 PM

TRIES TO GET ATTENTION

Well dear Oda,
I would like to see adventurer's towel as reward of the quest if it is possible. If it is not i would like you guys to make it tradeble so we can buy. I think summer clothes is adorable. So bring it back in some way? Too bad i was playing in another server when that quest was on iro which gives adventurer's towel :p_sad:

the summer clothes are fugly if you're a girl (short legs... awkward...) but I'd like gravity to enable trade on it so I can sell or donate you one of my like 4 towels =/
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#437 elfiepie

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Posted 25 March 2013 - 01:42 PM

the summer clothes are fugly if you're a girl (short legs... awkward...) but I'd like gravity to enable trade on it so I can sell or donate you one of my like 4 towels =/


I've already found seller/donater, oda! Make it tradeble, please? :p_love:
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#438 ceinchase

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Posted 25 March 2013 - 05:50 PM

I like the towel idea too. Festive! But I think it would be better as a summer event, not the anniversary reward.
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#439 rinlen02

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Posted 26 March 2013 - 03:03 PM

Interesting. How about these? (Spot the references!)

Mustache [0]
A simple headgear that gives the wearer a classy feel. MATK +2% for every 5 Job levels

Star Helm [1]
A helm worn by a legendary Royal Guard that disappeared during the Great War.
If equipped by Crusader:
+20% damage with shield skills
-10% SP consumption
1% chance of casting Endure 1 when taking damage

Dark Cape
A cape worn by a Rune Knight who favored stealth.
If equipped by Knight:
+5% ASPD
Enables Cloaking 1
2% chance of causing Stun
+5% HP recovery

Soldier's Helmet [1]
A helmet specially made to protect the heads of Gunslingers
+10% DEF
5% chance of autocasting Triple Action
5% chance of gaining a coin
+20% ATK

Quiver Backpack [1]
A quiver worn by hunters to store their arrows
If the wearer has status arrows in their inventory, has a 2% chance of firing a random status arrow when physically attacking.
+20% ranged attack

Kabuto [1]
A helmet worn by the warriors of Amatsu.
If worn by Swordsman class:
+20% damage with two-handed swords
+10% ASPD
has chance of using Bash
If worn by Hunter class:
+20% ranged attack
+10 Hit
Adds a chance of using Double Strafe

Large Spellbook
A spellbook so large you have to carry it on your back
+10% INT
+ 20% Skill Damage
+ 30% Casting Time

Flying Angel Wings
Enables Leap 3
+50% heal amount
+10% Damage to demon and Undead races
-10% Damage from Demon and Undead races
Equipped by Priest class only

Monkey Tail
Melee damage +10%
Increases healing effectiveness of foods
Increases chance of activating Raging Trifecta Blow if equipped by Monk class
Enables Raging Trifecta Blow 1 if equipped by a non-Monk class
Adds a 5% chance of knockback
Increases damage with bare fists by 5%

Yellow Ribbon Hairband
Increases MATK by 50%. Doubles buff duration times.
If the wearer is a target of Gloomy Shyness, then MATK +100%, ATK +20

Wolf Ears
Increases damage with Mammonite.
Adds a chance of absorbing 5% of the damage dealt as HP
+5 INT
Increases damage of cart skills by 20%

Light Angel Wings
A pair of angel wings. They are exact replicas of those possessed by two angels that fell from Heaven and forced to collect zeny.
+10% ATK
Has a chance of autocasting Dazzler (5%) when receiving physical melee damage
Increases chance to stun with Dazzler
Adds a 10% chance of causing Bleeding when Hip Shaker is used
When physically attacking, has a chance of using Bash or Arrow Vulcan

Black Headset
A mysterious device that one wears on their head.
Increases effectiveness of Instrument-related skills
Has a chance of dropping Onion Stalk when killing a monster
Increases healing effectiveness of Onion Stalks
+30 ATK

Bow Headset
A cute bow attached to a mysterious device.
Has a chance of dropping Oranges when a monster is killed.
Sharply increases healing effectiveness of Oranges
Has a chance of casting Earth Spike when physically attacking

Jumping Jellopy Poring
A Poring that jumps up and down on the wearer and taunts the target
Has a chance of activating Provoke in an area when physically attacking
Has a chance of activating Greed 1 when physically attacking
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#440 Kadelia

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Posted 26 March 2013 - 04:12 PM

I thought some of these had promise, but most had effects that were either imbalanced or gravity outright is unlikely to code them. I suggested revisions to all of the gears above to make them more plausible to see the light of day. I completely revamped two I didn't like (such as the quiver).

