This is regarding the class I loved since evo, the Clerics.
I wonder if we can actually distinguish types of clerics just to make a clear view for battle clerics. And I will make it direct to the point of my proposal.
My proposal is about splitting cleric trees into battle clerics and support clerics. And again, splitting support clerics into buff support and heal support. So there will be 3 types of clerics.
Battle Cleric - Now, what will make up a battle cleric? Unlike the current skill system of clerics with passive that costs 18 SPs each and gives off no noticeable effect, let's make cleric still "buff dependent" but stronger buff than what they can give to others. Let's give them a self-buff like what they used to have. Battle clerics can be determined with their high offensive capabilities and low defense. So they will be wielding magic tools which is rarely used in the current meta of ROSE.
Buff-Support Cleric - Buff support clerics are full support clerics that helps party members with buffs. What? They have normal buffs and normal heals, but they will have unique kinds of party buffs with short cooldown and short duration. Yes. What they will do is spam buffs for the party
Heal-Support Cleric - This is so self-explanatory. They have more party heals than buff-support clerics. They still have normal buffs.
What if the buff-support cleric dies and buffing stop? Wouldn't it be a trouble to rebuff everyone again because it will overlap weaker buffs but long duration with stronger buffs but short duration? Yes. That will be a problem but I wonder if you can make a new buff system that is called "boost" this will retroactively increase the current amount of attributes for a certain percentage.
Also, give clerics not the little fire dragon summon but a huge fire drake with high defense and attack but slow movement and attackspeed. This will synergize with mana wave's slow.
Here is my proposed skill tree:
Note that mages can't learn shield mastery unless they wear wands but it will make their mage skills unusable.
Meditation (9) – Increases maximum MP and MP regeneration.
Requires Muse Class level 1
· Cure (5) – Restores the target ally’s HP.
Requires Meditation 1
o Healing (5) – Restores the target ally’s HP.
Requires Cure 5
· Soul Doubt (3) – Uses mana energy to suppress a targeted enemy so that it cannot chant spells.Requires Muse Class level 100, Meditation 1, 5, 9
Wand Mastery (18) – Increases attack power when equipped with magic wand and block rate with magic tool and shield.
Requires Muse level 1
· Magic Battle Mastery (9) – Increases attack speed and accuracy rate when equipped with magic wand.
Requires Wand Mastery 10, 11, 12, 13, 14, 15, 16, 17, 18o Mana Drop (9) – Damages an enemy with a drop of mana energy.
Requires Wand Mastery 1, 2, 3, 4, 5, 6, 7, 8, 9
§ Voltage Shock (9) – Summons lightning from the skies to shock an enemy.
o Wand Focusing (9) – Increases overall attack power and magic attack power.
Requires Meditation 1, Magic Battle Mastery 1, 2, 3, 4, 5, 6, 7, 8, 9
· Shield Improvement (9) – Increases defense and magic defense when equipped with magic tool and shield.
Requires Wand Mastery 10, 11, 12, 13, 14, 15, 16, 17, 18o Recovery (5) – Restores the target ally’s HP.
Requires Cure 5, Wand Mastery 1, 3, 5, 7, 9
§ Restoration (5) – Restores the target ally’s HP.
Requires Recovery 5, Wand Mastery 10, 12, 14, 16, 18
§ Party Heal (5) – Immediately restores the HP of nearby party members.
Requires Recovery 5, Shield Improvement 1, 3, 5, 7, 9
o Shield Barrier (9) – Increases overall defense power and magic defense power.
Requires Meditation 1, Shield Improvement 1, 2, 3, 4, 5, 6, 7, 8, 9
· Soul Cleanse (5) – Purifies a target to remove negative status effects from previously casted magic spells.
Requires Muse Class level 1o Soul Revive (3) – Brings a fallen player back to consciousness.
Requires Soul Cleanse 1, Shield Improvement 1, 5, 9
· Hustle Charm (5) – Casts an enchantment on a target that enhances movement speed.
Requires Muse Class level 1· Precision Charm (5) – Casts an enchantment on a target that enhances accuracy rate.
Requires Muse Class level 1· Resilience Charm (5) – Casts an enchantment on a target that enhances defense power.
Requires Muse Class level 1· Wallop Charm (5) – Casts an enchantment on a target that enhances attack power.
Requires Muse Class level 1· Blessed Mind (3) – Increases party member’s maximum HP and MP amounts by blessing them.
Requires Muse Class level 1· Bonfire (9) – Summons a bonfire that will continuously restore the HP and MP of nearby allies.
Requires Wand Mastery 2, 4, 6, 8, 10, 12, 14, 16, 18o Phantom Sword (3) – Summons a phantom sword to fight your enemies.
Requires Bonfire 1, Wand Mastery 10, 14, 18
Advance Wand Mastery (18) – Increases attack power when equipped with magic wand and block rate with magic tool and shield.
Requires Wand Mastery 18
· Magic Combat Mastery (9) – Increases attack speed and accuracy rate when equipped with magic wand.
Requires Magic Battle Mastery 9, Advance Wand Mastery, 10, 11, 12, 13, 14, 15, 16, 17, 18
o Mana Wave (9) – Damages an enemy with a wave of mana energy slowing its movement.
Requires Mana Drop 9, Advance Wand Mastery 1, 2, 3, 4, 5, 6, 7, 8, 9
§ Voltage Storm (9) – Summons lightning from the skies to shock multiple enemies.
Requires Voltage Shock 9, Mana Wave 9, Magic Combat Mastery 1, 2, 3, 4, 5, 6, 7, 8, 9
o Agility Focus (5) – Enchants self with speed boost at the cost of reduced dire boost.
