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[Help] Rune Knight type build


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#1 avat22v

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Posted 05 February 2013 - 01:40 AM

first of all sorry for bad english.
these are my build plan:
A. pure spear build, str 120, vit arround 100/110, dex is the rest about 80 maybe more, other stats just 1.
the primary skill is hundred spear
B. pure dragon breath, int&vit 120, dex is the rest and maybe some str if have some extra stats point.
the primary skill is dragon breath

my thought, MAYBE my plan B is better than plan A, first it has a big int, means a big mdef and so it's more indestructible.
second, DB is ignores the def and the other things except fire armor.
BUT it'll just like a justin bieber driving a lamborghini, it's still just a pus-si because can't carry heavythings (die faster because can't bring a million of white pots) :heh: .

on the other side, my plan A can carry heavy things, it's not an elemental damage. but I think this type will be died if facing a magic type (CMIIW), and the dex is only around 80, when facing a guillotine cross with max agi & HUGE flee, will it miss??

so question are :
1. which one is better for WOE or PVP purpose ????
2. which one is better at leveling ???
3. which one is better (for WOE/PVP purpose) if I had a god equips ??
4. which one is better (for WOE/PVP purpose) if I only had 10million to spend ??
5. I also interested to build a masquerade shadow chaser, should I leave my knight & give up my dream ??? then try to start to make the chaser because I only have 10million lying arround. :sob:

thanks :p_smile:

Edited by avat22v, 05 February 2013 - 01:41 AM.

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#2 kiefer

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Posted 05 February 2013 - 02:24 AM

1.B
2.B
3.B
4.You will need 1 Billion zeny worth of gears just to be good for woe. 10 million is like 2-5 WoE worth of slims or +0 WoE set without cards.
5.Stay with 1 class to avoid spending too much on gears, until you can support a new character again.
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#3 Minsyy

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Posted 05 February 2013 - 12:10 PM

the understanding of ingame mechanics arent entirely correct how the OP sees them though.

Int does create a lot of Mdef. that is true. However, Int gives Soft Mdef. if you look at your character screen almost every stat is divided into two sections. for example in my RKs stat window I see the following at mdef: 175 + 17

The underlined is considered Hard Mdef, that Mdef is 1. more effective and 2. its added by equipment and not by stats.

the rest I do agree with however I still would mix up ur build "B" for WoE. but thats up to your experience if you want to do that or not.
theres more then just int/vit/dex to survive WoE.
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#4 DrAzzy

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Posted 05 February 2013 - 12:21 PM

Both of those builds are bad.

You want a DB build for WoE.

Int doesn't add nearly as much DB damage as people seem to think it does.

Pure DB build needs a fairly large amount of str and agi for resistance to Masquerade Gloomy. If you went into woe with 120/120 and all your other stats low, sure your DB would hurt a bit more than other people's, but the first SC that -_-'ed to you would strip you first try, and then you'd need to bwing, and get a dragon that you wouldn't even be on by the time you made it back to the fight, because some other SC stripped your dragon as you walked back into the fort.

DB RK in WoE needs to have 5000-7000 free weight limit, and ~60 agi to get the Masq chance down to the minimum.

You also need some dex for cast time, especially if you don't have a pair of spell enchanted RWC accessories (if you have the gear to get 100% variable reduc in strings (ie, 2x RWC acc with spell enchants and good spell enchanted CK or MB), one can make a case for skipping dex - I wouldn't do it, but it's justifyiable), otherwise your DB cast will be painfully slow.

Edited by DrAzzy, 05 February 2013 - 12:22 PM.

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#5 Minsyy

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Posted 05 February 2013 - 12:41 PM

You also need some dex for cast time, especially if you don't have a pair of spell enchanted RWC accessories (if you have the gear to get 100% variable reduc in strings (ie, 2x RWC acc with spell enchants and good spell enchanted CK or MB), one can make a case for skipping dex - I wouldn't do it, but it's justifyiable), otherwise your DB cast will be painfully slow.



thank you.
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#6 avat22v

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Posted 05 February 2013 - 06:02 PM

thanks for all of your advices.
really appriciate that.. :thx:

4.You will need 1 Billion zeny worth of gears just to be good for woe. 10 million is like 2-5 WoE worth of slims or +0 WoE set without cards.
5.Stay with 1 class to avoid spending too much on gears, until you can support a new character again.

1 billion, oh my God, looks like I need to give up and abandon my knight?? :hmm:
about number 5, if I give up on my knight, I'll abandon it, so it doesn't spending gears right?? :heh:

Int does create a lot of Mdef. that is true. However, Int gives Soft Mdef. if you look at your character screen almost every stat is divided into two sections. for example in my RKs stat window I see the following at mdef: 175 + 17

this is a new thing to me, maybe because it's been a long time when I still playing ragnarok.

Int doesn't add nearly as much DB damage as people seem to think it does.

Pure DB build needs a fairly large amount of str and agi for resistance to Masquerade Gloomy.

from what I searched, I found that +1 point for int is beter then +1 point for vit (regarding to the formula, because int increase max sp)
so I thought I need to max both of them. thanks, looks like I am going add some agi for that chaser and also it is good to have some agi when leveling at the lower level. :heh:

sorry for asking again, why a DB knight needs a str??? how about luck?? also need luck for stone cursed immunity??

Edited by avat22v, 05 February 2013 - 06:04 PM.

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#7 Peerless

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Posted 05 February 2013 - 06:50 PM

Str. to carry more stuff and bigger weight limit and luk for howl resistance,if anything.RKs have a rune that gives them stone curse immunity.

Bigger weight limit to prevent getting masq so easily from SCs.

Edited by Peerless, 05 February 2013 - 06:51 PM.

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