Interesting. How about these? (Spot the references!)

Magician's Mustache [0]
A simple headgear that gives the wearer a classy feel. MATK +2% +1 for every 5 Job levels
Position: lower
Required Job: All

Star Helm [1]
A helm worn by a legendary Royal Guard that disappeared during the Great War.
+12 DEF
If equipped by Crusader:
+20% damage with shield skills
-10% SP consumption

+8% damage with [Shield Boomerang] and [Rapid Smiting] skills. Additional +1% per refinement of the headgear.
SP consumption reduced by 1% per refinement of the headgear.

1% chance of casting [Endure] level 1 when taking physical damage
Position: Top
Required Job: Swordsman type, merchant type

Dark Cape [0]
A cape worn by a Rune Knight who favored stealth.
+15 DEF
+5% ASPD +3% aspd. For every 2 refinement of the garment, additional aspd +1%.
Enables [Cloaking] level 1. When using [Cloaking] The rate of SP consumption is 500% normal.
2% 5% chance of causing stun silence when performing a close range physical attack.
+5% +20% HP recovery speed.
Position: Garment (visible)
Required Job: Rune Knight, Assassin Cross

Soldier's Helmet [1]
A helmet specially made to protect the heads of Gunslingers
+10% DEF +35 DEF.
When performing a physical attack, there is a 5% chance of auto-casting Triple Action.
When performing a physical attack, there is a 5% chance of gaining a coin.
ATK +20%. For every refine of the headgear, ATK+5.
Position: Top
Required Job: Gunslinger

Battlefield Quiver Backpack [1]
A quiver worn by hunters archers during battle to store access their arrows rapidly, just like a famous middle-earthian elf. I mean, Rune-midgardian...
DEF +5.
If the wearer has status arrows in their inventory, has a 2% chance of firing a random status arrow when physically attacking.
+20% ranged attack

When performing a long-range physical attack, there is a chance to gain one arrow at random of the type you have equipped. (coded as a set bonus with each of the game's arrows... lul).
Aspd +1. If refined +9 or higher, additional Aspd+1.
For every refinement, ranged attack +1%.
Position: Garment (visible).
Required Job: Archer Type, Rogue Type

Kabuto [1]
A helmet worn by the warriors of Amatsu.
DEF + 16
if worn by sowrdsman class
[When equipped with a two-handed sword]:
+20% damage with two-handed swords. ATK +80.
+10% ASPD. Aspd +7%. If base AGI 110 or higher, additional Aspd +1.
has chance of using Bash. When performing a close-range physical attack, there is a low chance of autocasting Bash level 5 (or highest level learned).

If worn by hunter class:
[When equipped with a bow weapon]:
+20%+12% ranged attack.
+10 Hit Adds a chance when performing a long-ranged physical attack to reduce the enemy's defense by 50% for 5 seconds.
Adds a chance of using Double Strafe When performing a long-ranged physical attack, there is a low chance to autocast [Double Strafe] Level 10.
Position: Top
Required Job: All

Large Spellbool [0]
A spellbook so large you have to carry it on your back.
DEF +6.
+10% INT For every refine of the garment, INT +1.
+ 20% Skill Damage Damage of [Fire], [Water], [Earth], [Wind], and [Ghost] spells +1%. For each refinement of the garment, damage is increased by an additional 2%.
+ 30% Casting Time Reduces the fixed and variable cast time of [Storm Gust], [Thunderstorm], [Lord of Vermillion], and [Meteor Storm] by 3% per refine of the garment.
Position: Garment (visible)
Required Job: Mage Type

Flying Angel Wings [0]
Enables [Leap] level 3.
DEF +6.
+20% damage from all races.
+50% heal amount
+10% Damage to demon and Undead races
-10% Damage from Demon and Undead races