Requires Battle Charm 5, Spiritual Training 1, Magic Combat Mastery 1, 3, 5, 7, 9
o Dire Focus (5) – Enchants self with dire boost at the cost of reduced offensive boost.
Requires Critical Charm 5, Spiritual Training 1, Magic Combat Mastery 1, 3, 5, 7, 9
o Defensive Focus (5) – Enchants self with defensive boost at the cost of reduced speed boost.
Requires Evasive Charm 5, Spiritual Training 1, Magic Combat Mastery 1, 3, 5, 7, 9
o Offensive Focus (5) – Enchants self with offensive boost at the cost of reduced defensive boost.
Requires Valkyrie Charm 5, Spiritual Training 1, Magic Combat Mastery 1, 3, 5, 7, 9
· Shield Enhancement (9) – Increases defense and magic defense when equipped with magic tool and shield.Requires Shield Improvement 9, Advance Wand Mastery, 10, 11, 12, 13, 14, 15, 16, 17, 18
o Heavenly Grace (5) – Restores a large amount of the target ally’s HP.
Requires Restoration 5, Advance Wand Mastery 1, 3, 5, 7, 9
§ Integrity (5) – Restores a large amount of HP to nearby party members.
Requires Party Heal 5, Heavenly Grace 5, Shield Enhancement 1, 3, 5, 7, 9, Spiritual Training 1, 3, 5, 7, 9
§ Heavenly Flow (5) – Restores the target ally’s HP and allies around the target.
Requires Party Heal 5, Heavenly Grace 5, Shield Enhancement 1, 3, 5, 7, 9, Spiritual Training 1, 3, 5, 7, 9
o Healing Pulse (5) – Regenerates the target ally’s HP.
Requires Restoration 5, Bonfire 9, Advance Wand Mastery 1, 3, 5, 7, 9
§ Sanctuary (5) – Regenerates the HP of nearby party members.
Requires Party Heal 5, Healing Pulse 5, Shield Enhancement 1, 3, 5, 7, 9, Spiritual Training 1, 3, 5, 7, 9
o Purification (5) – Purifies the target’s negative status effects and restores its HP.
Requires Restoration 5, Soul Cleanse 5, Advance Wand Mastery 1, 3, 5, 7, 9
§ Salvation (5) – Removes negative status effects of nearby party members and restores their HP.
Requires Party Heal 5, Purification 5, Shield Enhancement 1, 3, 5, 7, 9, Spiritual Training 1, 3, 5, 7, 9
· Spiritual Training (9) – Increases intelligence and reduces MP consumption.Requires Meditation 9
o Magic Tool Mastery (9) – Greatly increases attack power and critical when equipped with a magic tool.
Requires Spiritual Training 1, Magic Combat Mastery 1, 2, 3, 4, 5, 6, 7, 8, 9
o Shield Enchantment (9) – Greatly increases defense power and dodge rate when equipped with a shield.
Requires Spiritual Training 1, Shield Enhancement 1, 2, 3, 4, 5, 6, 7, 8, 9
· Battle Charm (5) – Casts an enchantment on a target that enhances attack speed.Requires Hustle Charm 5, Advance Wand Mastery 1, 3, 5, 7, 9
o Agility Boost (5) – Enchants nearby party members with speed boost.
Requires Battle Charm 5, Shield Enhancement 1, 3, 5, 7, 9, Spiritual Training 1, 3, 5, 7, 9
· Critical Charm (5) – Casts an enchantment on a target that enhances critical rate.Requires Precision Charm 5, Advance Wand Mastery 1, 3, 5, 7, 9
o Dire Boost (5) – Enchants nearby party members with dire boost.
Requires Critical Charm 5, Shield Enhancement 1, 3, 5, 7, 9, Spiritual Training 1, 3, 5, 7, 9
· Evasive Charm (5) – Casts an enchantment on a target that enhances dodge rate.Requires Resilience Charm 5, Advance Wand Mastery 1, 3, 5, 7, 9
o Defensive Boost (5) – Enchants nearby party members with defensive boost.
Requires Evasive Charm 5, Shield Enhancement 1, 3, 5, 7, 9, Spiritual Training 1, 3, 5, 7, 9
· Clobber Charm (5) – Casts an enchantment on a target that greatly increases attack power.Requires Wallop Charm 5, Advance Wand Mastery 1, 3, 5, 7, 9
o Valkyrie Charm (5) – Casts an enchantment on a target that enhances damage.
Requires Clobber Charm 5
§ Offensive Boost (5) – Enchants nearby party members with offensive boost.
Requires Valkyrie Charm 5, Shield Enhancement 1, 3, 5, 7, 9, Spiritual Training 1, 3, 5, 7, 9
· Summon Mastery (5) – Increases your summoning expertise to enable summoning of more powerful creatures.Requires Advance Wand Mastery 1, 3, 5, 7, 9
o Salamander Flame (3) – Summons a red mystic flame that will restore HP of allies in its vicinity.
Requires Bonfire 9, Summon Mastery 1, 3, 5
§ Mana Flame (3) – Summons a blue mystic flame that will restore MP of allies in its vicinity.
Requires Salamander Flame 1, 2, 3
o Summon Elemental (5) – Summons an elemental to attack your enemies.
Requires Phantom Sword 3, Summon Mastery 1
§ Summon Fire Drake (5) – Summons a mythical dragon to devour your enemies.
Requires Elemental 5
Edited by cyb3rhackdotr, 07 February 2013 - 05:11 PM.