Position: Garment (visible)
Required Job: priest type


Monkey Tail [0]
DEF +5.
Melee damage +10%. When performing a short-range physical attack, there is a chance to reduce the enemy's DEF by 100% for 3 seconds.
Increases healing effectiveness of foods. Recovery rate of Banana +150%.
Increases chance of activating Raging Trifecta Blow if equipped by Monk class
Enables Raging Trifecta Blow 1 if equipped by a non-Monk class Enables use of [Raging Trifecta] level 1.
[Raging Trifecta] Damage +10% for each refinement of the garment.
When performing [Raging Trifecta] there is a 5% chance of causing the enemy to be knocked backwards.
Increases damage with bare fists by 5%
Position: Garment (visible)
Required Job: All

Yellow Ribbon Hairband [0]
DEF +3.
Increases MATK by 50%. Doubles buff duration times.
If pure INT 120 or higher, MATK +25%.
If the wearer is a target of Gloomy Shyness, then MATK +100%, ATK +20
Grants Immunity to [curse] status.
LUK +1 and MDEF +1 for every refinement of the headgear, to a max of 10.
Position: Top
Required Job: All

Wolf Ears [1]
DEF +7.
Increases damage with [Mammonite], [Cart Revolution], [Cart Tornado], and [High Speed Cart Ram] by 1%. Additional +2% damage for each refinement of the headgear.
Adds a chance of absorbing 5% of the damage dealt as HP. When dealing damage with mammonite, inflicts the [Fatal Wounds] status at a high rate.
+5 INT.
Increases damage of cart skills by 20%
Position: Top
Required Job: All

Light Angel Wings [1]
A pair of angel wings. They are exact replicas of those possessed by two angels that fell from Heaven and forced to collect zeny.
DEF +5.
+10% ATK ranged attack.
If base AGI 100 or higher, Aspd +2.
Has a (5%) low chance of autocasting [Dazzler] level 1 (or highest level learned) when receiving inflicting close-range physical damage
Increases chance to stun with Dazzler
Adds a 10% chance of causing Bleeding when Hip Shaker is used When dealing damage with [Unchained Serenade] or [Hip Shaker], adds a high rate of inflicting [Bleeding] and [Fatal Wounds].
When physically attacking, has a chance of using Bash or Arrow Vulcan
if refined +9 or higher, decreases SP consumption of skills by 10%.
Position: Garment (visible)
Required Job: All

Black Headset [0]
A mysterious device that one wears on their head.
DEF +3.
Increases the efefctiveness of instrument skills.
If base INT 120 or higher, INT +10. (Note: 10 of a stat increases the effectiveness of a performance skill and performance builds max the relevant stat. I doubt a +% performance skill effect is codeable by iRO, sincerely.).
If base DEX 120 or higher, DEX +10.
If base AGI 120 or higher, AGI +10.
Has a low chance of dropping [Onion Stalk] when killing a monster.
Increases healing effectiveness of [Onion Stalk] by 20%.
+30 ATK
Position: Top
Required Job: All

Bow Headset [1]
A cute bow attached to a mysterious device.
DEF +3.
Has a low chance of dropping [Orange] when a monster is killed.
Sharply Increases healing effectiveness of [Orange] by 100%.
Has a low chance of casting [Earth Spike] level 2 (or highest level known) when physically attacking
Position: Top
Required Job: All

Jumping Jellopy Poring [0]
A Poring that jumps up and down on the wearer and taunts the target.
DEF +3.
Has a low chance of activating [Provoke] in an area when physically attacking receiving a physical attack.
Has a chance of activating [Greed] level 1 when physically attacking.
Position: Top
Required Job: All


Edited by Jaye, 26 March 2013 - 04:27 PM.

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#441 RonSilver

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Posted 03 April 2013 - 02:56 PM

i have one, a tribute to Ozzy's lower head gear:

Bat in Mouth
def: 0
A fake rubber bat that makes you feel like the Prince of Darkness when singing Rock songs.
gives mute resistance +30%

Edited by RonSilver, 03 April 2013 - 02:56 PM.

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#442 rinlen02

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Posted 15 April 2013 - 07:40 PM

Okay...I think I might be overdoing it with ideas...but here's some more to consider:

Hunter's Cap [1]

A cap worn by hunters so they can try to get that wascally wabbit.
ASPD +1% per refine
Ranged Attack +10%
Jobs: Hunter, Gunslinger

Cappuccino Cup [1]
A hot, caffeinated beverage balanced delicately on one's head. Don't drink too much, or you'll get the jitters.
ASPD +2%
Hit -2
+5-7 bonus:
ASPD +1% per refine
Hit -1 per refine
+9 and up bonus:
Has a 1% chance of dropping Donuts (to be implemented) when a monster is killed.
Donuts heal 60% more HP

Spiked Wig [1]
A wig resembling the hair of a robot created by a scientist to replace his son.
All stats +1
Jobs: All except Novice

Funnies Hat [1]
A hat folded from the comics section of the weekly Rune-Midgartian newspaper.
MATK +10
If refined to +7 or higher:
Has a 1% chance of casting Unbarring Octave when physically attacking
Jobs: All

Sword In Mouth
A sword that is held in the mouth. It looks very fearsome, yet impractical.
ATK +10
DEF -5
Set bonus with Dark Green Bandana:
Has a 2% chance of casting Counter Attack 1 or Weapon Blocking 1 when physically attacked.
Counter Attack inflicts splash damage in a 5*5 cell area around the caster.
Jobs: Swordsman and Merchant

Dark Green Bandana [1]
A green bandana that covers the head and part of the eyes.
ATK +20 when equipped with a Two-Handed Sword or One-Handed Sword.
ASPD +5%
Jobs: Swordsman and Merchant

Toothpick
A normal toothpick from lunch.
When a monster is killed, has a 5% chance of gaining 100-500 zeny.
+10% damage against Demihuman monsters
-10% damage from Demihuman monsters
Jobs: All

Color Contact
A simple color contact that seems to have been enchanted with something.
When physically attacking, has a 1% chance of casting Fire Bolt, Cold Bolt, Soul Strike, or Napalm Beat 1
Jobs: All

Flower Lei [1]
A garment of flowers traditionally given to others as a token of congratulations, love, etc. It's lovely appearance increases the abilities of those who wear it.
If worn by acolyte class:
Increase the effect of Heal by 10%
INT +5
+15 ATK if equipped with maces or knuckles
Adds a high chance of gaining either Holy Water or Blue Gemstone when a Demon or Undead monster is killed
If worn by archer class:
DEX +3
Ranged attack +10%
CRIT +10
Has a 10% chance of casting Double Strafe 10 while physically attacking
If worn by Swordsman class:
STR +5
VIT +5
ATK +10
HP +20%
Has a low chance of adding a random potion to the wearer's inventory when a monster is killed
If worn by thief class:
Increases success rate of Divest Weapon, Divest Shield, Divest Armor, Full Divestment, Steal, and Gank by 5%
Increases damage with Sonic Blow, Venom Splasher, and Grimtooth by 15%
FLEE +10
If worn by mage class:
SP recovery +10%
Max SP +20%
MATK +15
MDEF +15
Adds a 1% chance of gaining a random gemstone when a monster is killed.
If worn by merchant class:
+5% damage with Mammonite, High Speed Cart Ram, Cart Cannon, and Cart Revolution
Adds a 10% chance of gaining 10-500 zeny when killing a monster
Increases effectiveness of Discount and Overcharge by 10%
If worn by ninja class:
Adds a chance of gaining a Kunai when a monster is killed
Increases damage of Swirling Petals and throw Humma Shuriken by 5%
If worn by taekwon class:
AGI +5
STR +5
INT +5
If worn by gunslinger class:
ASPD +3
Ranged Attack +10%
Increase damage of Triple Action, Tracking, and Desperado by 10%
Adds a 5% chance of gaining a coin when a monster is killed
If worn by novice class:
All stats +1
Has a low chance of casting blessing 10, Heal 10, and Increase AGI 10 on the wearer when receiving damage from a physical attack.
Type: Garment (visible)
Jobs: All

I know...it's ridiculous...worth a shot though, right?
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